mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 22:44:36 +01:00
60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Proto.common;
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using BLHX.Server.Game.Handlers;
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using System.Numerics;
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namespace BLHX.Server.Game.Commands {
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[CommandHandler("item", "Unlock an item or all items", "item unlock=all amount=1")]
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public class ItemCommand : Command {
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[Argument("unlock")]
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public string? Unlock { get; set; }
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[Argument("amount")]
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public string? Amount { get; set; }
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public override void Execute(Dictionary<string, string> args, Connection connection) {
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base.Execute(args);
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//uint amount = 1;
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//if (Amount is not null) {
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// uint.TryParse(Amount, out uint parsedAmount);
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// amount = parsedAmount;
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//}
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//if (Unlock is not null) {
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// if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
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// // ...
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// } else if (uint.TryParse(Unlock, out uint itemId)) {
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// //connection.player.DoResource(itemId, amount);
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// PlayerResource? item = DBManager.PlayerContext.Resources.Where(res => res.Id == itemId).FirstOrDefault();
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// if (item is null) {
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// DBManager.PlayerContext.Resources.Add(new PlayerResource() { Id = itemId, PlayerUid = connection.player.Uid, Num = 1 });
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// //connection.player.DoResource(itemId, 1);
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// //item = DBManager.PlayerContext.Resources.Where(res => res.Id == itemId).FirstOrDefault();
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// } else {
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// item.Num += amount;
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// connection.SendSystemMsg($"{amount} item of itemid: {itemId} added!");
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// }
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// } else {
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// connection.SendSystemMsg($"Invalid ItemId: {itemId}");
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// }
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//}
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// code above prob doesn't work yet too lazy to implement, for now this cmd just adds a lot of coins and gems, prob need a inventory manager or something in the future
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connection.player.DoResource(1, 938493849);
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connection.player.DoResource(4, 39843294);
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DBManager.PlayerContext.Save();
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connection.NotifyPlayerData();
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connection.NotifyBagData();
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base.NotifySuccess(connection);
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}
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}
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}
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