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docs/LevelsTable.md
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# Scene list
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|ID |Workability |Json name |Image |Note |
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|:--|:-----------|:-----------------------|:------------------------------|------|
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|99 |True |base01_dg001 | |Id's 99, 220, 160 - same scene|
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|220|True |base01_dg002 || |
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|98 |True |base01_lv001 | | |
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|160|True |base01_lv002 || |
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|167|True |blackbox_assebling_1 ||Id's 167-151 (all `blackbox`) - it's the same scene|
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|156|True |blackbox_assebling_2 || |
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|159|True |blackbox_asseblingbomb_1| | |
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|89 |True |blackbox_basic_1 | | |
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|90 |True |blackbox_belt_1 | | |
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|169|True |blackbox_belt_2 | | |
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|157|True |blackbox_bus_1 | | |
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|165|True |blackbox_bus_2 | | |
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|94 |True |blackbox_cmpt_1 | | |
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|161|True |blackbox_connector_1 | | |
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|166|True |blackbox_converger_1 | | |
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|153|True |blackbox_filling_1 | | |
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|162|True |blackbox_filling_2 | | |
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|168|True |blackbox_filling_3 | | |
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|195|True |blackbox_filling_4 | | |
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|202|True |blackbox_filling_5 | | |
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|95 |True |blackbox_grinder_1 | | |
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|96 |True |blackbox_hub_1 | | |
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|199|True |blackbox_liquidcleaner_1| | |
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|97 |True |blackbox_miner_1 | | |
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|150|True |blackbox_miner_2 | | |
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|197|True |blackbox_miner_3 | | |
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|194|True |blackbox_mix_1 | | |
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|203|True |blackbox_mix_2 | | |
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|204|True |blackbox_pipe_1 | | |
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|201|True |blackbox_pipe_2 | | |
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|164|True |blackbox_planter_1 | | |
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|196|True |blackbox_planter_2 | | |
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|92 |True |blackbox_power_1 | | |
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|163|True |blackbox_powerstation_1 | | |
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|93 |True |blackbox_shaper_1 | | |
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|200|True |blackbox_shaper_2 | | |
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|152|True |blackbox_splitter_1 | | |
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|198|True |blackbox_squirter_1 | | |
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|91 |True |blackbox_storager_1 | | |
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|158|True |blackbox_thickener_1 | | |
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|151|True |blackbox_winder_1 | | |
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|210|True |dung01_bdg001 || |
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|209|True |dung01_bdg002 ||One of the largest available scenes|
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|175|True |dung01_bdg003 || |
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|117|True |dung01_cdg001 || |
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|118|True |dung01_cdg002 || |
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|120|True |dung01_cdg003 || |
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|75 |True |dung01_cdg004 | | |
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|77 |True |dung01_cdg005 | | |
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|76 |True |dung01_cdg006 | | |
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|123|True |dung01_cdg007 || |
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|122|True |dung01_cdg008 || |
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|119|(?) |dung01_cdg009 | |Isn't loading for some reason|
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|121|True |dung01_cdg010 || |
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|130|True |dung01_rdg001 || |
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|131|True |dung01_rdg002 || |
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|129|True |dung01_sdg001 || |
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|141|True |dung01_sdg002 | |Same scene as 129|
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|142|True |dung01_sdg003 | |Same scene as 129|
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|140|True |dung01_sdg004 || |
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|143|True |dung01_sdg005 | |Same scene as 140|
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|144|True |dung01_sdg006 | |Same scene as 140|
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|87 |True |indie_dg002 | | |
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|216|True |indie_dg003 || |
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|128|True |indie_race001 || |
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|124|False |indie_rpg001 | | |
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|21 |True |map01_lv001 (Valley IV - The Hub)||All main maps (map01_lv*) loads only through ingame map|
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|2 |True |map01_lv002 (Valley IV - Valley Pass)|| |
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|3 |True |map01_lv003 (Valley IV - Aburrey Quarry)|| |
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|34 |True |map01_lv005 (Valley IV - Originium Science Park)|| |
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|35 |True |map01_lv006 (Valley IV - Origin Lodespring)|| |
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|28 |True |map01_lv007 (Valley IV - Power Plateau)|| |
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|101|True |map02_lv001 || |
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## Additional Information
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You can achieve a teleportation effect by editing the `players` entry in the `Campofinale` collection of your MongoDB (or just use /tp command). This allows you to explore areas that are normally blocked off by Invisible Walls, such as `dung01_bdg001`:
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```
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position:Object
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x:-851
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y:142
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z:101
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rotation:Object
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x:0
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y:182
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z:0
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curSceneNumId:210
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```
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`dung01_bdg003`
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```
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position:Object
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x:-63
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y:202
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z:337
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rotation:Object
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x:0
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y:148
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z:0
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curSceneNumId:175
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```
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