Files
2024-04-07 05:13:20 -04:00

122 lines
4.5 KiB
C#

using BLHX.Server.Common.Proto;
using BLHX.Server.Common.Proto.p12;
using BLHX.Server.Common.Utils;
using BLHX.Server.Common.Proto.common;
using BLHX.Server.Common.Proto.p11;
using BLHX.Server.Common.Data;
using BLHX.Server.Common.Database;
using BLHX.Server.Game.Managers;
namespace BLHX.Server.Game.Handlers {
internal static class P12 {
[PacketHandler(Command.Cs12102, SaveDataAfterRun = true)]
static void UpdateFleetHandler(Connection connection, Packet packet) {
var fleet = packet.Decode<Cs12102>();
var toUpdate = connection.player.Fleets.Find(x => x.Id == fleet.Id);
if (toUpdate is not null)
toUpdate.ShipLists = fleet.ShipLists;
else
connection.player.Fleets.Add(new() { Id = fleet.Id, ShipLists = fleet.ShipLists });
connection.Send(new Sc12103());
}
[PacketHandler(Command.Cs12202, SaveDataAfterRun = true)]
static void SetShipSkinHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12202>();
if (connection.player.Ships.Any(x => x.Id == req.ShipId))
connection.player.Ships.First(x => x.Id == req.ShipId).SkinId = req.SkinId;
connection.Send(new Sc12203());
}
[PacketHandler(Command.Cs12002, SaveDataAfterRun = true)]
static void BuildShipHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12002>();
// Id: gacha banner id
// Count: number of batch builds
// cost type: 1 wisdom cube + 1500 coin for each gacha i guess?
// TODO: remove the resources used from player resources
if (!BuildManager.Instance.BatchBuildShip(req.Id, req.Count))
Logger.c.Log("Build capacity is full or something went wrong");
connection.Send(new Sc12003() {
BuildInfoes = BuildManager.Instance.ToBuildInfoes()
});
}
[PacketHandler(Command.Cs12008, SaveDataAfterRun = true)]
static void BuildShipImmediatelyHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12008>();
connection.Send(new Sc12009() { PosLists = req.PosLists });
}
[PacketHandler(Command.Cs12043, SaveDataAfterRun = true)]
static void GetShipHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12043>();
// pos: position in build, Tid: banner id?
connection.Send(new Sc12044() {
infoLists = BuildManager.Instance.ToInfoLists()
});
}
[PacketHandler(Command.Cs12025, SaveDataAfterRun = true)]
static void GetShipAfterHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12025>();
connection.Send(new Sc12026() {
ShipLists = BuildManager.Instance.GetBuildResults(req.PosLists, connection.player.Uid)
});
}
[PacketHandler(Command.Cs12045, SaveDataAfterRun = true)]
static void GetShipConfirmHandler(Connection connection, Packet packet) {
var req = packet.Decode<Cs12045>();
BuildManager.Instance.ClearBuilds();
connection.Send(new Sc12046());
}
}
static class P12ConnectionNotifyExtensions {
public static void NotifyShipData(this Connection connection) {
if (connection.player is not null) {
connection.Send(new Sc12001() {
Shiplists = connection.player.Ships.Select(x => x.ToProto()).ToList()
});
}
}
public static void NotifyShipSkinData(this Connection connection) {
connection.Send(new Sc12201() { SkinLists = connection.player.ShipSkins });
}
public static void NotifyFleetData(this Connection connection) {
if (connection.player is not null) {
connection.Send(new Sc12101() {
GroupLists = connection.player.Fleets
});
}
}
public static void NotifyBuildShipData(this Connection connection) {
connection.Send(new Sc12024() {
WorklistCount = 1,
WorklistLists = BuildManager.Instance.ToBuildInfoes(),
DrawCount1 = 1,
DrawCount10 = 1,
ExchangeCount = 1,
});
}
}
}