From f33a60d33c4916a5799e7630fa141e6fe2724a86 Mon Sep 17 00:00:00 2001 From: Kyle Belanger Date: Mon, 19 Feb 2024 17:35:16 -0500 Subject: [PATCH] JSON data table parsing stuff --- BLHX.Server.Common/BLHX.Server.Common.csproj | 12 + BLHX.Server.Common/{Utils => Data}/Config.cs | 12 +- BLHX.Server.Common/Data/Data.cs | 34 + BLHX.Server.Common/{Utils => Data}/JSON.cs | 7 +- BLHX.Server.Common/Data/Model.cs | 5 + .../Data/Model/ChapterTemplate.cs | 205 + .../Data/Model/ShipDataStatistics.cs | 85 + .../Data/Model/TaskDateTemplate.cs | 69 + .../sharecfgdata/chapter_template.json | 774515 +++++++++++++++ .../sharecfgdata/ship_data_statistics.json | 398697 ++++++++ .../sharecfgdata/task_data_template.json | 218638 ++++ BLHX.Server.Game/Commands/TestCommand.cs | 23 +- BLHX.Server.Game/GameServer.cs | 1 + BLHX.Server.Game/Handlers/P10.cs | 2 +- BLHX.Server.SDK/SDKServer.cs | 2 +- BLHX.Server/Program.cs | 5 +- 16 files changed, 1392296 insertions(+), 16 deletions(-) rename BLHX.Server.Common/{Utils => Data}/Config.cs (64%) create mode 100644 BLHX.Server.Common/Data/Data.cs rename BLHX.Server.Common/{Utils => Data}/JSON.cs (72%) create mode 100644 BLHX.Server.Common/Data/Model.cs create mode 100644 BLHX.Server.Common/Data/Model/ChapterTemplate.cs create mode 100644 BLHX.Server.Common/Data/Model/ShipDataStatistics.cs create mode 100644 BLHX.Server.Common/Data/Model/TaskDateTemplate.cs create mode 100644 BLHX.Server.Common/Resources/sharecfgdata/chapter_template.json create mode 100644 BLHX.Server.Common/Resources/sharecfgdata/ship_data_statistics.json create mode 100644 BLHX.Server.Common/Resources/sharecfgdata/task_data_template.json diff --git a/BLHX.Server.Common/BLHX.Server.Common.csproj b/BLHX.Server.Common/BLHX.Server.Common.csproj index 7eaa8da..1827ced 100644 --- a/BLHX.Server.Common/BLHX.Server.Common.csproj +++ b/BLHX.Server.Common/BLHX.Server.Common.csproj @@ -11,4 +11,16 @@ + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + diff --git a/BLHX.Server.Common/Utils/Config.cs b/BLHX.Server.Common/Data/Config.cs similarity index 64% rename from BLHX.Server.Common/Utils/Config.cs rename to BLHX.Server.Common/Data/Config.cs index 5f9bde1..1c47119 100644 --- a/BLHX.Server.Common/Utils/Config.cs +++ b/BLHX.Server.Common/Data/Config.cs @@ -1,4 +1,6 @@ -namespace BLHX.Server.Common.Utils; +using BLHX.Server.Common.Utils; + +namespace BLHX.Server.Common.Data; public class Config : Singleton { @@ -9,17 +11,13 @@ public class Config : Singleton { Instance = JSON.Load(JSON.ConfigPath); -#if DEBUG - Logger.c.Log($"Loaded Config:\n{JSON.Stringify(Instance)}"); -#endif + Logger.c.Log($"Config loaded"); } public static void Save() { JSON.Save(JSON.ConfigPath, Instance); -#if DEBUG - Logger.c.Log("Saved Config"); -#endif + Logger.c.Log("Config saved"); } } diff --git a/BLHX.Server.Common/Data/Data.cs b/BLHX.Server.Common/Data/Data.cs new file mode 100644 index 0000000..22bf175 --- /dev/null +++ b/BLHX.Server.Common/Data/Data.cs @@ -0,0 +1,34 @@ +using BLHX.Server.Common.Utils; + +namespace BLHX.Server.Common.Data; + +public static class Data +{ + static readonly Logger c = new(nameof(Data), ConsoleColor.Yellow); + + public static Dictionary ChapterTemplate; + public static Dictionary ShipDataStatistics; + public static Dictionary TaskDataTemplate; + + public static void Load() + { + LoadData(ref ChapterTemplate, "chapter_template.json", nameof(ChapterTemplate)); + LoadData(ref ShipDataStatistics, "ship_data_statistics.json", nameof(ShipDataStatistics)); + LoadData(ref TaskDataTemplate, "task_data_template.json", nameof(TaskDataTemplate)); + + c.Log("All data tables loaded"); + } + + static void LoadData(ref Dictionary data, string fileName, string dataName) + { + try + { + data = JSON.Load>(Path.Combine(JSON.ShareConfigPath, fileName)); + c.Warn($"Loaded {data.Count} {dataName}"); + } + catch (Exception e) + { + c.Error(e.Message); + } + } +} diff --git a/BLHX.Server.Common/Utils/JSON.cs b/BLHX.Server.Common/Data/JSON.cs similarity index 72% rename from BLHX.Server.Common/Utils/JSON.cs rename to BLHX.Server.Common/Data/JSON.cs index 508f5e5..fd9c030 100644 --- a/BLHX.Server.Common/Utils/JSON.cs +++ b/BLHX.Server.Common/Data/JSON.cs @@ -1,14 +1,15 @@ using System.Text.Json; -namespace BLHX.Server.Common.Utils; +namespace BLHX.Server.Common.Data; public static class JSON { public static string ConfigPath => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"); + public static string ShareConfigPath => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources\\sharecfgdata\\"); - public static T Load(string path) where T : new() + public static T Load(string path, bool create = true) where T : new() { - if (!File.Exists(path)) + if (!File.Exists(path) && create) { T obj = new T(); Save(path, obj); diff --git a/BLHX.Server.Common/Data/Model.cs b/BLHX.Server.Common/Data/Model.cs new file mode 100644 index 0000000..19c0ccb --- /dev/null +++ b/BLHX.Server.Common/Data/Model.cs @@ -0,0 +1,5 @@ +namespace BLHX.Server.Common.Data; + +public abstract class Model +{ +} diff --git a/BLHX.Server.Common/Data/Model/ChapterTemplate.cs b/BLHX.Server.Common/Data/Model/ChapterTemplate.cs new file mode 100644 index 0000000..8e8bc53 --- /dev/null +++ b/BLHX.Server.Common/Data/Model/ChapterTemplate.cs @@ -0,0 +1,205 @@ +using System.Text.Json.Serialization; + +namespace BLHX.Server.Common.Data; + +public class ChapterTemplate : Model +{ + [JsonPropertyName("ItemTransformPattern")] + public object ItemTransformPattern { get; set; } + [JsonPropertyName("act_id")] + public int ActId { get; set; } + [JsonPropertyName("ai_expedition_list")] + public int[] AiExpeditionList { get; set; } + [JsonPropertyName("ai_refresh")] + public int[] AiRefresh { get; set; } + [JsonPropertyName("air_dominance")] + public int AirDominance { get; set; } + [JsonPropertyName("alarm_cell")] + public object AlarmCell { get; set; } + [JsonPropertyName("ambush_event_ratio")] + public object AmbushEventRatio { get; set; } + [JsonPropertyName("ambush_expedition_list")] + public int[] AmbushExpeditionList { get; set; } + [JsonPropertyName("ambush_ratio_extra")] + public int[][] AmbushRatioExtra { get; set; } + [JsonPropertyName("ammo_submarine")] + public int AmmoSubmarine { get; set; } + [JsonPropertyName("ammo_total")] + public int AmmoTotal { get; set; } + [JsonPropertyName("avoid_ratio")] + public int AvoidRatio { get; set; } + [JsonPropertyName("avoid_require")] + public int AvoidRequire { get; set; } + [JsonPropertyName("awards")] + public int[][] Awards { get; set; } + [JsonPropertyName("best_air_dominance")] + public int BestAirDominance { get; set; } + [JsonPropertyName("bg")] + public string Background { get; set; } + [JsonPropertyName("bgm")] + public string BackgroundMusic { get; set; } + [JsonPropertyName("boss_expedition_id")] + public int[] BossExpeditionId { get; set; } + [JsonPropertyName("boss_refresh")] + public int BossRefresh { get; set; } + [JsonPropertyName("box_list")] + public