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27 lines
867 B
C#
27 lines
867 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class StateAvatarStandby : StateMachineBehaviour
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{
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
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animator.SetFloat("IdleCD", component.config.StateMachinePattern.IdleCD);
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.SetFloat("IdleCD", 0f);
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}
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public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateUpdate(animator, stateInfo, layerIndex);
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BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
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float value = animator.GetFloat("IdleCD") - Time.deltaTime * component.TimeScale;
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animator.SetFloat("IdleCD", value);
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}
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}
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}
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