mirror of
https://git.muiegratis.online/suikoakari/Campofinale
synced 2025-12-16 11:34:39 +01:00
158 lines
6.2 KiB
C#
158 lines
6.2 KiB
C#
using Campofinale.Game.Character;
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using Campofinale.Game.Entities;
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using Campofinale.Network;
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using Campofinale.Protocol;
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using Campofinale.Resource;
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using Campofinale.Resource.Table;
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using Pastel;
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using static Campofinale.Resource.ResourceManager.LevelScene.LevelData;
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namespace Campofinale.Packets.Cs
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{
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public class HandleCsSceneSetLevelScriptActive
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{
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[Server.Handler(CsMsgId.CsSceneSetLevelScriptActive)]
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public static void Handle(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneSetLevelScriptActive req = packet.DecodeBody<CsSceneSetLevelScriptActive>();
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if (req.IsActive)
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{
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ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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State = 3
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};
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session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
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if (!session.sceneManager.GetCurScene().activeScripts.Contains(req.ScriptId))
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{
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session.sceneManager.GetCurScene().activeScripts.Add(req.ScriptId);
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session.sceneManager.GetCurScene().UpdateShowEntities();
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}
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}
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}
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[Server.Handler(CsMsgId.CsSceneSetLevelScriptStart)]
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public static void HandleCsSceneSetLevelScriptStart(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneSetLevelScriptStart req = packet.DecodeBody<CsSceneSetLevelScriptStart>();
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if (req.IsStart)
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{
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ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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State = 4
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};
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session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp,packet.csHead.UpSeqid);
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}
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}
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public static void ExecuteEventAction(Player player, ScriptAction action)
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{
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switch (action.action)
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{
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case ScriptActionType.CompleteQuest:
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player.missionSystem.CompleteQuest(action.valueStr[0]);
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break;
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case ScriptActionType.ProcessQuest:
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player.missionSystem.ProcessQuest(action.valueStr[0]);
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break;
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case ScriptActionType.SpawnEnemy:
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player.sceneManager.GetCurScene().SpawnEnemy(action.valueUlong[0]);
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break;
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case ScriptActionType.UnlockSystem:
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UnlockSystemType type = (UnlockSystemType)Enum.Parse(typeof(UnlockSystemType), action.valueStr[0]);
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player.UnlockSystem(type);
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break;
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case ScriptActionType.EnterScene:
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player.EnterScene((int)action.valueUlong[0]);
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break;
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case ScriptActionType.AddMission:
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player.missionSystem.AddMission(action.valueStr[0]);
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break;
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case ScriptActionType.CompleteMission:
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//player.missionSystem.C(action.valueStr[0]);
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break;
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default:
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Logger.PrintWarn("Script Action not implemented");
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break;
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}
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}
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[Server.Handler(CsMsgId.CsSceneLevelScriptEventTrigger)]
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public static void HandleCsSceneLevelScriptEventTrigger(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneLevelScriptEventTrigger req = packet.DecodeBody<CsSceneLevelScriptEventTrigger>();
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Logger.Print(req.Properties.ToString());
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if (ResourceManager.levelScriptsEvents.TryGetValue(req.EventName, out LevelScriptEvent levelScriptEvent))
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{
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Logger.Print($"Event {req.EventName.Pastel(ConsoleColor.Yellow)} Executed.");
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Logger.Print($"{levelScriptEvent.comment}");
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levelScriptEvent.actions.ForEach(a =>
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{
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ExecuteEventAction(session, a);
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});
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}
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else
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{
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Logger.PrintWarn($"Event {req.EventName.Pastel(ConsoleColor.White)} is NOT implemented. INFO: [");
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Logger.PrintWarn($" Scene: {req.SceneNumId.ToString().Pastel(ConsoleColor.White)}, Pos: {session.position.ToProto().ToString()} ");
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Logger.PrintWarn($" ScriptID: {req.ScriptId.ToString().Pastel(ConsoleColor.White)} ");
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Logger.PrintWarn($"]");
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}
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ScSceneUpdateLevelScriptProperty update1 = new()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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};
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LevelScriptData levelscript= ResourceManager.GetLevelData(session.curSceneNumId).levelData.levelScripts.Find(l=>l.scriptId == req.ScriptId);
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if (levelscript != null) {
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foreach (var item in req.Properties)
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{
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int key = levelscript.GetPropertyId(item.Key, new List<int>());
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update1.Properties.Add(key, item.Value);
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}
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}
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session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update1);
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/*ScSceneTriggerClientLevelScriptEvent trigger = new()
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{
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EventName = req.EventName,
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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};
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session.Send(ScMsgId.ScSceneTriggerClientLevelScriptEvent, trigger);
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ScSceneUpdateLevelScriptProperty update2 = new()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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};
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session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update2);*/
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ScSceneLevelScriptEventTrigger rsp = new ScSceneLevelScriptEventTrigger()
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{
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};
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session.Send(ScMsgId.ScSceneLevelScriptEventTrigger, rsp,packet.csHead.UpSeqid);
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}
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}
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} |