MissionSystem + Event system (manually re implementation)

This commit is contained in:
AlessandroCH
2025-05-18 16:46:05 +02:00
parent dab3723540
commit cb70fa6f1b
13 changed files with 413 additions and 110 deletions

View File

@@ -132,7 +132,8 @@ namespace Campofinale.Packets.Cs
ScSyncAllMission m = Newtonsoft.Json.JsonConvert.DeserializeObject<ScSyncAllMission>(json1);
m.TrackMissionId = "";
//Disabled the hardcoded one and enable the missionSystem one
//session.Send(ScMsgId.ScSyncAllMission, session.missionSystem.ToProto());
session.Send(ScMsgId.ScSyncAllMission, m);
/*ession.Send(ScMsgId.ScSyncAllMission, new ScSyncAllMission()
{
@@ -250,7 +251,7 @@ namespace Campofinale.Packets.Cs
} }
}
});*/
session.Send(new PacketScGachaSync(session));
ScSettlementSyncAll settlements = new ScSettlementSyncAll()
{

View File

@@ -18,11 +18,11 @@ namespace Campofinale.Packets.Cs
session.sceneManager.LoadCurrentTeamEntities();
session.sceneManager.LoadCurrent();
session.LoadFinish = true;
/*session.Send(ScMessageId.ScSceneClientIdInfo, new ScSceneClientIdInfo()
session.Send(ScMsgId.ScSceneClientIdInfo, new ScSceneClientIdInfo()
{
RoleIdx = (uint)session.roleId,
LastMaxIdx = session.random.usedGuids.Max()
});*/
});
if (session.curSceneNumId == 98)
{
session.Send(new PacketScSyncGameMode(session, "spaceship"));

View File

@@ -3,6 +3,8 @@ using Campofinale.Game.Entities;
using Campofinale.Network;
using Campofinale.Protocol;
using Campofinale.Resource;
using Campofinale.Resource.Table;
using Pastel;
namespace Campofinale.Packets.Cs
{
@@ -12,14 +14,19 @@ namespace Campofinale.Packets.Cs
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsSceneSetLevelScriptActive req = packet.DecodeBody<CsSceneSetLevelScriptActive>();
ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
if (req.IsActive)
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
State = 3
};
session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
State = 3
};
session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
}
}
@@ -27,23 +34,63 @@ namespace Campofinale.Packets.Cs
public static void HandleCsSceneSetLevelScriptStart(Player session, CsMsgId cmdId, Packet packet)
{
CsSceneSetLevelScriptStart req = packet.DecodeBody<CsSceneSetLevelScriptStart>();
ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
if (req.IsStart)
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
State = 4
};
session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
State = 4
};
session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
}
}
[Server.Handler(CsMsgId.CsSceneLevelScriptEventTrigger)]
public static void ExecuteEventAction(Player player, ScriptAction action)
{
switch (action.action)
{
case ScriptActionType.CompleteQuest:
player.missionSystem.CompleteQuest(action.valueStr[0]);
break;
case ScriptActionType.ProcessQuest:
player.missionSystem.ProcessQuest(action.valueStr[0]);
break;
case ScriptActionType.SpawnEnemy:
player.sceneManager.GetCurScene().SpawnEnemy(action.valueUlong[0]);
break;
default:
Logger.PrintWarn("Script Action not implemented");
break;
}
}
[Server.Handler(CsMsgId.CsSceneLevelScriptEventTrigger)]
public static void HandleCsSceneLevelScriptEventTrigger(Player session, CsMsgId cmdId, Packet packet)
{
CsSceneLevelScriptEventTrigger req = packet.DecodeBody<CsSceneLevelScriptEventTrigger>();
Logger.Print(req.Properties.ToString());
if(req.EventName== "#8777e316")
if (ResourceManager.levelScriptsEvents.TryGetValue(req.EventName, out LevelScriptEvent levelScriptEvent))
{
Logger.Print($"Event {req.EventName.Pastel(ConsoleColor.Yellow)} Executed.");
Logger.Print($"{levelScriptEvent.comment}");
levelScriptEvent.actions.ForEach(a =>
{
ExecuteEventAction(session, a);
});
}
else
{
Logger.PrintWarn($"Event {req.EventName.Pastel(ConsoleColor.White)} is NOT implemented. INFO: [");
Logger.PrintWarn($" Scene: {req.SceneNumId.ToString().Pastel(ConsoleColor.White)}, Pos: {session.position.ToProto().ToString()} ");
Logger.PrintWarn($" ScriptID: {req.ScriptId.ToString().Pastel(ConsoleColor.White)} ");
Logger.PrintWarn($"]");
}
/*if(req.EventName== "#8777e316")
{
session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
{
@@ -120,26 +167,28 @@ namespace Campofinale.Packets.Cs
QuestId = "e0m0_q#7",
QuestState = (int)QuestState.Processing,
});
}
}*/
ScSceneUpdateLevelScriptProperty update1 = new()
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
};
session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update1);
ScSceneTriggerClientLevelScriptEvent trigger = new()
{
EventName = req.EventName,
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId
ScriptId = req.ScriptId,
};
session.Send(ScMsgId.ScSceneTriggerClientLevelScriptEvent, trigger);
ScSceneUpdateLevelScriptProperty update2 = new()
{
SceneNumId = req.SceneNumId,
ScriptId = req.ScriptId,
};
session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update2);

View File

@@ -9,7 +9,7 @@ namespace Campofinale.Packets.Cs
public static void Handle(Player session, CsMsgId msgId, Packet packet)
{
CsTrackMission req = packet.DecodeBody<CsTrackMission>();
session.missionSystem.curMission = req.MissionId;
ScTrackMissionChange rsp = new()
{
MissionId = req.MissionId