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13 lines
200 B
C#
13 lines
200 B
C#
using UnityEngine;
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public class AkTriggerExit : AkTriggerBase
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{
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private void OnTriggerExit(Collider in_other)
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{
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if (triggerDelegate != null)
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{
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triggerDelegate(in_other.gameObject);
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}
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}
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}
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