using BLHX.Server.Common.Proto; using BLHX.Server.Common.Proto.p50; namespace BLHX.Server.Game.Handlers { internal static class P50 { [PacketHandler(Command.Cs50014)] static void SearchFriendCommandHandler(Connection connection, Packet packet) { connection.Send(new Sc50015()); } [PacketHandler(Command.Cs50016)] static void GetBlacklistHandler(Connection connection, Packet packet) { connection.Send(new Sc50017()); } [PacketHandler(Command.Cs50102, IsNotifyHandler = true)] static void SendMsgHandler(Connection connection, Packet packet) { var req = packet.Decode(); GameServer.ChatManager.SendChat(new() { Content = req.Content, Player = new() { Id = connection.player.Uid, Lv = connection.player.Level, Name = connection.player.Name, Display = connection.player.DisplayInfo } }); } } }