mirror of
https://github.com/rafi1212122/BLHX.Server.git
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206 lines
8.0 KiB
C#
206 lines
8.0 KiB
C#
using System.Text.Json.Serialization;
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namespace BLHX.Server.Common.Data;
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public class ChapterTemplate : Model
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{
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[JsonPropertyName("ItemTransformPattern")]
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public object ItemTransformPattern { get; set; }
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[JsonPropertyName("act_id")]
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public int ActId { get; set; }
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[JsonPropertyName("ai_expedition_list")]
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public int[] AiExpeditionList { get; set; }
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[JsonPropertyName("ai_refresh")]
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public int[] AiRefresh { get; set; }
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[JsonPropertyName("air_dominance")]
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public int AirDominance { get; set; }
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[JsonPropertyName("alarm_cell")]
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public object AlarmCell { get; set; }
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[JsonPropertyName("ambush_event_ratio")]
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public object AmbushEventRatio { get; set; }
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[JsonPropertyName("ambush_expedition_list")]
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public int[] AmbushExpeditionList { get; set; }
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[JsonPropertyName("ambush_ratio_extra")]
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public int[][] AmbushRatioExtra { get; set; }
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[JsonPropertyName("ammo_submarine")]
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public int AmmoSubmarine { get; set; }
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[JsonPropertyName("ammo_total")]
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public int AmmoTotal { get; set; }
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[JsonPropertyName("avoid_ratio")]
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public int AvoidRatio { get; set; }
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[JsonPropertyName("avoid_require")]
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public int AvoidRequire { get; set; }
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[JsonPropertyName("awards")]
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public int[][] Awards { get; set; }
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[JsonPropertyName("best_air_dominance")]
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public int BestAirDominance { get; set; }
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[JsonPropertyName("bg")]
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public string Background { get; set; }
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[JsonPropertyName("bgm")]
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public string BackgroundMusic { get; set; }
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[JsonPropertyName("boss_expedition_id")]
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public int[] BossExpeditionId { get; set; }
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[JsonPropertyName("boss_refresh")]
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public int BossRefresh { get; set; }
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[JsonPropertyName("box_list")]
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public object BoxList { get; set; }
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[JsonPropertyName("box_refresh")]
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public int[] BoxRefresh { get; set; }
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[JsonPropertyName("chapter_fx")]
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public object ChapterFx { get; set; }
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[JsonPropertyName("chapter_name")]
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public string ChapterName { get; set; }
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[JsonPropertyName("chapter_strategy")]
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public object ChapterStrategy { get; set; }
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[JsonPropertyName("chapter_tag")]
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public int ChapterTag { get; set; }
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[JsonPropertyName("collection_team")]
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public int CollectionTeam { get; set; }
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[JsonPropertyName("count")]
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public int Count { get; set; }
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[JsonPropertyName("defeat_story")]
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public object DefeatStory { get; set; }
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[JsonPropertyName("defeat_story_count")]
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public object DefeatStoryCount { get; set; }
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[JsonPropertyName("difficulty")]
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public int Difficulty { get; set; }
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[JsonPropertyName("elite_expedition_list")]
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public int[] EliteExpeditionList { get; set; }
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[JsonPropertyName("elite_refresh")]
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public int[] EliteRefresh { get; set; }
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[JsonPropertyName("enemy_refresh")]
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public int[] EnemyRefresh { get; set; }
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[JsonPropertyName("enter_story")]
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public string EnterStory { get; set; }
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[JsonPropertyName("enter_story_limit")]
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public string EnterStoryLimit { get; set; }
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[JsonPropertyName("event_skip")]
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public int EventSkip { get; set; }
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[JsonPropertyName("expedition_id_weight_list")]
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public int[][] ExpeditionIdWeightList { get; set; }
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[JsonPropertyName("float_items")]
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public object FloatItems { get; set; }
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[JsonPropertyName("formation")]
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public int Formation { get; set; }
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[JsonPropertyName("friendly_id")]
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public int FriendlyId { get; set; }
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[JsonPropertyName("grids")]
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public object[][] Grids { get; set; }
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[JsonPropertyName("group_num")]
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public int GroupNum { get; set; }
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[JsonPropertyName("guarder_expedition_list")]
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public int[] GuarderExpeditionList { get; set; }
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[JsonPropertyName("icon")]
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public string[] Icon { get; set; }
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[JsonPropertyName("icon_outline")]
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public int IconOutline { get; set; }
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[JsonPropertyName("id")]
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public int Id { get; set; }
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[JsonPropertyName("investigation_ratio")]
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public int InvestigationRatio { get; set; }
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[JsonPropertyName("is_ai")]
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public int IsAi { get; set; }
