mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 14:34:39 +01:00
implement basic gacha ( no droprates yet)
This commit is contained in:
@@ -3,6 +3,7 @@ using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Proto.common;
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using BLHX.Server.Common.Utils;
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using BLHX.Server.Game.Handlers;
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using static Microsoft.EntityFrameworkCore.DbLoggerCategory.Database;
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namespace BLHX.Server.Game.Commands {
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[CommandHandler("ship", "Unlock a character or all characters", "ship unlock=all rarity=6")]
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@@ -33,6 +34,9 @@ namespace BLHX.Server.Game.Commands {
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List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).Take(amount).ToList();
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foreach (int id in all_ship_ids)
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Logger.c.Log(id + "");
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all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
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connection.player.Ships = all_ships;
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connection.SendSystemMsg($"Added {amount} ships!");
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@@ -2,18 +2,15 @@
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Proto;
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using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Utils;
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namespace BLHX.Server.Game.Handlers
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{
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internal static class P10
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{
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namespace BLHX.Server.Game.Handlers {
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internal static class P10 {
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#region GateCommands
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[PacketHandler(Command.Cs10800)]
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static void VersionHandler(Connection connection, Packet packet)
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{
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static void VersionHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs10800>();
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connection.Send(new Sc10801()
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{
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connection.Send(new Sc10801() {
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GatewayIp = Config.Instance.Address,
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GatewayPort = Config.Instance.Port,
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Url = "http://" + Config.Instance.Address,
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@@ -37,14 +34,12 @@ namespace BLHX.Server.Game.Handlers
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}
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[PacketHandler(Command.Cs10020)]
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static void UserLoginHandler(Connection connection, Packet packet)
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{
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static void UserLoginHandler(Connection connection, Packet packet) {
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// Arg2 uid
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// Arg3 accessToken
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// CheckKey md5(Arg1 + salt)
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var req = packet.Decode<Cs10020>();
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connection.Send(new Sc10021()
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{
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connection.Send(new Sc10021() {
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Result = 0,
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AccountId = uint.Parse(req.Arg2),
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Serverlists = [
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@@ -65,14 +60,12 @@ namespace BLHX.Server.Game.Handlers
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#endregion
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[PacketHandler(Command.Cs10022)]
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static void ServerLoginHandler(Connection connection, Packet packet)
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{
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static void ServerLoginHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs10022>();
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var rsp = new Sc10023();
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var account = DBManager.AccountContext.Accounts.SingleOrDefault(x => x.Uid == req.AccountId);
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if (account is null || account.Token != req.ServerTicket)
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{
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if (account is null || account.Token != req.ServerTicket) {
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rsp.Result = 1;
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connection.Send(rsp);
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connection.EndProtocol();
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@@ -83,8 +76,7 @@ namespace BLHX.Server.Game.Handlers
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rsp.ServerTicket = req.ServerTicket;
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var player = DBManager.PlayerContext.Players.SingleOrDefault(x => x.Token == req.ServerTicket);
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if (player is null)
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{
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if (player is null) {
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connection.Send(rsp);
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return;
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}
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@@ -96,12 +88,10 @@ namespace BLHX.Server.Game.Handlers
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}
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[PacketHandler(Command.Cs10024)]
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static void CreateNewPlayerHandler(Connection connection, Packet packet)
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{
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static void CreateNewPlayerHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs10024>();
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var rsp = new Sc10025();
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if (connection.player is not null)
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{
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if (connection.player is not null) {
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rsp.Result = 1011;
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connection.Send(rsp);
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return;
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@@ -114,10 +104,21 @@ namespace BLHX.Server.Game.Handlers
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}
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[PacketHandler(Command.Cs10100, IsNotifyHandler = true)]
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static void HeartbeatHandler(Connection connection, Packet packet)
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{
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static void HeartbeatHandler(Connection connection, Packet packet) {
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connection.Send(new Sc10101());
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connection.Tick();
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}
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[PacketHandler(Command.Cs10992)]
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static void LevelUpHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs10992>();
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Logger.c.Log("TrackType: " + req.TrackType);
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Logger.c.Log("EventId: " + req.EventId);
