Files
BLHX.Server/BLHX.Server.Game/Commands/SetPlayerDataCommand.cs
2024-04-05 01:35:08 -04:00

51 lines
1.8 KiB
C#

using BLHX.Server.Common.Database;
using BLHX.Server.Common.Utils;
using BLHX.Server.Game.Handlers;
using System.ComponentModel;
using System.Globalization;
using System.Reflection;
using static Microsoft.EntityFrameworkCore.DbLoggerCategory.Database;
namespace BLHX.Server.Game.Commands;
// Chatbox has 40 character limit, original command is setplayerdata shortened -> spd
[CommandHandler("spd", "set a player's data", "spd property=level value=20")]
public class SetPlayerDataCommand : Command {
[Argument("property")]
public string? Property { get; set; }
[Argument("value")]
public string? Value { get; set; }
public override void Execute(Dictionary<string, string> args, Connection connection) {
base.Execute(args);
if (Property is null || Value is null) {
connection.SendSystemMsg($"Usage: /spd property=<Level|Name|Exp|ShipBagMax|...> value=1");
return;
}
PropertyInfo? targetProperty = typeof(Player).GetProperty(Property);
TypeConverter converter = TypeDescriptor.GetConverter(targetProperty.PropertyType);
if (converter != null && converter.CanConvertFrom(typeof(string))) {
try {
object targetValue = converter.ConvertFromInvariantString(Value);
targetProperty.SetValue(connection.player, targetValue);
} catch (Exception) {
connection.SendSystemMsg("Invalid Value");
return;
}
} else {
connection.SendSystemMsg($"Invalid Player Property!");
return;
}
DBManager.PlayerContext.Save();
connection.NotifyPlayerData();
connection.SendSystemMsg($"Set Player with UID {connection.player.Uid}'s {Property} to {Value}");
}
}