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https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-13 06:54:51 +01:00
remove random debug logs
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@@ -35,10 +35,6 @@ namespace BLHX.Server.Game.Handlers {
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static void BuildShipHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12002>();
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Logger.c.Log("Id: " + req.Id);
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Logger.c.Log("Cost Type: " + req.Costtype);
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Logger.c.Log("Count: " + req.Count);
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// Id: gacha banner id
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// Count: number of batch builds
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// cost type: 1 wisdom cube + 1500 coin for each gacha i guess?
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@@ -113,8 +109,6 @@ namespace BLHX.Server.Game.Handlers {
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}
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public static void NotifyBuildShipData(this Connection connection) {
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Logger.c.Log("NotifyBuildShipData");
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connection.Send(new Sc12024() {
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WorklistCount = 1,
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WorklistLists = BuildManager.Instance.ToBuildInfoes(),
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