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649
Campofinale/Player.cs
Normal file
649
Campofinale/Player.cs
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@@ -0,0 +1,649 @@
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using Campofinale.Network;
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using Campofinale.Protocol;
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using Google.Protobuf;
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using Google.Protobuf.Collections;
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using Pastel;
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using SQLite;
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using SQLiteNetExtensions.Attributes;
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using System.Drawing;
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using System.Linq;
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using System.Numerics;
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using MongoDB.Bson.Serialization.Attributes;
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using System.Reflection;
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using System.Net.Sockets;
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using Campofinale.Packets.Sc;
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using Campofinale.Game.Character;
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using Campofinale.Resource;
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using Campofinale.Game.Inventory;
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using static Campofinale.Resource.ResourceManager;
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using Campofinale.Database;
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using Campofinale.Game;
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using Campofinale.Game.Gacha;
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using Campofinale.Game.Spaceship;
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using Campofinale.Game.Dungeons;
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using Campofinale.Game.Factory;
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namespace Campofinale
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{
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public class GuidRandomizer
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{
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public ulong v = 1;
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public List<ulong> usedGuids = new();
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public Random random = new();
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public Player player;
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public GuidRandomizer(Player p)
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{
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this.player = p;
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}
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public ulong Next()
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{
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if(v+1>= IdConst.LogicIdSegment)
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{
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v = IdConst.MaxLogicIdBound+1;
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}
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v++;
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return (ulong)v;
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}
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public ulong NextRand()
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{
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var maxGuid = IdConst.MaxLogicIdBound+1;
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ulong val = (ulong)random.NextInt64((long)maxGuid,(long)IdConst.MaxRuntimeClientId);
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if(val <= v)
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{
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return NextRand();
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}
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if(player.sceneManager.GetCurScene()!=null)
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if (player.sceneManager.GetCurScene().entities.Find(e => e.guid == val) != null)
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{
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return NextRand();
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}
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if (usedGuids.Contains(val))
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{
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return NextRand();
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}
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else
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{
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usedGuids.Add(val);
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return val;
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}
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}
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}
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public class PlayerSafeZoneInfo
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{
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public int sceneNumId;
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public Vector3f position;
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public Vector3f rotation;
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}
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public class Player
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{
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public List<string> temporanyChatMessages = new(); //for cbt2 only as no chat exist
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public GuidRandomizer random;
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public Thread receivorThread;
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public Socket socket;
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//Data
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public string accountId = "";
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public string nickname = "Endministrator";
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public ulong roleId= 1;
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public uint level = 20;
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public uint xp = 0;
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//
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public Vector3f position;
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public Vector3f rotation;
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public Vector3f safeZonePoint; //Don't need to be saved
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public int curSceneNumId;
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public List<Character> chars = new List<Character>();
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public InventoryManager inventoryManager;
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public SpaceshipManager spaceshipManager;
