Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/TimelineActionFixed.cs
2025-08-13 09:26:42 +08:00

55 lines
659 B
C#

using UnityEngine;
namespace CinemaDirector
{
public abstract class TimelineActionFixed : TimelineAction
{
[SerializeField]
private float inTime;
[SerializeField]
private float outTime = 1f;
[SerializeField]
private float itemLength;
public float InTime
{
get
{
return inTime;
}
set
{
inTime = value;
base.Duration = outTime - inTime;
}
}
public float OutTime
{
get
{
return outTime;
}
set
{
outTime = value;
base.Duration = outTime - inTime;
}
}
public float ItemLength
{
get
{
return itemLength;
}
set
{
itemLength = value;
}
}
}
}