object BoxList { get; set; } + [JsonPropertyName("box_refresh")] + public int[] BoxRefresh { get; set; } + [JsonPropertyName("chapter_fx")] + public object ChapterFx { get; set; } + [JsonPropertyName("chapter_name")] + public string ChapterName { get; set; } + [JsonPropertyName("chapter_strategy")] + public object ChapterStrategy { get; set; } + [JsonPropertyName("chapter_tag")] + public int ChapterTag { get; set; } + [JsonPropertyName("collection_team")] + public int CollectionTeam { get; set; } + [JsonPropertyName("count")] + public int Count { get; set; } + [JsonPropertyName("defeat_story")] + public object DefeatStory { get; set; } + [JsonPropertyName("defeat_story_count")] + public object DefeatStoryCount { get; set; } + [JsonPropertyName("difficulty")] + public int Difficulty { get; set; } + [JsonPropertyName("elite_expedition_list")] + public int[] EliteExpeditionList { get; set; } + [JsonPropertyName("elite_refresh")] + public int[] EliteRefresh { get; set; } + [JsonPropertyName("enemy_refresh")] + public int[] EnemyRefresh { get; set; } + [JsonPropertyName("enter_story")] + public string EnterStory { get; set; } + [JsonPropertyName("enter_story_limit")] + public string EnterStoryLimit { get; set; } + [JsonPropertyName("event_skip")] + public int EventSkip { get; set; } + [JsonPropertyName("expedition_id_weight_list")] + public int[][] ExpeditionIdWeightList { get; set; } + [JsonPropertyName("float_items")] + public object FloatItems { get; set; } + [JsonPropertyName("formation")] + public int Formation { get; set; } + [JsonPropertyName("friendly_id")] + public int FriendlyId { get; set; } + [JsonPropertyName("grids")] + public object[][] Grids { get; set; } + [JsonPropertyName("group_num")] + public int GroupNum { get; set; } + [JsonPropertyName("guarder_expedition_list")] + public int[] GuarderExpeditionList { get; set; } + [JsonPropertyName("icon")] + public string[] Icon { get; set; } + [JsonPropertyName("icon_outline")] + public int IconOutline { get; set; } + [JsonPropertyName("id")] + public int Id { get; set; } + [JsonPropertyName("investigation_ratio")] + public int InvestigationRatio { get; set; } + [JsonPropertyName("is_ai")] + public int IsAi { get; set; } + [JsonPropertyName("is_air_attack")] + public int IsAirAttack { get; set; } + [JsonPropertyName("is_ambush")] + public int IsAmbush { get; set; } + [JsonPropertyName("is_limit_move")] + public int IsLimitMove { get; set; } + [JsonPropertyName("land_based")] + public object LandBased { get; set; } + [JsonPropertyName("levelstage_bar")] + public string LevelStageBar { get; set; } + [JsonPropertyName("limitation")] + public object Limitation { get; set; } + [JsonPropertyName("lose_condition")] + public int[][] LoseCondition { get; set; } + [JsonPropertyName("lose_condition_display")] + public string LoseConditionDisplay { get; set; } + [JsonPropertyName("map")] + public int Map { get; set; } + [JsonPropertyName("mitigation_level")] + public int MitigationLevel { get; set; } + [JsonPropertyName("mitigation_rate")] + public int MitigationRate { get; set; } + [JsonPropertyName("model")] + public int Model { get; set; } + [JsonPropertyName("name")] + public string Name { get; set; } + [JsonPropertyName("npc_data")] + public object NpcData { get; set; } + [JsonPropertyName("num_1")] + public int Num1 { get; set; } + [JsonPropertyName("num_2")] + public int Num2 { get; set; } + [JsonPropertyName("num_3")] + public int Num3 { get; set; } + [JsonPropertyName("oil")] + public int Oil { get; set; } + [JsonPropertyName("patrolai_expedition_list")] + public int[] PatrolAiExpeditionList { get; set; } + [JsonPropertyName("patrolai_refresh")] + public int[] PatrolAiRefresh { get; set; } + [JsonPropertyName("pop_pic")] + public string PopPic { get; set; } + [JsonPropertyName("pos_x")] + public string PosX { get; set; } + [JsonPropertyName("pos_y")] + public string PosY { get; set; } + [JsonPropertyName("pre_chapter")] + public int PreChapter { get; set; } + [JsonPropertyName("pre_story")] + public int PreStory { get; set; } + [JsonPropertyName("profiles")] + public string Profiles { get; set; } + [JsonPropertyName("progress_boss")] + public int ProgressBoss { get; set; } + [JsonPropertyName("property_limitation")] + public object PropertyLimitation { get; set; } + [JsonPropertyName("random_box_list")] + public int[] RandomBoxList { get; set; } + [JsonPropertyName("risk_levels")] + public int[][] RiskLevels { get; set; } + [JsonPropertyName("scale")] + public double[] Scale { get; set; } + [JsonPropertyName("special_operation_list")] + public string SpecialOperationList { get; set; } + [JsonPropertyName("star_require_1")] + public int StarRequire1 { get; set; } + [JsonPropertyName("star_require_2")] + public int StarRequire2 { get; set; } + [JsonPropertyName("star_require_3")] + public int StarRequire3 { get; set; } + [JsonPropertyName("story_refresh")] + public object StoryRefresh { get; set; } + [JsonPropertyName("story_refresh_boss")] + public string StoryRefreshBoss { get; set; } + [JsonPropertyName("submarine_expedition_list")] + public int[] SubmarineExpeditionList { get; set; } + [JsonPropertyName("submarine_num")] + public int SubmarineNum { get; set; } + [JsonPropertyName("submarine_refresh")] + public int[] SubmarineRefresh { get; set; } + [JsonPropertyName("support_group_num")] + public int SupportGroupNum { get; set; } + [JsonPropertyName("theme")] + public object Theme { get; set; } + [JsonPropertyName("time")] + public int Time { get; set; } + [JsonPropertyName("type")] + public int Type { get; set; } + [JsonPropertyName("uifx")] + public string UiFx { get; set; } + [JsonPropertyName("unlocklevel")] + public int UnlockLevel { get; set; } + [JsonPropertyName("use_oil_limit")] + public object UseOilLimit { get; set; } + [JsonPropertyName("wall_prefab")] + public object WallPrefab { get; set; } + [JsonPropertyName("weather_grids")] + public object WeatherGrids { get; set; } + [JsonPropertyName("win_condition")] + public object WinCondition { get; set; } + [JsonPropertyName("win_condition_display")] + public string WinConditionDisplay { get; set; } +} diff --git a/BLHX.Server.Common/Data/Model/ShipDataStatistics.cs b/BLHX.Server.Common/Data/Model/ShipDataStatistics.cs new file mode 100644 index 0000000..3ffd021 --- /dev/null +++ b/BLHX.Server.Common/Data/Model/ShipDataStatistics.cs @@ -0,0 +1,85 @@ +using System.Text.Json.Serialization; + +namespace BLHX.Server.Common.Data; + +public class ShipDataStatistics : Model +{ + [JsonPropertyName("aim_offset")] + public int[] AimOffset { get; set; } + [JsonPropertyName("ammo")] + public int Ammo { get; set; } + [JsonPropertyName("armor_type")] + public int ArmorType { get; set; } + [JsonPropertyName("attack_duration")] + public int AttackDuration { get; set; } + [JsonPropertyName("attrs")] + public float[] Attrs { get; set; } + [JsonPropertyName("attrs_growth")] + public float[] AttrsGrowth { get; set; } + [JsonPropertyName("attrs_growth_extra")] + public