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public SceneManager sceneManager;
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public GachaManager gachaManager;
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public BitsetManager bitsetManager;
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public FactoryManager factoryManager;
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public int teamIndex = 0;
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public List<Team> teams= new List<Team>();
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public List<Mail> mails = new List<Mail>();
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public List<int> unlockedSystems = new();
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public List<ulong> noSpawnAnymore = new();
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public long maxDashEnergy = 250;
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public uint curStamina = 10;
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public long nextRecoverTime = 0;
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public Dungeon currentDungeon;
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public PlayerSafeZoneInfo savedSaveZone;
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public uint maxStamina {
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get{
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return (uint)200;
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}
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}
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public bool Initialized = false;
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public Player(Socket socket)
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{
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this.random = new(this);
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this.socket = socket;
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roleId = (ulong)new Random().Next();
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bitsetManager = new(this);
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inventoryManager = new(this);
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sceneManager = new(this);
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gachaManager = new(this);
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spaceshipManager = new(this);
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factoryManager = new(this);
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receivorThread = new Thread(new ThreadStart(Receive));
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}
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public List<Character> GetCurTeam()
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{
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return chars.FindAll(c=> teams[teamIndex].members.Contains(c.guid));
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}
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public void Load(string accountId)
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{
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this.accountId = accountId;
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PlayerData data = DatabaseManager.db.GetPlayerById(this.accountId);
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if (data != null)
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{
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nickname=data.nickname;
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position = data.position;
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rotation = data.rotation;
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curSceneNumId = data.curSceneNumId;
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teams = data.teams;
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roleId = data.roleId;
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random.v = data.totalGuidCount;
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teamIndex = data.teamIndex;
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if(data.unlockedSystems!=null)
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unlockedSystems = data.unlockedSystems;
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if (data.noSpawnAnymore != null)
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noSpawnAnymore = data.noSpawnAnymore;
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maxDashEnergy = data.maxDashEnergy;
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curStamina = data.curStamina;
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nextRecoverTime=data.nextRecoverTime;
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LoadCharacters();
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mails = DatabaseManager.db.LoadMails(roleId);
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inventoryManager.Load();
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spaceshipManager.Load();
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if (data.scenes != null)
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{
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sceneManager.scenes = data.scenes;
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}
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bitsetManager.Load(data.bitsets);
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savedSaveZone = data.savedSafeZone;
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}
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else
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{
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Initialize(); //only if no account found
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}
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sceneManager.Load();
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factoryManager.Load();
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}
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public void LoadCharacters()
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{
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chars = DatabaseManager.db.LoadCharacters(roleId);
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}
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//Added in 1.0.7
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public Character GetCharacter(ulong guid)
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{
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return chars.Find(c => c.guid == guid);
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}
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public Character GetCharacter(string templateId)
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{
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return chars.Find(c => c.id==templateId);
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}
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public void Initialize()
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{
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foreach (var item in ResourceManager.characterTable)
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{
