using BLHX.Server.Common.Proto; using BLHX.Server.Common.Proto.p24; namespace BLHX.Server.Game.Handlers { internal static class P24 { [PacketHandler(Command.Cs24020)] static void LimitChallengeHandler(Connection connection, Packet packet) { connection.Send(new Sc24021() { Awards = [ new() { Key = 10025, Value = 0 }, new() { Key = 10026, Value = 0 }, new() { Key = 10027, Value = 0 } ] }); } } }