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31 lines
563 B
C#
31 lines
563 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class StateClearTrigger : StateMachineBehaviour
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{
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[Header("Target trigger")]
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public string target;
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public bool clearOnEnter;
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public bool clearOnExit;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (clearOnEnter)
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{
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animator.ResetTrigger(target);
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}
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (clearOnExit)
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{
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animator.ResetTrigger(target);
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}
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}
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}
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}
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