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chars.Add(new Character(roleId,item.Key,20));
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}
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foreach(var item in itemTable)
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{
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if(item.Value.maxStackCount == -1)
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{
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inventoryManager.items.Add(new Item(roleId, item.Value.id, 10000000));
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}
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else
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{
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inventoryManager.items.Add(new Item(roleId, item.Value.id, item.Value.maxStackCount));
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}
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}
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teams.Add(new Team()
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{
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leader = chars[0].guid,
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members={ chars[0].guid }
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});
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teams.Add(new Team());
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teams.Add(new Team());
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teams.Add(new Team());
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teams.Add(new Team());
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bitsetManager.Load(new Dictionary<int, List<int>>());
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/*mails.Add(new Mail()
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{
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expireTime=DateTime.UtcNow.AddDays(30).Ticks,
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sendTime=DateTime.UtcNow.Ticks,
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claimed=false,
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guid=random.Next(),
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owner=roleId,
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isRead=false,
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content=new Mail_Content()
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{
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content= "Welcome to Campofinale, Join our Discord for help: https://discord.gg/5uJGJJEFHa",
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senderName="SuikoAkari",
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title="Welcome",
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templateId="",
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}
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});*/
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UnlockImportantSystems();
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spaceshipManager.Load();
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}
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public void UnlockImportantSystems()
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{
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/*unlockedSystems.Add((int)UnlockSystemType.Watch);
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unlockedSystems.Add((int)UnlockSystemType.Weapon);
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unlockedSystems.Add((int)UnlockSystemType.Equip);
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unlockedSystems.Add((int)UnlockSystemType.EquipEnhance);
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unlockedSystems.Add((int)UnlockSystemType.NormalAttack);
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unlockedSystems.Add((int)UnlockSystemType.NormalSkill);
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unlockedSystems.Add((int)UnlockSystemType.UltimateSkill);
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unlockedSystems.Add((int)UnlockSystemType.TeamSkill);
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unlockedSystems.Add((int)UnlockSystemType.ComboSkill);
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unlockedSystems.Add((int)UnlockSystemType.TeamSwitch);
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unlockedSystems.Add((int)UnlockSystemType.Dash);
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unlockedSystems.Add((int)UnlockSystemType.Jump);
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unlockedSystems.Add((int)UnlockSystemType.Friend);
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unlockedSystems.Add((int)UnlockSystemType.SNS);
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unlockedSystems.Add((int)UnlockSystemType.Settlement);
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unlockedSystems.Add((int)UnlockSystemType.Map);
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unlockedSystems.Add((int)UnlockSystemType.FacTechTree);
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unlockedSystems.Add((int)UnlockSystemType.FacZone);
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unlockedSystems.Add((int)UnlockSystemType.FacSplitter);
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unlockedSystems.Add((int)UnlockSystemType.FacConveyor);
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unlockedSystems.Add((int)UnlockSystemType.FacBridge);
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unlockedSystems.Add((int)UnlockSystemType.FacPipe);
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unlockedSystems.Add((int)UnlockSystemType.FacBuildingPin);
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unlockedSystems.Add((int)UnlockSystemType.FacBUS);
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unlockedSystems.Add((int)UnlockSystemType.FacPipeConnector);
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unlockedSystems.Add((int)UnlockSystemType.FacOverview);
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unlockedSystems.Add((int)UnlockSystemType.FacCraftPin);
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unlockedSystems.Add((int)UnlockSystemType.FacMerger);
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unlockedSystems.Add((int)UnlockSystemType.FacYieldStats);
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unlockedSystems.Add((int)UnlockSystemType.FacTransferPort);
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unlockedSystems.Add((int)UnlockSystemType.FacHub);
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unlockedSystems.Add((int)UnlockSystemType.FacMode);
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unlockedSystems.Add((int)UnlockSystemType.FacSystem);
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unlockedSystems.Add((int)UnlockSystemType.FacPipeSplitter);
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unlockedSystems.Add((int)UnlockSystemType.FacPipeConverger);
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unlockedSystems.Add((int)UnlockSystemType.AdventureBook);
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unlockedSystems.Add((int)UnlockSystemType.CharUI);
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unlockedSystems.Add((int)UnlockSystemType.EquipProduce);