float[] AttrsGrowthExtra { get; set; } + [JsonPropertyName("backyard_speed")] + public string BackyardSpeed { get; set; } + [JsonPropertyName("base_list")] + public int[] BaseList { get; set; } + [JsonPropertyName("cld_box")] + public int[] CldBox { get; set; } + [JsonPropertyName("cld_offset")] + public int[] CldOffset { get; set; } + [JsonPropertyName("default_equip_list")] + public int[] DefaultEquipList { get; set; } + [JsonPropertyName("depth_charge_list")] + public int[] DepthChargeList { get; set; } + [JsonPropertyName("english_name")] + public string EnglishName { get; set; } + [JsonPropertyName("equipment_proficiency")] + public float[] EquipmentProficiency { get; set; } + [JsonPropertyName("fix_equip_list")] + public int[] FixEquipList { get; set; } + [JsonPropertyName("hunting_range")] + public object HuntingRange { get; set; } + [JsonPropertyName("huntingrange_level")] + public int HuntingRangeLevel { get; set; } + [JsonPropertyName("id")] + public int Id { get; set; } + [JsonPropertyName("lock")] + public string[] Lock { get; set; } + [JsonPropertyName("name")] + public string Name { get; set; } + [JsonPropertyName("nationality")] + public int Nationality { get; set; } + [JsonPropertyName("oxy_cost")] + public int OxyCost { get; set; } + [JsonPropertyName("oxy_max")] + public int OxyMax { get; set; } + [JsonPropertyName("oxy_recovery")] + public int OxyRecovery { get; set; } + [JsonPropertyName("oxy_recovery_bench")] + public int OxyRecoveryBench { get; set; } + [JsonPropertyName("oxy_recovery_surface")] + public int OxyRecoverySurface { get; set; } + [JsonPropertyName("parallel_max")] + public int[] ParallelMax { get; set; } + [JsonPropertyName("position_offset")] + public int[] PositionOffset { get; set; } + [JsonPropertyName("preload_count")] + public int[] PreloadCount { get; set; } + [JsonPropertyName("raid_distance")] + public int RaidDistance { get; set; } + [JsonPropertyName("rarity")] + public int Rarity { get; set; } + [JsonPropertyName("scale")] + public int Scale { get; set; } + [JsonPropertyName("skin_id")] + public int SkinId { get; set; } + [JsonPropertyName("star")] + public int Star { get; set; } + [JsonPropertyName("strategy_list")] + public int[][] StrategyList { get; set; } + [JsonPropertyName("summon_offset")] + public int SummonOffset { get; set; } + [JsonPropertyName("tag_list")] + public string[] TagList { get; set; } + [JsonPropertyName("type")] + public int Type { get; set; } +} diff --git a/BLHX.Server.Common/Data/Model/TaskDateTemplate.cs b/BLHX.Server.Common/Data/Model/TaskDateTemplate.cs new file mode 100644 index 0000000..77144fb --- /dev/null +++ b/BLHX.Server.Common/Data/Model/TaskDateTemplate.cs @@ -0,0 +1,69 @@ +using System.Text.Json.Serialization; + +namespace BLHX.Server.Common.Data; + +public class TaskDateTemplate : Model +{ + [JsonPropertyName("activity_client_config")] + public object ActivityClientConfig { get; set; } + [JsonPropertyName("added_tip")] + public int AddedTip { get; set; } + [JsonPropertyName("auto_commit")] + public int AutoCommit { get; set; } + [JsonPropertyName("award")] + public int Award { get; set; } + [JsonPropertyName("award_choice")] + public object AwardChoice { get; set; } + [JsonPropertyName("award_display")] + public object AwardDisplay { get; set; } + [JsonPropertyName("count_inherit")] + public int CountInherit { get; set; } + [JsonPropertyName("desc")] + public string Description { get; set; } + [JsonPropertyName("fix_task")] + public int FixTask { get; set; } + [JsonPropertyName("guild_coin_award")] + public int GuildCoinAward { get; set; } + [JsonPropertyName("id")] + public int Id { get; set; } + [JsonPropertyName("is_head")] + public int IsHead { get; set; } + [JsonPropertyName("level")] + public int Level { get; set; } + [JsonPropertyName("name")] + public string Name { get; set; } + [JsonPropertyName("next_task")] + public string NextTask { get; set; } + [JsonPropertyName("open_need")] + public object OpenNeed { get; set; } + [JsonPropertyName("priority_type")] + public int PriorityType { get; set; } + [JsonPropertyName("quick_finish")] + public int QuickFinish { get; set; } + [JsonPropertyName("ryza_icon")] + public string RyzaIcon { get; set; } + [JsonPropertyName("ryza_type")] + public int RyzaType { get; set; } + [JsonPropertyName("scene")] + public object Scene { get; set; } + [JsonPropertyName("story_icon")] + public string StoryIcon { get; set; } + [JsonPropertyName("story_icon_shift")] + public object StoryIconShift { get; set; } + [JsonPropertyName("story_id")] + public string StoryId { get; set; } + [JsonPropertyName("sub_type")] + public int SubType { get; set; } + [JsonPropertyName("target_id")] + public object TargetId { get; set; } + [JsonPropertyName("target_id_2")] + public object TargetId2 { get; set; } + [JsonPropertyName("target_num")] + public int TargetNum { get; set; } + [JsonPropertyName("task_fold")] + public int TaskFold { get; set; } + [JsonPropertyName("type")] + public int Type { get; set; } + [JsonPropertyName("visibility")] + public int Visibility { get; set; } +} diff --git a/BLHX.Server.Common/Resources/sharecfgdata/chapter_template.json b/BLHX.Server.Common/Resources/sharecfgdata/chapter_template.json new file mode 100644 index 0000000..7c0f3ce --- /dev/null +++ b/BLHX.Server.Common/Resources/sharecfgdata/chapter_template.json @@ -0,0 +1,774515 @@ +{ + "101": { + "ItemTransformPattern": "", + "act_id": 0, + "ai_expedition_list": [ + 1 + ], + "ai_refresh": [ + 0 + ], + "air_dominance": 6, + "alarm_cell": [], + "ambush_event_ratio": [], + "ambush_expedition_list": [ + 101210 + ], + "ambush_ratio_extra": [ + [ + -20000 + ], + [ + 4, + 3, + 30000 + ] + ], + "ammo_submarine": 0, + "ammo_total": 5, + "avoid_ratio": 3, + "avoid_require": 40, + "awards": [ + [ + 2, + 56001 + ], + [ + 2, + 54011 + ], + [ + 2, + 54021 + ], + [ + 2, + 59001 + ] + ], + "best_air_dominance": 150, + "bg": "", + "bgm": "", + "boss_expedition_id": [ + 101000 + ], + "boss_refresh": 1, + "box_list": [], + "box_refresh": [ + 1 + ], + "chapter_fx": "", + "chapter_name": "1–1", + "chapter_strategy": [], + "chapter_tag": 0, + "collection_team": 2, + "count": 0, + "defeat_story": [], + "defeat_story_count": [], + "difficulty": 2, + "elite_expedition_list": [ + 101210 + ], + "elite_refresh": [ + 0 + ], + "enemy_refresh": [ + 1 + ], + "enter_story": "", + "enter_story_limit": "", + "event_skip": 0, + "expedition_id_weight_list": [ + [ + 101010, + 160, + 0 + ], + [ + 101011, + 160, + 0 + ], + [ + 101012, + 160, + 0 + ] + ], + "float_items": [], + "formation": 1, + "friendly_id": 0, + "grids": [ + [ + 4, + 7, + true, + 8 + ], + [ + 4, + 6, + true, + 6 + ], + [ + 4, + 5, + true, + 0 + ], + [ + 4, + 4, + true, + 0 + ], + [ + 4, + 3, + true, + 0 + ], + [ + 4, + 2, + true, + 0 + ], + [ + 4, + 1, + true, + 1 + ] + ], + "group_num": 1, + "guarder_expedition_list": [ + 101100, + 101101, + 101102 + ], + "icon": [ + "dahuangfeng" + ], + "icon_outline": 0, + "id": 101, + "investigation_ratio": 6, + "is_ai": 0, + "is_air_attack": 1, + "is_ambush": 1, + "is_limit_move": 0, + "land_based": "", + "levelstage_bar": "", + "limitation": [], + "lose_condition": [ + [ + 1, + 0 + ] + ], + "lose_condition_display": "lose_condition_display_quanmie", + "map": 1, + "mitigation_level": 3, + "mitigation_rate": 2, + "model": 1, + "name": "Offshore Exercises", + "npc_data": [], + "num_1": 1, + "num_2": 3, + "num_3": 1, + "oil": 10, + "patrolai_expedition_list": [ + 1 + ], + "patrolai_refresh": [ + 0 + ], + "pop_pic": "", + "pos_x": "0.10703125", + "pos_y": "0.157291667", + "pre_chapter": 0, + "pre_story": 0, + "profiles": "We are conducting a joint military exercise with the Eagle Union's elite Task Force.", + "progress_boss": 100, + "property_limitation": [], + "random_box_list": [ + 1, + 21, + 101, + 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"award": 90285, + "award_choice": "", + "award_display": [ + [ + 2, + 54034, + 5 + ] + ], + "count_inherit": 0, + "desc": "Own 24 pieces of purple (or higher) Gear and Enhance them to +8.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 13922, + "is_head": 0, + "level": 1, + "name": "拉新3阶段27", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 44, + "target_id": "3", + "target_id_2": "8", + "target_num": 24, + "task_fold": 0, + "type": 26, + "visibility": 0 + }, + "13923": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90286, + "award_choice": "", + "award_display": [ + [ + 2, + 54016, + 20 + ] + ], + "count_inherit": 0, + "desc": "Have 2 fleets (12 ships total) with an average Level of 90 or higher.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 13923, + "is_head": 0, + "level": 1, + 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"quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "ACTIVITY_MAP", + [ + 263 + ] + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1021, + "target_id": [ + 1210001, + 1210011 + ], + "target_id_2": "", + "target_num": 1, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "14238": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90689, + "award_choice": "", + "award_display": [ + [ + 4, + 100001, + 1 + ] + ], + "count_inherit": 0, + "desc": "Complete A2 or C2 with 3 stars.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 14238, + "is_head": 0, + "level": 10, + "name": "『长门陆奥复刻』-前篇", + "next_task": "14239", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "ACTIVITY_MAP", + [ + 263 + ] + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1021, + "target_id": [ + 1210002, + 1210012 + ], + "target_id_2": 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"quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "ACTIVITY_MAP", + [ + 264 + ] + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1021, + "target_id": [ + 1210005, + 1210015 + ], + "target_id_2": "", + "target_num": 1, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "14242": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90693, + "award_choice": "", + "award_display": [ + [ + 2, + 18023, + 1 + ] + ], + "count_inherit": 0, + "desc": "Complete B2 or D2 with 3 stars.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 14242, + "is_head": 0, + "level": 10, + "name": "『长门陆奥复刻』-后篇", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "ACTIVITY_MAP", + [ + 264 + ] + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1021, + "target_id": [ + 1210006, + 1210016 + ], + "target_id_2": "", + "target_num": 1, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "14243": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90694, + "award_choice": "", + "award_display": [ + [ + 2, + 59124, + 300 + ] + ], + "count_inherit": 0, + "desc": "Build 3 ships.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 14243, + "is_head": 1, + "level": 10, + "name": "『长门陆奥复刻』-日常建造", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 30, + "target_id": "0", + "target_id_2": "", + "target_num": 3, + "task_fold": 0, + "type": 36, + "visibility": 1 + }, + "14244": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90695, + "award_choice": "", + "award_display": [ + [ + 2, + 59124, + 300 + ] + ], + "count_inherit": 0, + "desc": "Sortie and obtain 15 victories.", + 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"ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 200, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "14294": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 90744, + "award_choice": "", + "award_display": [ + [ + 2, + 59125, + 100 + ] + ], + "count_inherit": 0, + "desc": "Sortie and defeat 10 enemy flagships.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 14294, + "is_head": 1, + "level": 1, + "name": "消灭旗舰I", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 21, + "target_id": "0", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "14295": { + "activity_client_config": "", + 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"story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 27, + "target_id": "0", + "target_id_2": "", + "target_num": 150, + "task_fold": 55530, + "type": 26, + "visibility": 0 + }, + "55547": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[18/20]Conduct 160 Exercises.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55547, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】军事演习18", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 27, + "target_id": "0", + "target_id_2": "", + "target_num": 160, + "task_fold": 55530, + "type": 26, + "visibility": 0 + }, + "55548": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99506, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 1000 + ] + ], + "count_inherit": 0, + "desc": "[19/20]Conduct 180 Exercises.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55548, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】军事演习19", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 27, + "target_id": "0", + "target_id_2": "", + "target_num": 180, + "task_fold": 55530, + "type": 26, + "visibility": 0 + }, + "55549": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99506, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 1000 + ] + ], + "count_inherit": 0, + "desc": "[20/20]Conduct 200 Exercises.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55549, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】军事演习20", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 27, + "target_id": "0", + "target_id_2": "", + "target_num": 200, + "task_fold": 55530, + "type": 26, + "visibility": 0 + }, + "55550": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[1/20]Sortie and obtain 1 victory.