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https://git.muiegratis.online/suikoakari/Campofinale
synced 2025-12-15 02:54:35 +01:00
Added GachaWeaponPoolTable but weapons banners not work (idk why)
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@@ -30,8 +30,50 @@ namespace Campofinale.Packets.Sc
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WeaponGachaPool = new()
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WeaponGachaPool = new()
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{
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{
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}
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},
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};
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};
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foreach(var item in gachaWeaponPoolTable)
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{
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(int fiveStarPity, int sixStarPity, GachaTransaction? lastSixStar, bool isFiftyFiftyLost)
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PityInfo = client.gachaManager.GetCurrentPity(item.Value.id);
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ScdGachaPoolInfo wPool = new ScdGachaPoolInfo()
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{
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GachaPoolId = item.Value.id,
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IsClosed = false,
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CloseTime = DateTime.UtcNow.AddDays(20).ToUnixTimestampMilliseconds() / 1000,
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OpenTime = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
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PublicCloseReason = 0,
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};
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if (item.Value.closeTimes.Count == 0)
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{
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wPool.CloseTime = 0;
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wPool.OpenTime = 0;
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}
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proto.WeaponGachaPool.GachaPoolInfos.Add(wPool);
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proto.WeaponGachaPool.GachaPoolRoleDatas.Add(new ScdGachaPoolRoleData()
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{
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GachaPoolId = item.Value.id,
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IsClosed = false,
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PersonalCloseReason = 0,
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SoftGuaranteeProgress = PityInfo.sixStarPity,
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TotalPullCount = PityInfo.sixStarPity,
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Star5SoftGuaranteeProgress = PityInfo.fiveStarPity,
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HardGuaranteeProgress = PityInfo.sixStarPity,
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});
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proto.WeaponGachaPool.GachaPoolCategoryRoleDatas.Add(new ScdGachaPoolCategoryRoleData()
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{
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GachaPoolType = item.Value.type,
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TotalPullCount = PityInfo.sixStarPity,
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Star5SoftGuaranteeProgress = PityInfo.fiveStarPity,
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SoftGuaranteeProgress = PityInfo.sixStarPity,
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});
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}
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//TODO: Implement banner config for opentime etc
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//TODO: Implement banner config for opentime etc
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foreach (var item in gachaCharPoolTable)
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foreach (var item in gachaCharPoolTable)
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{
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{
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@@ -37,15 +37,19 @@ namespace Campofinale.Resource
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public static Dictionary<string, ItemTable> itemTable = new();
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public static Dictionary<string, ItemTable> itemTable = new();
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public static Dictionary<string, DomainDataTable> domainDataTable = new();
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public static Dictionary<string, DomainDataTable> domainDataTable = new();
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public static Dictionary<string, CollectionTable> collectionTable = new();
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public static Dictionary<string, CollectionTable> collectionTable = new();
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public static Dictionary<string, GachaCharPoolTable> gachaCharPoolTable = new();
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public static Dictionary<string, CharBreakNodeTable> charBreakNodeTable = new();
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public static Dictionary<string, CharBreakNodeTable> charBreakNodeTable = new();
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public static Dictionary<string, EnemyAttributeTemplateTable> enemyAttributeTemplateTable = new();
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public static Dictionary<string, EnemyAttributeTemplateTable> enemyAttributeTemplateTable = new();
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public static Dictionary<string, CharLevelUpTable> charLevelUpTable = new();
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public static Dictionary<string, CharLevelUpTable> charLevelUpTable = new();
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public static Dictionary<string, ExpItemDataMap> expItemDataMap = new();
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public static Dictionary<string, ExpItemDataMap> expItemDataMap = new();
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public static Dictionary<string, CharGrowthTable> charGrowthTable = new();
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public static Dictionary<string, CharGrowthTable> charGrowthTable = new();
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public static Dictionary<string, WeaponUpgradeTemplateTable> weaponUpgradeTemplateTable = new();
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public static Dictionary<string, WeaponUpgradeTemplateTable> weaponUpgradeTemplateTable = new();
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//Gacha
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public static Dictionary<string, GachaCharPoolTable> gachaCharPoolTable = new();
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public static Dictionary<string, GachaCharPoolContentTable> gachaCharPoolContentTable = new();
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public static Dictionary<string, GachaCharPoolContentTable> gachaCharPoolContentTable = new();
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public static Dictionary<string, GachaCharPoolTypeTable> gachaCharPoolTypeTable = new();
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public static Dictionary<string, GachaCharPoolTypeTable> gachaCharPoolTypeTable = new();
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public static Dictionary<string, GachaWeaponPoolTable> gachaWeaponPoolTable = new();
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//
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public static Dictionary<string, EnemyTable> enemyTable = new();
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public static Dictionary<string, EnemyTable> enemyTable = new();
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public static Dictionary<string, EquipTable> equipTable = new();
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public static Dictionary<string, EquipTable> equipTable = new();
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public static Dictionary<string, EquipSuitTable> equipSuitTable = new();
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public static Dictionary<string, EquipSuitTable> equipSuitTable = new();
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@@ -63,6 +67,8 @@ namespace Campofinale.Resource
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public static Dictionary<int, ItemTypeTable> itemTypeTable = new(); //
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public static Dictionary<int, ItemTypeTable> itemTypeTable = new(); //
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public static Dictionary<string, SNSChatTable> snsChatTable = new();//
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public static Dictionary<string, SNSChatTable> snsChatTable = new();//
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public static Dictionary<string, GiftItemTable> giftItemTable = new();
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public static Dictionary<string, GiftItemTable> giftItemTable = new();
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public static Dictionary<string, MissionDataTable> missionDataTable = new();
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public static InteractiveTable interactiveTable = new(); //
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public static InteractiveTable interactiveTable = new(); //
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public static List<LevelScene> levelDatas = new();
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public static List<LevelScene> levelDatas = new();
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public static List<InteractiveData> interactiveData = new();
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public static List<InteractiveData> interactiveData = new();
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11
Campofinale/Resource/Table/GachaWeaponPoolTable.cs
Normal file
11
Campofinale/Resource/Table/GachaWeaponPoolTable.cs
Normal file
@@ -0,0 +1,11 @@
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namespace Campofinale.Resource.Table
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{
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[TableCfgType("TableCfg/GachaWeaponPoolTable.json", LoadPriority.LOW)]
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public class GachaWeaponPoolTable
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{
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public string id;
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public int type;
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public List<string> upWeaponIds;
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public List<string> closeTimes;
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}
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}
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