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Logger.c.Log("Para1: " + req.Para1);
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Logger.c.Log("Para2: " + req.Para2);
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Logger.c.Log("Para3: " + req.Para3);
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}
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}
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}
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@@ -31,6 +31,13 @@ namespace BLHX.Server.Game.Handlers {
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connection.Send(new Sc11014());
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}
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[PacketHandler(Command.Cs11019, SaveDataAfterRun = true)]
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static void UpdateCommonFlagHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs11019>();
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connection.Send(new Sc11020());
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}
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[PacketHandler(Command.Cs11601)]
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static void GetEmojiInfoHandler(Connection connection, Packet packet) {
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connection.Send(new Sc11602());
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@@ -2,6 +2,10 @@
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using BLHX.Server.Common.Proto.p12;
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using BLHX.Server.Common.Utils;
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using BLHX.Server.Common.Proto.common;
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using BLHX.Server.Common.Proto.p11;
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using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Database;
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using BLHX.Server.Game.Managers;
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namespace BLHX.Server.Game.Handlers {
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internal static class P12 {
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@@ -28,29 +32,62 @@ namespace BLHX.Server.Game.Handlers {
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}
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[PacketHandler(Command.Cs12002, SaveDataAfterRun = true)]
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static void BuildHandler(Connection connection, Packet packet) {
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static void BuildShipHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12002>();
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Logger.c.Log("Id: " + req.Id);
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Logger.c.Log("Cost Type: " + req.Costtype);
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Logger.c.Log("Count: " + req.Count);
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// Id: gacha banner id
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// Count: number of batch builds
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// cost type: 1 wisdom cube + 1500 coin for each gacha i guess?
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// TODO: remove the resources used from player resources
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connection.Send(new Sc12003() {
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BuildInfoes = [
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new Buildinfo() { BuildId = req.Id, FinishTime = 0, Time = 0 },
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]
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if (!BuildManager.Instance.BatchBuildShip(req.Id, req.Count))
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Logger.c.Log("Build capacity is full or something went wrong");
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connection.Send(new Sc12003() {
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BuildInfoes = BuildManager.Instance.ToBuildInfoes()
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});
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}
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[PacketHandler(Command.Cs12008, SaveDataAfterRun = true)]
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static void FinishBuildHandler(Connection connection, Packet packet) {
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static void BuildShipImmediatelyHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12008>();
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connection.Send(new Sc12009() { PosLists = req.PosLists });
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}
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[PacketHandler(Command.Cs12043, SaveDataAfterRun = true)]
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static void GetShipHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12043>();
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// pos: position in build, Tid: banner id?
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connection.Send(new Sc12044() {
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infoLists = BuildManager.Instance.ToInfoLists()
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});
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}
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[PacketHandler(Command.Cs12025, SaveDataAfterRun = true)]
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static void GetShipAfterHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12025>();
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connection.Send(new Sc12026() {
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ShipLists = BuildManager.Instance.GetBuildResults(req.PosLists, connection.player.Uid)
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});
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}
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[PacketHandler(Command.Cs12045, SaveDataAfterRun = true)]
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static void GetShipConfirmHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs12045>();
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BuildManager.Instance.ClearBuilds();
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connection.Send(new Sc12046());
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}
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}
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static class P12ConnectionNotifyExtensions {
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@@ -76,7 +113,15 @@ namespace BLHX.Server.Game.Handlers {
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}
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public static void NotifyBuildShipData(this Connection connection) {
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connection.Send(new Sc12024());
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Logger.c.Log("NotifyBuildShipData");
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connection.Send(new Sc12024() {
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WorklistCount = 1,
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WorklistLists = BuildManager.Instance.ToBuildInfoes(),
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DrawCount1 = 1,
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DrawCount10 = 1,
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ExchangeCount = 1,
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});
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}
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}
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}
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149
BLHX.Server.Game/Managers/BuildManager.cs
Normal file
149
BLHX.Server.Game/Managers/BuildManager.cs
Normal file
@@ -0,0 +1,149 @@
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using BLHX.Server.Common.Proto.common;
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using System;
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using Microsoft.EntityFrameworkCore;
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using System.ComponentModel.DataAnnotations;
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using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Utils;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace BLHX.Server.Game.Managers {
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public class BuildManager {
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private static BuildManager instance = null;