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55550, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利1", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 1, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55551": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[2/20]Sortie and obtain 4 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55551, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利2", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 4, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55552": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[3/20]Sortie and obtain 10 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55552, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利3", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 10, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55553": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[4/20]Sortie and obtain 20 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55553, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利4", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 20, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55554": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[5/20]Sortie and obtain 30 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55554, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利5", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 30, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55555": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[6/20]Sortie and obtain 40 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55555, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利6", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 40, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55556": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[7/20]Sortie and obtain 50 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55556, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利7", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 50, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55557": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[8/20]Sortie and obtain 60 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55557, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利8", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 60, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55558": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[9/20]Sortie and obtain 70 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55558, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利9", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 70, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55559": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[10/20]Sortie and obtain 80 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55559, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利10", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 80, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55560": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[11/20]Sortie and obtain 90 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55560, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利11", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 90, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55561": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[12/20]Sortie and obtain 100 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55561, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利12", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 100, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55562": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[13/20]Sortie and obtain 110 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55562, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利13", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 110, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55563": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[14/20]Sortie and obtain 120 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55563, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利14", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 120, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55564": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[15/20]Sortie and obtain 130 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55564, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利15", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 130, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55565": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[16/20]Sortie and obtain 140 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55565, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利16", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 140, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55566": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[17/20]Sortie and obtain 150 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55566, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利17", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 150, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55567": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[18/20]Sortie and obtain 160 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55567, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利18", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 160, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55568": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99506, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 1000 + ] + ], + "count_inherit": 0, + "desc": "[19/20]Sortie and obtain 180 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55568, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利19", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 180, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55569": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99506, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 1000 + ] + ], + "count_inherit": 0, + "desc": "[20/20]Sortie and obtain 200 victories.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55569, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】获得胜利20", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 20, + "target_id": "0", + "target_id_2": "", + "target_num": 200, + "task_fold": 55550, + "type": 26, + "visibility": 0 + }, + "55570": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[1/20]Defeat 10 enemies.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55570, + "is_head": 1, + "level": 1, + "name": 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"desc": "[14/20]Conduct tactical training 120 times.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55603, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】技能战术训练14", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 71, + "target_id": "0", + "target_id_2": "", + "target_num": 120, + "task_fold": 55590, + "type": 26, + "visibility": 0 + }, + "55604": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 99503, + "award_choice": "", + "award_display": [ + [ + 1, + 310, + 500 + ] + ], + "count_inherit": 0, + "desc": "[15/20]Conduct tactical training 130 times.