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implement basic gacha ( no droprates yet)
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@@ -2,6 +2,14 @@
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public static class RNG
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{
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public enum Rarity {
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Normal = 2,
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Rare = 3,
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Elite = 4,
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SSR = 5,
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UR = 6,
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}
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public static readonly SortedDictionary<int, float> ShipRarityRates = new()
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{
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{6, 1.2f}, // UR
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