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unlockedSystems.Add((int)UnlockSystemType.EquipTech);
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unlockedSystems.Add((int)UnlockSystemType.Gacha);
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unlockedSystems.Add((int)UnlockSystemType.Inventory);
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unlockedSystems.Add((int)UnlockSystemType.ItemQuickBar);
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unlockedSystems.Add((int)UnlockSystemType.ItemSubmitRecycle);
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unlockedSystems.Add((int)UnlockSystemType.ItemUse);
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unlockedSystems.Add((int)UnlockSystemType.Mail);
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unlockedSystems.Add((int)UnlockSystemType.ValuableDepot);
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unlockedSystems.Add((int)UnlockSystemType.Wiki);
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unlockedSystems.Add((int)UnlockSystemType.AIBark);
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unlockedSystems.Add((int)UnlockSystemType.AdventureExpAndLv);
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unlockedSystems.Add((int)UnlockSystemType.CharTeam);
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unlockedSystems.Add((int)UnlockSystemType.SpaceshipSystem);
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unlockedSystems.Add((int)UnlockSystemType.SpaceshipControlCenter);
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unlockedSystems.Add((int)UnlockSystemType.PRTS);
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unlockedSystems.Add((int)UnlockSystemType.Dungeon);
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unlockedSystems.Add((int)UnlockSystemType.RacingDungeon);
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unlockedSystems.Add((int)UnlockSystemType.CheckIn);
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unlockedSystems.Add((int)UnlockSystemType.SubmitEther);*/
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foreach(UnlockSystemType type in Enum.GetValues(typeof(UnlockSystemType)))
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{
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unlockedSystems.Add((int)type);
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}
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}
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public void EnterScene()
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{
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if (curSceneNumId == 0)
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{
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EnterScene(Server.config.serverOptions.defaultSceneNumId); //or 101
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}
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else
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{
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//sceneManager.UnloadCurrent(false);
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//sceneManager.LoadCurrent();
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LoadFinish = false;
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Send(new PacketScEnterSceneNotify(this, curSceneNumId));
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}
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if (savedSaveZone == null || savedSaveZone.sceneNumId == 0)
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{
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savedSaveZone = new PlayerSafeZoneInfo()
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{
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sceneNumId = curSceneNumId,
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position = this.position,
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rotation = this.rotation
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};
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}
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}
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public bool LoadFinish = true;
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public void EnterScene(int sceneNumId, Vector3f pos, Vector3f rot, PassThroughData passThroughData = null)
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{
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// if (!LoadFinish) return;
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if (GetLevelData(sceneNumId) != null)
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{
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LevelScene curLvData = GetLevelData(curSceneNumId);
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if (curLvData != null)
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{
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string sceneConfigPathCur = curLvData.defaultState.exportedSceneConfigPath;
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string sceneConfigPathNew = curLvData.defaultState.exportedSceneConfigPath;
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if (sceneConfigPathCur != sceneConfigPathNew)
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{
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sceneManager.UnloadAllByConfigPath(sceneConfigPathCur);
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}
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}
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curSceneNumId = sceneNumId;
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position = pos;
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rotation = rot;
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LoadFinish = false;
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Send(new PacketScEnterSceneNotify(this, sceneNumId, pos, passThroughData));
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//sceneManager.LoadCurrent();
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}
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else
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{
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Logger.PrintError($"Scene {sceneNumId} not found");
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}
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}
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public void EnterScene(int sceneNumId)
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{
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if(GetLevelData(sceneNumId) != null)
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{
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//sceneManager.UnloadCurrent(true);
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LevelScene curLvData = GetLevelData(curSceneNumId);
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if (curLvData != null)
|
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{
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||||
string sceneConfigPathCur = curLvData.defaultState.exportedSceneConfigPath;
|
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string sceneConfigPathNew = curLvData.defaultState.exportedSceneConfigPath;
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if (sceneConfigPathCur != sceneConfigPathNew)
|
||||
{