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 55604, + "is_head": 1, + "level": 1, + "name": "【2023年4月新服】技能战术训练15", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + 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Oh, and the christening, of course!\n\n — Gather 30,000 Coins (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60128, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 30000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60129": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. 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If we can apply the results of our data collection to cutting-edge technological research, we could make significant developmental progress. \n\n — Complete 5 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60133, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60134": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Through a combination of the combat data and cutting-edge theoretical engineering, development has finally advanced to the drawing board stage. 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Oh, and the christening, of course!\n\n — Gather 20,000 Coins (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60138, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 20000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60139": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 5 Wisdom Cubes (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60139, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "20001", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60141": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60141, + "is_head": 1, + "level": 30, + "name": "德雷克开启研发前置任务", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1050, + "target_id": "2", + "target_id_2": "", + "target_num": 820, + "task_fold": 0, + "type": 9, + "visibility": 0 + }, + "60142": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Sufficient data must be obtained in order to ensure that research and development proceed smoothly. 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If we can apply the results of our data collection to cutting-edge technological research, we could make significant developmental progress. \n\n — Complete 8 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60143, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 8, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60144": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Through a combination of the combat data and cutting-edge theoretical engineering, development has finally advanced to the drawing board stage. 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Oh, and the christening, of course!\n\n — Gather 40,000 Coins (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60148, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 40000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60149": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 10 Wisdom Cubes (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60149, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "20001", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60151": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60151, + "is_head": 1, + "level": 30, + "name": "美因茨开启研发前置任务", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1050, + "target_id": "4", + "target_id_2": "", + "target_num": 550, + "task_fold": 0, + "type": 9, + "visibility": 0 + }, + "60152": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Sufficient data must be obtained in order to ensure that research and development proceed smoothly. The most effective source of data is, without a doubt, from live combat.\n\n — Sortie and accumulate 1,000,000 EXP using Iron Blood Vanguard ships.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60152, + "is_head": 1, + "level": 30, + "name": "Combat Data Collection Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1041, + "target_id": [ + [ + 4, + 1 + ], + [ + 4, + 2 + ], + [ + 4, + 3 + ], + [ + 4, + 18 + ], + [ + 4, + 19 + ], + [ + 4, + 20 + ] + ], + "target_id_2": "", + "target_num": 1000000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60153": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Additional investment is required to assess the feasibility of new hypotheses. If we can apply the results of our data collection to cutting-edge technological research, we could make significant developmental progress. \n\n — Complete 5 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60153, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60154": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Through a combination of the combat data and cutting-edge theoretical engineering, development has finally advanced to the drawing board stage. However, to work out the design's finer details, we must thoroughly compare it to existing blueprints.\n\n — Gather 10 T2 Cruiser Retrofit Blueprints (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60154, + "is_head": 1, + "level": 30, + "name": "Design Breakthrough Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "18012", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60155": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Combat Data Collection Ⅰ must be completed first.\nThe first draft of the design is complete. 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This is a perfect chance to implement the ideas we weren't able to during the initial stages.\n\n — Complete 8 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60156, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅱ", + "next_task": "0", + "open_need": [ + 60153 + ], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 8, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60157": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "At long last, through a combination of theoretical engineering, combat data, solid design, and revolutionary ideas, the Priority ship's design is approaching completion. 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Oh, and the christening, of course!\n\n — Gather 20,000 Coins (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60158, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 20000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60159": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 5 Wisdom Cubes (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60159, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "20001", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60161": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60161, + "is_head": 1, + "level": 30, + "name": "奥丁开启研发前置任务", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1050, + "target_id": "4", + "target_id_2": "", + "target_num": 600, + "task_fold": 0, + "type": 9, + "visibility": 0 + }, + "60162": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Sufficient data must be obtained in order to ensure that research and development proceed smoothly. The most effective source of data is, without a doubt, from live combat.