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49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using UnityEngine;
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namespace MoleMole
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{
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public class TestLanguage : MonoBehaviour
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{
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private string language = string.Empty;
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private string[] targetLanguages = new string[2] { "Chinese(PRC)", "Japanese" };
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private int curLangIndex;
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private void Start()
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{
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Object.DontDestroyOnLoad(base.gameObject);
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}
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private void Update()
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{
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}
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private void OnGUI()
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{
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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GUILayout.Label("=");
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string text = Singleton<WwiseAudioManager>.Instance.GetLanguage();
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if (GUILayout.Button("Lang : " + ((text != null) ? text : "<null>")))
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{
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curLangIndex = (curLangIndex + 1) % targetLanguages.Length;
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Singleton<WwiseAudioManager>.Instance.SetLanguage(targetLanguages[curLangIndex]);
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}
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GUILayout.Label("====================================================");
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language = GUILayout.TextField(language);
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if (GUILayout.Button("Set"))
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{
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Singleton<WwiseAudioManager>.Instance.SetLanguage(language);
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}
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}
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}
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}
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