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[JsonPropertyName("is_air_attack")]
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public int IsAirAttack { get; set; }
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[JsonPropertyName("is_ambush")]
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public int IsAmbush { get; set; }
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[JsonPropertyName("is_limit_move")]
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public int IsLimitMove { get; set; }
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[JsonPropertyName("land_based")]
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public object LandBased { get; set; }
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[JsonPropertyName("levelstage_bar")]
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public string LevelStageBar { get; set; }
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[JsonPropertyName("limitation")]
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public object Limitation { get; set; }
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[JsonPropertyName("lose_condition")]
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public int[][] LoseCondition { get; set; }
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[JsonPropertyName("lose_condition_display")]
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public string LoseConditionDisplay { get; set; }
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[JsonPropertyName("map")]
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public int Map { get; set; }
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[JsonPropertyName("mitigation_level")]
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public int MitigationLevel { get; set; }
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[JsonPropertyName("mitigation_rate")]
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public int MitigationRate { get; set; }
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[JsonPropertyName("model")]
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public int Model { get; set; }
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("npc_data")]
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public object NpcData { get; set; }
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[JsonPropertyName("num_1")]
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public int Num1 { get; set; }
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[JsonPropertyName("num_2")]
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public int Num2 { get; set; }
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[JsonPropertyName("num_3")]
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public int Num3 { get; set; }
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[JsonPropertyName("oil")]
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public int Oil { get; set; }
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[JsonPropertyName("patrolai_expedition_list")]
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public int[] PatrolAiExpeditionList { get; set; }
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[JsonPropertyName("patrolai_refresh")]
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public int[] PatrolAiRefresh { get; set; }
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[JsonPropertyName("pop_pic")]
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public string PopPic { get; set; }
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[JsonPropertyName("pos_x")]
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public string PosX { get; set; }
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[JsonPropertyName("pos_y")]
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public string PosY { get; set; }
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[JsonPropertyName("pre_chapter")]
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public int PreChapter { get; set; }
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[JsonPropertyName("pre_story")]
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public int PreStory { get; set; }
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[JsonPropertyName("profiles")]
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public string Profiles { get; set; }
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[JsonPropertyName("progress_boss")]
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public int ProgressBoss { get; set; }
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[JsonPropertyName("property_limitation")]
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public object PropertyLimitation { get; set; }
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[JsonPropertyName("random_box_list")]
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public int[] RandomBoxList { get; set; }
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[JsonPropertyName("risk_levels")]
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public int[][] RiskLevels { get; set; }
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[JsonPropertyName("scale")]
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public double[] Scale { get; set; }
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[JsonPropertyName("special_operation_list")]
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public string SpecialOperationList { get; set; }
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[JsonPropertyName("star_require_1")]
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public int StarRequire1 { get; set; }
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[JsonPropertyName("star_require_2")]
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public int StarRequire2 { get; set; }
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[JsonPropertyName("star_require_3")]
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public int StarRequire3 { get; set; }
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[JsonPropertyName("story_refresh")]
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public object StoryRefresh { get; set; }
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[JsonPropertyName("story_refresh_boss")]
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public string StoryRefreshBoss { get; set; }
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[JsonPropertyName("submarine_expedition_list")]
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public int[] SubmarineExpeditionList { get; set; }
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[JsonPropertyName("submarine_num")]
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public int SubmarineNum { get; set; }
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[JsonPropertyName("submarine_refresh")]
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public int[] SubmarineRefresh { get; set; }
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[JsonPropertyName("support_group_num")]
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public int SupportGroupNum { get; set; }
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[JsonPropertyName("theme")]
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public object Theme { get; set; }
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[JsonPropertyName("time")]
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public int Time { get; set; }
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[JsonPropertyName("type")]
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public int Type { get; set; }
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[JsonPropertyName("uifx")]
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public string UiFx { get; set; }
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[JsonPropertyName("unlocklevel")]
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public int UnlockLevel { get; set; }
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[JsonPropertyName("use_oil_limit")]
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public object UseOilLimit { get; set; }
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[JsonPropertyName("wall_prefab")]
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public object WallPrefab { get; set; }
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[JsonPropertyName("weather_grids")]
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public object WeatherGrids { get; set; }
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[JsonPropertyName("win_condition")]
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public object WinCondition { get; set; }
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[JsonPropertyName("win_condition_display")]
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public string WinConditionDisplay { get; set; }
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}
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