using BLHX.Server.Common.Proto.p12; namespace BLHX.Server.Game.Handlers { internal static class P12 { } static class P12ConnectionNotifyExtensions { public static void NotifyShipData(this Connection connection) { if (connection.player is not null) { connection.Send(new Sc12001() { Shiplists = connection.player.Ships.Select(x => x.ToProto()).ToList() }); } } public static void NotifyFleetData(this Connection connection) { if (connection.player is not null) { connection.Send(new Sc12101() { GroupLists = [ new Groupinfo() { Id = 1, ShipLists = [1, 2] } ] }); } } } }