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||||
sceneManager.UnloadAllByConfigPath(sceneConfigPathCur);
|
||||
}
|
||||
}
|
||||
|
||||
curSceneNumId = sceneNumId;
|
||||
position = GetLevelData(sceneNumId).playerInitPos;
|
||||
rotation = GetLevelData(sceneNumId).playerInitRot;
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// sceneManager.LoadCurrent();
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LoadFinish = false;
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Send(new PacketScEnterSceneNotify(this, sceneNumId));
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||||
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||||
}
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else
|
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{
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Logger.PrintError($"Scene {sceneNumId} not found");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool SocketConnected(Socket s)
|
||||
{
|
||||
try
|
||||
{
|
||||
return !((s.Poll(1000, SelectMode.SelectRead) && (s.Available == 0)) || !s.Connected);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
public void Send(Packet packet, ulong seq = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
|
||||
{
|
||||
Send(Packet.EncodePacket(packet,seq,totalPackCount,currentPackIndex));
|
||||
}
|
||||
public void Send(ScMsgId id,IMessage mes, ulong seq = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
|
||||
{
|
||||
Send(Packet.EncodePacket((int)id, mes, seq, totalPackCount, currentPackIndex));
|
||||
}
|
||||
public void Send(Packet packet)
|
||||
{
|
||||
byte[] datas = packet.set_body.ToByteArray();
|
||||
int maxChunkSize = 65535;
|
||||
if(datas.Length < maxChunkSize)
|
||||
{
|
||||
Send(Packet.EncodePacket(packet));
|
||||
return;
|
||||
}
|
||||
int totalChunks = Math.Max((int)Math.Ceiling((double)datas.Length / maxChunkSize), 1);
|
||||
List<byte[]> chunks = new List<byte[]>();
|
||||
for (int i = 0; i < totalChunks; i++)
|
||||
{
|
||||
int offset = i * maxChunkSize;
|
||||
int chunkSize = Math.Min(maxChunkSize, datas.Length - offset);
|
||||
byte[] chunk = new byte[chunkSize];
|
||||
Array.Copy(datas, offset, chunk, 0, chunkSize);
|
||||
chunks.Add(chunk);
|
||||
}
|
||||
ulong seqNext = Packet.seqNext;
|
||||
for (int i = 0; i < chunks.Count; i++)
|
||||
{
|
||||
byte[] data = chunks[i];
|
||||
|
||||
Send(Packet.EncodePacket(packet.cmdId, data, seqNext, (uint)chunks.Count, (uint)i));
|
||||
}
|
||||
}
|
||||
public void Send(byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
socket.Send(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
}
|
||||
public static byte[] ConcatenateByteArrays(byte[] array1, byte[] array2)
|
||||
{
|
||||
return array1.Concat(array2).ToArray();
|
||||
}
|
||||
|
||||
public void Receive()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (SocketConnected(socket))
|
||||
{
|
||||
byte[] buffer = new byte[3];
|
||||
int length = socket.Receive(buffer);
|
||||
if (length == 3)
|
||||
{
|
||||
Packet packet = null;
|
||||
byte headLength = Packet.GetByte(buffer, 0);
|
||||
ushort bodyLength = Packet.GetUInt16(buffer, 1);
|
||||
byte[] moreData = new byte[bodyLength + headLength];
|
||||
while (socket.Available < moreData.Length)
|
||||
{
|
||||
|
||||
}
|
||||
int mLength = socket.Receive(moreData);
|
||||
if (mLength == moreData.Length)
|
||||
{
|
||||
buffer = ConcatenateByteArrays(buffer, moreData);
|
||||
packet = Packet.Read(this, buffer);
|
||||
|
||||
if (Server.config.logOptions.packets && !Server.csMessageToHide.Contains((CsMsgId)packet.csHead.Msgid))
|
||||
{
|
||||
Logger.Print("CmdId: " + (CsMsgId)packet.csHead.Msgid);
|
||||
Logger.Print(BitConverter.ToString(packet.finishedBody).Replace("-", string.Empty).ToLower());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
NotifyManager.Notify(this, (CsMsgId)packet.cmdId, packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
Logger.PrintError("Error while notify packet: " + e.Message+": "+ e.StackTrace);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
public void Kick(CODE code, string optionalMsg="")
|
||||
{
|
||||
|
||||
Send(ScMsgId.ScNtfErrorCode, new ScNtfErrorCode()
|
||||
{
|
||||
Details = optionalMsg,
|
||||
ErrorCode = (int)code
|
||||
});
|
||||
Disconnect();
|
||||
}
|
||||
public void Disconnect()
|
||||
{
|
||||
Server.clients.Remove(this);
|
||||
if (Initialized)
|
||||
{
|
||||
if (currentDungeon != null)
|
||||
{
|
||||
curSceneNumId = currentDungeon.prevPlayerSceneNumId;
|
||||
position = currentDungeon.prevPlayerPos;
|
||||
rotation = currentDungeon.prevPlayerRot;
|
||||
currentDungeon = null;
|
||||
}
|
||||
Initialized = false;
|
||||
Save();
|
||||
Logger.Print($"{nickname} Disconnected");
|
||||
socket.Disconnect(false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void Save()
|
||||
{
|
||||
//Save playerdata
|
||||
|
||||
DatabaseManager.db.SavePlayerData(this);
|
||||
inventoryManager.Save();
|
||||
spaceshipManager.Save();
|
||||
SaveCharacters();
|
||||
SaveMails();
|
||||
|
||||
}
|
||||
public void AddStamina(uint stamina)
|
||||
{
|
||||
curStamina += stamina;
|
||||
if(curStamina > maxStamina)
|
||||
{
|
||||
curStamina = maxStamina;
|
||||
}
|
||||
if(Initialized)Send(new PacketScSyncStamina(this));
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
//Check recover time
|
||||
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
|
||||
if (curtimestamp >= nextRecoverTime)
|
||||
{
|
||||
nextRecoverTime= DateTime.UtcNow.AddMinutes(7).ToUnixTimestampMilliseconds();
|
||||
AddStamina(1);
|
||||
}
|
||||
if(LoadFinish)
|
||||
sceneManager.Update();
|
||||
factoryManager.Update();
|
||||
}
|
||||
public void SaveMails()
|
||||
{
|
||||
foreach(Mail mail in mails)
|
||||
{
|
||||
DatabaseManager.db.UpsertMail(mail);
|
||||
}
|
||||
}
|
||||
public void SaveCharacters()
|
||||
{
|
||||
foreach(Character c in chars)
|
||||
{
|
||||
DatabaseManager.db.UpsertCharacter(c);
|
||||
}
|
||||
}
|
||||
|
||||
public void EnterDungeon(string dungeonId, EnterRacingDungeonParam racingParam)
|
||||
{
|
||||
Dungeon dungeon = new()
|
||||
{
|
||||
player = this,
|
||||
prevPlayerPos = position,
|
||||
prevPlayerRot = rotation,
|
||||
prevPlayerSceneNumId = curSceneNumId,
|
||||
table = ResourceManager.dungeonTable[dungeonId],
|
||||
};
|
||||
this.currentDungeon = dungeon;
|
||||
ScEnterDungeon enter = new()
|
||||
{
|
||||
DungeonId = dungeonId,
|
||||
SceneId = dungeon.table.sceneId,
|
||||
|
||||
};
|
||||
|
||||
Send(new PacketScSyncAllUnlock(this));
|
||||
|
||||
EnterScene(GetSceneNumIdFromLevelData(dungeon.table.sceneId));
|
||||
Send(ScMsgId.ScEnterDungeon, enter);
|
||||
|
||||
}
|
||||
|
||||
public void LeaveDungeon(CsLeaveDungeon req)
|
||||
{
|
||||
ScLeaveDungeon rsp = new()
|
||||
{
|
||||
DungeonId = req.DungeonId,
|
||||
};
|
||||
Send(ScMsgId.ScLeaveDungeon, rsp);
|
||||
Dungeon dungeon = currentDungeon;
|
||||
currentDungeon = null;
|
||||
EnterScene(dungeon.prevPlayerSceneNumId, dungeon.prevPlayerPos, dungeon.prevPlayerRot);
|
||||
}
|
||||
|
||||
public string GetCurrentChapter()
|
||||
{
|
||||
try
|
||||
{
|
||||
DomainDataTable table = domainDataTable.Values.ToList().Find(c => c.levelGroup.Contains(GetLevelData(curSceneNumId).id));
|
||||
if (table != null)
|
||||
{
|
||||
return table.domainId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user