Files
BH3/Assets/Sprite/Skill_Mei_Weapon_06.asset
2025-08-13 09:26:42 +08:00

50 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!213 &21300000
Sprite:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Skill_Mei_Weapon_06
m_Rect:
serializedVersion: 2
x: 453.0761
y: 326.05637
width: 107.89713
height: 90.86751
m_Offset: {x: -3.0246854, y: 1.5098749}
m_Border: {x: 0, y: 0, z: 0, w: 0}
m_PixelsToUnits: 1
m_Extrude: 1
m_IsPolygon: 0
m_AtlasName:
m_PackingTag:
m_RD:
texture: {fileID: 2800000, guid: 43c6c057b4d1fff41811c0558c430ecd, type: 3}
alphaTexture: {fileID: 0}
vertices:
- serializedVersion: 2
pos: {x: 17, y: 44, z: 0}
- serializedVersion: 2
pos: {x: 57, y: -47, z: 0}
- serializedVersion: 2
pos: {x: 57, y: 44, z: 0}
- serializedVersion: 2
pos: {x: -19, y: 36, z: 0}
- serializedVersion: 2
pos: {x: -34, y: -47, z: 0}
- serializedVersion: 2
pos: {x: -51, y: 3, z: 0}
- serializedVersion: 2
pos: {x: -51, y: -34, z: 0}
indices: 060005000400030004000500010004000300000001000300020001000000
textureRect:
serializedVersion: 2
x: 453.0761
y: 326.05637
width: 107.89713
height: 90.86751
textureRectOffset: {x: 0, y: 0}
settingsRaw: 67
uvTransform: {x: 1, y: 504, z: 1, w: 373}