mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 14:34:39 +01:00
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using BLHX.Server.Common.Proto;
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using BLHX.Server.Common.Proto.p50;
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namespace BLHX.Server.Game.Handlers
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{
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internal static class P50
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{
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[PacketHandler(Command.Cs50014)]
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static void SearchFriendCommandHandler(Connection connection, Packet packet)
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{
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connection.Send(new Sc50015());
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}
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[PacketHandler(Command.Cs50016)]
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static void GetBlacklistHandler(Connection connection, Packet packet)
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{
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connection.Send(new Sc50017());
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}
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[PacketHandler(Command.Cs50102, IsNotifyHandler = true)]
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static void SendMsgHandler(Connection connection, Packet packet)
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{
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var req = packet.Decode<Cs50102>();
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if (req.Content.StartsWith("/"))
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{
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Commands.CommandHandlerFactory.HandleCommand(req.Content.Substring(1), connection);
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return;
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}
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GameServer.ChatManager.SendChat(new()
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{
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Content = req.Content,
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Player = new()
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{
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Id = connection.player.Uid,
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Lv = connection.player.Level,
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Name = connection.player.Name,
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Display = connection.player.DisplayInfo
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}
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});
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}
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}
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static class P50ConnectionNotifyExtensions
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{
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public static void SendSystemMsg(this Connection connection, string msg)
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{
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var ntf = new Sc50101()
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{
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Content = msg,
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Player = new()
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{
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Name = "System",
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Display = new()
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{
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Icon = 107061
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}
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},
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Type = 1
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};
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connection.Send(ntf);
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}
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}
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}
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