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private BuildManager() { }
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public static BuildManager Instance {
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get {
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if (instance == null)
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instance = new BuildManager();
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return instance;
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}
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set => instance = value;
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}
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public uint BuildCapacity { get; set; } = 10;
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public List<BuildData> BuildData { get; set; } = [];
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public bool BuildShip(uint buildId) {
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DateTime time = DateTime.Now;
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DateTime finishTime = time.AddSeconds(10); // TODO: figure out which cfg is this stored at
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if (BuildData.Count + 1 > BuildCapacity)
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return false;
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BuildData.Add(new BuildData() {
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Pos = (uint)BuildData.Count + 1,
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Tid = 1, // no idea whats this
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BuildId = buildId,
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FinishTime = (uint)new DateTimeOffset(finishTime).ToUnixTimeSeconds(),
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Time = (uint)new DateTimeOffset(time).ToUnixTimeSeconds(),
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});
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return true;
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}
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public bool BatchBuildShip(uint buildId, uint count) {
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if (BuildData.Count + count > BuildCapacity)
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return false;
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for (int i = 0; i < count; i++)
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BuildShip(buildId);
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return true;
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}
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public List<Shipinfo> GetBuildResults(List<uint> posList, uint playerUid) { // posList: build position list: so like 1, 2, 3, 4, 5
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List<Shipinfo> buildResults = new List<Shipinfo>();
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foreach (uint buildPosId in posList) {
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BuildData buildData = BuildData[(int)buildPosId - 1];
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Shipinfo receivedShip = CreateShipFromId(HandleGacha(buildData.BuildId), playerUid).ToProto();
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buildResults.Add(receivedShip);
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}
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return buildResults;
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}
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public List<Shipinfo> GetAllBuildResults(uint playerUid) {
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List<uint> posListAll = new List<uint>();
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for (int i = 1; i <= BuildCapacity; i++)
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posListAll.Add((uint)i);
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return GetBuildResults(posListAll, playerUid);
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}
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public uint HandleGacha(uint bannerId) { // for now i changed the entire pool of bannerId = 2 to URs
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uint[] characterPool = Data.ActivityShipCreate[bannerId].PickupList;
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int resultRarity = RNG.NextShipRarity();
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// handle gacha rates here
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return characterPool[RNG.Next(characterPool.Length)];
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}
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// ayo who named these two :skull:
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public List<BLHX.Server.Common.Proto.p12.BuildInfo> ToInfoLists() {
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return BuildData.Select(data => new BLHX.Server.Common.Proto.p12.BuildInfo() { Pos = data.Pos, Tid = data.Tid }).ToList();
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}
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// this one is not capitalized Build(i)nfo
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public List<BLHX.Server.Common.Proto.common.Buildinfo> ToBuildInfoes() {
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return BuildData.Select(data => new BLHX.Server.Common.Proto.common.Buildinfo() { BuildId = data.BuildId, FinishTime = data.FinishTime, Time = data.Time,}).ToList();
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}
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public void ClearBuilds() {
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BuildData.Clear();
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}
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public static ShipDataStatistics GetShipInfoFromId(uint shipId) {
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return Data.ShipDataStatistics[(int)shipId];
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}
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public static PlayerShip CreateShipFromId(uint shipId, uint playerUid) {
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if (!Data.ShipDataTemplate.TryGetValue((int)shipId, out var shipTemplate))
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throw new InvalidDataException($"Ship template {shipId} not found!");
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var ship = new PlayerShip() {
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TemplateId = shipId,
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Level = 1,
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EquipInfoLists = [
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new EquipskinInfo() { Id = shipTemplate.EquipId1 },
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new EquipskinInfo() { Id = shipTemplate.EquipId2 },
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new EquipskinInfo() { Id = shipTemplate.EquipId3 },
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new EquipskinInfo(),
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new EquipskinInfo(),
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],
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Energy = shipTemplate.Energy,
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SkillIdLists = shipTemplate.BuffList.Select(x => new Shipskill() { SkillId = x, SkillLv = 1 }).ToList(),
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Intimacy = 5000,
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PlayerUid = playerUid
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};
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return ship;
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}
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}
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[PrimaryKey(nameof(Pos))]
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public class BuildData {
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[Key]
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public uint Pos { get; set; }
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public uint Tid { get; set; }
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public uint Time { get; set; }
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public uint FinishTime { get; set; }
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public uint BuildId { get; set; }
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}
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}
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