using BLHX.Server.Common.Proto; using BLHX.Server.Common.Proto.p27; using BLHX.Server.Common.Utils; namespace BLHX.Server.Game.Handlers { internal static class P27 { [PacketHandler(Command.Cs27000)] static void EducateHandler(Connection connection, Packet packet) { connection.Send(new Sc27001() { Child = new() { Tid = 1, CurTime = new() { Month = (uint)DateTimeOffset.Now.Month, Week = (uint)DateTime.Now.GetWeekOfMonth(), Day = (uint)DateTimeOffset.Now.AddDays(-1).DayOfWeek }, Mood = 50, Money = 20, Attrs = [ new ChildAttr() { Id = 101, Val = 0 }, new ChildAttr() { Id = 102, Val = 0 }, new ChildAttr() { Id = 103, Val = 0 }, new ChildAttr() { Id = 104, Val = 0 }, new ChildAttr() { Id = 201, Val = 0 }, new ChildAttr() { Id = 202, Val = 0 }, new ChildAttr() { Id = 203, Val = 0 }, new ChildAttr() { Id = 301, Val = 0 }, new ChildAttr() { Id = 302, Val = 0 }, new ChildAttr() { Id = 303, Val = 0 }, new ChildAttr() { Id = 304, Val = 0 }, new ChildAttr() { Id = 305, Val = 0 }, new ChildAttr() { Id = 306, Val = 0 } ], Favor = new() { Lv = 1, Exp = 0 }, Tasks = [ new ChildTask() { Id = 101, Progress = 0 }, new ChildTask() { Id = 102, Progress = 0 }, new ChildTask() { Id = 103, Progress = 0 }, ], CanTriggerHomeEvent = 1, NewGamePlusCount = 1 } }); } [PacketHandler(Command.Cs27010)] static void EducateEndingsHandler(Connection connection, Packet packet) { connection.Send(new Sc27011()); } } }