\n\n — Sortie and accumulate 1,000,000 EXP using Iron Blood Main Fleet ships.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60162, + "is_head": 1, + "level": 30, + "name": "Combat Data Collection Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1041, + "target_id": [ + [ + 4, + 4 + ], + [ + 4, + 5 + ], + [ + 4, + 6 + ], + [ + 4, + 7 + ], + [ + 4, + 9 + ], + [ + 4, + 10 + ], + [ + 4, + 12 + ], + [ + 4, + 13 + ] + ], + "target_id_2": "", + "target_num": 1000000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60163": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Additional investment is required to assess the feasibility of new hypotheses. If we can apply the results of our data collection to cutting-edge technological research, we could make significant developmental progress. \n\n — Complete 5 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60163, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60164": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Through a combination of the combat data and cutting-edge theoretical engineering, development has finally advanced to the drawing board stage. However, to work out the design's finer details, we must thoroughly compare it to existing blueprints.\n\n — Gather 10 T2 Battleship Retrofit Blueprints (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60164, + "is_head": 1, + "level": 30, + "name": "Design Breakthrough Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "18022", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60165": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Combat Data Collection Ⅰ must be completed first.\nThe first draft of the design is complete. In order to verify the extent to which the design's specifications can be realized, more combat data is needed.\n\n — Sortie and accumulate 2,000,000 EXP using Iron Blood Main Fleet ships.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60165, + "is_head": 1, + "level": 30, + "name": "Combat Data Collection Ⅱ", + "next_task": "0", + "open_need": [ + 60162 + ], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1041, + "target_id": [ + [ + 4, + 4 + ], + [ + 4, + 5 + ], + [ + 4, + 6 + ], + [ + 4, + 7 + ], + [ + 4, + 9 + ], + [ + 4, + 10 + ], + [ + 4, + 12 + ], + [ + 4, + 13 + ] + ], + "target_id_2": "", + "target_num": 2000000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60166": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Theoretical Engineering Research Ⅰ must be completed first.\nNext, the basic design must be revised, improved, and optimized. This is a perfect chance to implement the ideas we weren't able to during the initial stages.\n\n — Complete 8 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60166, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅱ", + "next_task": "0", + "open_need": [ + 60163 + ], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 8, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60167": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "At long last, through a combination of theoretical engineering, combat data, solid design, and revolutionary ideas, the Priority ship's design is approaching completion. We are hoping to fix some remaining problems to achieve the best performance possible.\n\n — Gather 5 T3 Battleship Retrofit Blueprints (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60167, + "is_head": 1, + "level": 30, + "name": "Design Breakthrough Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "18023", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60168": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 30,000 Coins (tapping \"Submit\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60168, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 30000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60169": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. 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Oh, and the christening, of course!\n\n — Gather 50,000 Coins (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60208, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 50000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60209": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. 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Oh, and the christening, of course!\n\n — Gather 40,000 Coins (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60318, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 40000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60319": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 10 Wisdom Cubes (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60319, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "20001", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60320": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60320, + "is_head": 1, + "level": 30, + "name": "弗兰德尔开启研发前置任务", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1050, + "target_id": "9", + "target_id_2": "", + "target_num": 180, + "task_fold": 0, + "type": 9, + "visibility": 0 + }, + "60321": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60321, + "is_head": 1, + "level": 30, + "name": "弗兰德尔开启研发前置任务", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1050, + "target_id": "4", + "target_id_2": "", + "target_num": 800, + "task_fold": 0, + "type": 9, + "visibility": 0 + }, + "60322": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Sufficient data must be obtained in order to ensure that research and development proceed smoothly. 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If we can apply the results of our data collection to cutting-edge technological research, we could make significant developmental progress. \n\n — Complete 5 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60323, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60324": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Through a combination of the combat data and cutting-edge theoretical engineering, development has finally advanced to the drawing board stage. However, to work out the design's finer details, we must thoroughly compare it to existing blueprints.\n\n — Gather 10 T2 Battleship Retrofit Blueprints (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60324, + "is_head": 1, + "level": 30, + "name": "Design Breakthrough Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "18022", + "target_id_2": "", + "target_num": 10, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60325": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Combat Data Collection Ⅰ must be completed first.\nThe first draft of the design is complete. 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This is a perfect chance to implement the ideas we weren't able to during the initial stages.