using System.Text.Json.Serialization; namespace BLHX.Server.Common.Data; public class ChapterTemplate : Model { [JsonPropertyName("ItemTransformPattern")] public object ItemTransformPattern { get; set; } [JsonPropertyName("act_id")] public int ActId { get; set; } [JsonPropertyName("ai_expedition_list")] public int[] AiExpeditionList { get; set; } [JsonPropertyName("ai_refresh")] public int[] AiRefresh { get; set; } [JsonPropertyName("air_dominance")] public int AirDominance { get; set; } [JsonPropertyName("alarm_cell")] public object AlarmCell { get; set; } [JsonPropertyName("ambush_event_ratio")] public object AmbushEventRatio { get; set; } [JsonPropertyName("ambush_expedition_list")] public int[] AmbushExpeditionList { get; set; } [JsonPropertyName("ambush_ratio_extra")] public int[][] AmbushRatioExtra { get; set; } [JsonPropertyName("ammo_submarine")] public int AmmoSubmarine { get; set; } [JsonPropertyName("ammo_total")] public int AmmoTotal { get; set; } [JsonPropertyName("avoid_ratio")] public int AvoidRatio { get; set; } [JsonPropertyName("avoid_require")] public int AvoidRequire { get; set; } [JsonPropertyName("awards")] public int[][] Awards { get; set; } [JsonPropertyName("best_air_dominance")] public int BestAirDominance { get; set; } [JsonPropertyName("bg")] public string Background { get; set; } [JsonPropertyName("bgm")] public string BackgroundMusic { get; set; } [JsonPropertyName("boss_expedition_id")] public int[] BossExpeditionId { get; set; } [JsonPropertyName("boss_refresh")] public int BossRefresh { get; set; } [JsonPropertyName("box_list")] public object BoxList { get; set; } [JsonPropertyName("box_refresh")] public int[] BoxRefresh { get; set; } [JsonPropertyName("chapter_fx")] public object ChapterFx { get; set; } [JsonPropertyName("chapter_name")] public string ChapterName { get; set; } [JsonPropertyName("chapter_strategy")] public object ChapterStrategy { get; set; } [JsonPropertyName("chapter_tag")] public int ChapterTag { get; set; } [JsonPropertyName("collection_team")] public int CollectionTeam { get; set; } [JsonPropertyName("count")] public int Count { get; set; } [JsonPropertyName("defeat_story")] public object DefeatStory { get; set; } [JsonPropertyName("defeat_story_count")] public object DefeatStoryCount { get; set; } [JsonPropertyName("difficulty")] public int Difficulty { get; set; } [JsonPropertyName("elite_expedition_list")] public int[] EliteExpeditionList { get; set; } [JsonPropertyName("elite_refresh")] public int[] EliteRefresh { get; set; } [JsonPropertyName("enemy_refresh")] public int[] EnemyRefresh { get; set; } [JsonPropertyName("enter_story")] public string EnterStory { get; set; } [JsonPropertyName("enter_story_limit")] public string EnterStoryLimit { get; set; } [JsonPropertyName("event_skip")] public int EventSkip { get; set; } [JsonPropertyName("expedition_id_weight_list")] public int[][] ExpeditionIdWeightList { get; set; } [JsonPropertyName("float_items")] public object FloatItems { get; set; } [JsonPropertyName("formation")] public int Formation { get; set; } [JsonPropertyName("friendly_id")] public int FriendlyId { get; set; } [JsonPropertyName("grids")] public object[][] Grids { get; set; } [JsonPropertyName("group_num")] public int GroupNum { get; set; } [JsonPropertyName("guarder_expedition_list")] public int[] GuarderExpeditionList { get; set; } [JsonPropertyName("icon")] public string[] Icon { get; set; } [JsonPropertyName("icon_outline")] public int IconOutline { get; set; } [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("investigation_ratio")] public int InvestigationRatio { get; set; } [JsonPropertyName("is_ai")] public int IsAi { get; set; } [JsonPropertyName("is_air_attack")] public int IsAirAttack { get; set; } [JsonPropertyName("is_ambush")] public int IsAmbush { get; set; } [JsonPropertyName("is_limit_move")] public int IsLimitMove { get; set; } [JsonPropertyName("land_based")] public object LandBased { get; set; } [JsonPropertyName("levelstage_bar")] public string LevelStageBar { get; set; } [JsonPropertyName("limitation")] public object Limitation { get; set; } [JsonPropertyName("lose_condition")] public int[][] LoseCondition { get; set; } [JsonPropertyName("lose_condition_display")] public string LoseConditionDisplay { get; set; } [JsonPropertyName("map")] public int Map { get; set; } [JsonPropertyName("mitigation_level")] public int MitigationLevel { get; set; } [JsonPropertyName("mitigation_rate")] public int MitigationRate { get; set; } [JsonPropertyName("model")] public int Model { get; set; } [JsonPropertyName("name")] public string Name { get; set; } [JsonPropertyName("npc_data")] public object NpcData { get; set; } [JsonPropertyName("num_1")] public int Num1 { get; set; } [JsonPropertyName("num_2")] public int Num2 { get; set; } [JsonPropertyName("num_3")] public int Num3 { get; set; } [JsonPropertyName("oil")] public int Oil { get; set; } [JsonPropertyName("patrolai_expedition_list")] public int[] PatrolAiExpeditionList { get; set; } [JsonPropertyName("patrolai_refresh")] public int[] PatrolAiRefresh { get; set; } [JsonPropertyName("pop_pic")] public string PopPic { get; set; } [JsonPropertyName("pos_x")] public string PosX { get; set; } [JsonPropertyName("pos_y")] public string PosY { get; set; } [JsonPropertyName("pre_chapter")] public int PreChapter { get; set; } [JsonPropertyName("pre_story")] public int PreStory { get; set; } [JsonPropertyName("profiles")] public string Profiles { get; set; } [JsonPropertyName("progress_boss")] public int ProgressBoss { get; set; } [JsonPropertyName("property_limitation")] public object PropertyLimitation { get; set; } [JsonPropertyName("random_box_list")] public int[] RandomBoxList { get; set; } [JsonPropertyName("risk_levels")] public int[][] RiskLevels { get; set; } [JsonPropertyName("scale")] public double[] Scale { get; set; } [JsonPropertyName("special_operation_list")] public string SpecialOperationList { get; set; } [JsonPropertyName("star_require_1")] public int StarRequire1 { get; set; } [JsonPropertyName("star_require_2")] public int StarRequire2 { get; set; } [JsonPropertyName("star_require_3")] public int StarRequire3 { get; set; } [JsonPropertyName("story_refresh")] public object StoryRefresh { get; set; } [JsonPropertyName("story_refresh_boss")] public string StoryRefreshBoss { get; set; } [JsonPropertyName("submarine_expedition_list")] public int[] SubmarineExpeditionList { get; set; } [JsonPropertyName("submarine_num")] public int SubmarineNum { get; set; } [JsonPropertyName("submarine_refresh")] public int[] SubmarineRefresh { get; set; } [JsonPropertyName("support_group_num")] public int SupportGroupNum { get; set; } [JsonPropertyName("theme")] public object Theme { get; set; } [JsonPropertyName("time")] public int Time { get; set; } [JsonPropertyName("type")] public int Type { get; set; } [JsonPropertyName("uifx")] public string UiFx { get; set; } [JsonPropertyName("unlocklevel")] public int UnlockLevel { get; set; } [JsonPropertyName("use_oil_limit")] public object UseOilLimit { get; set; } [JsonPropertyName("wall_prefab")] public object WallPrefab { get; set; } [JsonPropertyName("weather_grids")] public object WeatherGrids { get; set; } [JsonPropertyName("win_condition")] public object WinCondition { get; set; } [JsonPropertyName("win_condition_display")] public string WinConditionDisplay { get; set; } }