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https://github.com/rafi1212122/BLHX.Server.git
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battle, ship boom boom
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@@ -31,6 +31,7 @@ namespace BLHX.Server.Game.Handlers
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if (x.Flag == ChapterAttachFlag.AttachEnemy)
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{
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cellInfo.ItemType = (uint)x.Flag;
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// TODO: Use weigted values
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cellInfo.ItemId = (uint)chapterTemplate.ExpeditionIdWeightList[Random.Shared.Next(chapterTemplate.ExpeditionIdWeightList.Length)][0];
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}
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@@ -90,13 +91,14 @@ namespace BLHX.Server.Game.Handlers
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case ChapterOP.OpMove:
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rsp.MovePaths.Add(new() { Row = req.ActArg1, Column = req.ActArg2 });
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break;
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case ChapterOP.OpEnemyRound:
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break;
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case ChapterOP.OpRetreat:
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case ChapterOP.OpBox:
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case ChapterOP.OpAmbush:
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case ChapterOP.OpStrategy:
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case ChapterOP.OpRepair:
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case ChapterOP.OpSupply:
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case ChapterOP.OpEnemyRound:
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case ChapterOP.OpSubState:
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case ChapterOP.OpStory:
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case ChapterOP.OpBarrier:
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@@ -113,6 +115,12 @@ namespace BLHX.Server.Game.Handlers
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connection.Send(rsp);
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}
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[PacketHandler(Command.Cs13106)]
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static void ChapterBattleResultRequestHandler(Connection connection, Packet packet)
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{
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connection.Send(new Sc13105());
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}
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[PacketHandler(Command.Cs13505)]
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static void RemasterInfoRequestHandler(Connection connection, Packet packet)
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{
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