\n\n — Complete 8 Research Projects in the Tech Academy.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60326, + "is_head": 1, + "level": 30, + "name": "Theoretical Engineering Research Ⅱ", + "next_task": "0", + "open_need": [ + 60323 + ], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 110, + "target_id": "0", + "target_id_2": "", + "target_num": 8, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60327": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "At long last, through a combination of theoretical engineering, combat data, solid design, and revolutionary ideas, the Priority ship's design is approaching completion. We are hoping to fix some remaining problems to achieve the best performance possible.\n\n — Gather 5 T3 Battleship Retrofit Blueprints (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60327, + "is_head": 1, + "level": 30, + "name": "Design Breakthrough Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "18023", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60328": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 30,000 Coins (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60328, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅰ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1002, + "target_id": "1", + "target_id_2": "", + "target_num": 30000, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "60329": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "The long and arduous design process has finally come to an end. All that remains now is the hull's construction. Oh, and the christening, of course!\n\n — Gather 5 Wisdom Cubes (tapping \"Complete\" will use up these resources.)", + "fix_task": 0, + "guild_coin_award": 0, + "id": 60329, + "is_head": 1, + "level": 30, + "name": "Hull Construction Ⅱ", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": "", + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 1000, + "target_id": "20001", + "target_id_2": "", + "target_num": 5, + "task_fold": 0, + "type": 8, + "visibility": 0 + }, + "70001": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 0, + "award_choice": "", + "award_display": [], + "count_inherit": 0, + "desc": "Defeat 60 enemies.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 70001, + "is_head": 1, + "level": 1, + "name": "Fleet Mission", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 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+ "1100035": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 1092587, + "award_choice": "", + "award_display": [ + [ + 8, + 59974, + 45 + ], + [ + 8, + 59975, + 114 + ], + [ + 8, + 59976, + 10 + ] + ], + "count_inherit": 15367, + "desc": "Spent a total of 14,000 Oil.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 1100035, + "is_head": 0, + "level": 1, + "name": "Z23画家填色累计耗油17", + "next_task": "1100036", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 121, + "target_id": "0", + "target_id_2": "", + "target_num": 14000, + "task_fold": 0, + "type": 6, + "visibility": 1 + }, + "1100036": { + "activity_client_config": "", + "added_tip": 0, + "auto_commit": 0, + "award": 1092588, + "award_choice": "", + "award_display": [ + [ + 8, + 59971, + 75 + ], + [ + 8, + 59977, + 49 + ], + [ + 8, + 59978, + 44 + ] + ], + "count_inherit": 0, + "desc": "Spent a total of 15,000 Oil.", + "fix_task": 0, + "guild_coin_award": 0, + "id": 1100036, + "is_head": 0, + "level": 1, + "name": "Z23画家填色累计耗油18", + "next_task": "0", + "open_need": [], + "priority_type": 0, + "quick_finish": 0, + "ryza_icon": "", + "ryza_type": 0, + "scene": [ + "LEVEL" + ], + "story_icon": "", + "story_icon_shift": "", + "story_id": "", + "sub_type": 121, + "target_id": "0", + "target_id_2": "", + "target_num": 15000, + "task_fold": 0, + "type": 6, + "visibility": 1 + } +} \ No newline at end of file diff --git a/BLHX.Server.Game/Commands/TestCommand.cs b/BLHX.Server.Game/Commands/TestCommand.cs index 04bbc61..8c1a4a1 100644 --- a/BLHX.Server.Game/Commands/TestCommand.cs +++ b/BLHX.Server.Game/Commands/TestCommand.cs @@ -1,4 +1,5 @@ -using BLHX.Server.Common.Utils; +using BLHX.Server.Common.Data; +using BLHX.Server.Common.Utils; namespace BLHX.Server.Game.Commands; @@ -10,11 +11,14 @@ public class TestCommand : Command [Argument("type")] public string? Type { get; set; } + [Argument("verbose")] + public string? Verbose { get; set; } + [Argument("count")] public string? Count { get; set; } - [Argument("verbose")] - public string? Verbose { get; set; } + [Argument("value")] + public string? Value { get; set; } public override void Execute(Dictionary args) { @@ -25,6 +29,9 @@ public class TestCommand : Command case "gacha": TestGacha(Parse(Count, 1000000), Parse(Verbose, false)); break; + case "lookup": + LookupShip(Parse(Value, 1)); + break; default: Logger.c.Warn("Unknown test type"); break; @@ -59,4 +66,14 @@ public class TestCommand : Command Logger.c.Log($"{RarityStrings[i]}: {counts[i]} ({percentage}%)"); } } + + void LookupShip(int id) + { + ShipDataStatistics? ship = Data.ShipDataStatistics.GetValueOrDefault(id); + + if (ship != null) + Logger.c.Log($"Ship {id} ({ship.EnglishName}):\n{JSON.Stringify(ship)}"); + else + Logger.c.Warn($"Ship {id} not found"); + } } diff --git a/BLHX.Server.Game/GameServer.cs b/BLHX.Server.Game/GameServer.cs index 741cd98..c17554c 100644 --- a/BLHX.Server.Game/GameServer.cs +++ b/BLHX.Server.Game/GameServer.cs @@ -1,5 +1,6 @@ using System.Net; using System.Net.Sockets; +using BLHX.Server.Common.Data; using BLHX.Server.Common.Utils; namespace BLHX.Server.Game diff --git a/BLHX.Server.Game/Handlers/P10.cs b/BLHX.Server.Game/Handlers/P10.cs index 4684425..68c1d92 100644 --- a/BLHX.Server.Game/Handlers/P10.cs +++ b/BLHX.Server.Game/Handlers/P10.cs @@ -1,7 +1,7 @@ using BLHX.Server.Common.Proto.p10; using BLHX.Server.Common.Database; using BLHX.Server.Common.Proto; -using BLHX.Server.Common.Utils; +using BLHX.Server.Common.Data; namespace BLHX.Server.Game.Handlers { diff --git a/BLHX.Server.SDK/SDKServer.cs b/BLHX.Server.SDK/SDKServer.cs index ef73891..28bdcc0 100644 --- a/BLHX.Server.SDK/SDKServer.cs +++ b/BLHX.Server.SDK/SDKServer.cs @@ -37,7 +37,7 @@ namespace BLHX.Server.Sdk } runTask = app.RunAsync(); - c.Log($"{nameof(SDKServer)} started in port {string.Join(", ", app.Urls.Select(x => x.Split(':').Last()))}!"); + c.Log($"{nameof(SDKServer)} started on port {string.Join(", ", app.Urls.Select(x => x.Split(':').Last()))}"); } private class RequestLoggingMiddleware(RequestDelegate next) diff --git a/BLHX.Server/Program.cs b/BLHX.Server/Program.cs index 12a7f19..42dd4a3 100644 --- a/BLHX.Server/Program.cs +++ b/BLHX.Server/Program.cs @@ -1,4 +1,5 @@ -using BLHX.Server.Common.Utils; +using BLHX.Server.Common.Data; +using BLHX.Server.Common.Utils; using BLHX.Server.Game; using BLHX.Server.Sdk; using System.Net.NetworkInformation; @@ -18,6 +19,8 @@ internal class Program Config.Save(); } + Data.Load(); + Task.Run(GameServer.Start); SDKServer.Main(args); Task.Run(InputSystem.Start).Wait();