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battle, ship boom boom
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28
BLHX.Server.Game/Handlers/P40.cs
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28
BLHX.Server.Game/Handlers/P40.cs
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using BLHX.Server.Common.Proto;
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using BLHX.Server.Common.Proto.p40;
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namespace BLHX.Server.Game.Handlers
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{
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internal static class P40
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{
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[PacketHandler(Command.Cs40001)]
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static void BeginStageHandler(Connection connection, Packet packet)
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{
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// TODO: Check the importance of the request data and calculate oil and gold cost pls
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connection.Send(new Sc40002());
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}
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[PacketHandler(Command.Cs40003)]
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static void FinishStageHandler(Connection connection, Packet packet)
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{
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// TODO: Calculate rewarded EXP and drop rewards
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var req = packet.Decode<Cs40003>();
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connection.Send(new Sc40004()
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{
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ShipExpLists = req.Statistics.Select(x => new ShipExp() { ShipId = x.ShipId, Intimacy = 10000 }).ToList(),
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Mvp = req.Statistics.First().ShipId
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});
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}
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}
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}
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