using BLHX.Server.Common.Proto; using BLHX.Server.Common.Proto.p33; namespace BLHX.Server.Game.Handlers { internal class P33 { [PacketHandler(Command.Cs33000, SaveDataAfterRun = true)] static void ReqWorldCheckHandler(Connection connection, Packet packet) { var req = packet.Decode(); connection.Send(new Sc33001() { IsWorldOpen = 0, }); } } static class P33ConnectionNotifyExtensions { public static void NotifyWorldData(this Connection connection) { connection.Send(new Sc33114() { IsWorldOpen = 1 }); } } }