Files
Campofinale/Campofinale/ConfigFile.cs
2025-06-18 12:26:36 +02:00

87 lines
2.5 KiB
C#

namespace Campofinale
{
public class ConfigFile
{
public MongoDatabaseSettings mongoDatabase = new();
public DispatchServerSettings dispatchServer = new();
public GameserverSettings gameServer = new();
public ServerOptions serverOptions = new();
public LogSettings logOptions = new();
}
public class ServerOptions
{
public int defaultSceneNumId = 87;
public int maxPlayers = 20;
/// <summary>
/// Experimental, Mission System is still a work in progress.
/// </summary>
public bool missionsEnabled = false;
public bool giveAllItems = false;
/// <summary>
/// Bug: on mobile some scenes doesn't want to load fine
/// </summary>
public bool disableLevelscripts = true;
/// <summary>
/// Not yet implemented
/// </summary>
public bool useEncryption = false;
//public CharactersOptions defaultCharacters = new();
public ServerOptions()
{
}
/*public class CharactersOptions
{
public int defaultLevel = 1;
public bool giveAllCharacters = true;
public List<string> characters = new List<string>(); //used if giveAllCharacters is false
public CharactersOptions() { }
}*/
/* public struct WelcomeMail
{
}*/
}
public class LogSettings
{
public bool packets = true;
public bool packetWarnings = true;
public bool packetBodies = false;
public bool debugPrint = false;
public LogSettings()
{
}
}
public class GameserverSettings
{
public string bindAddress = "127.0.0.1";
public int bindPort = 30000;
public string accessAddress = "127.0.0.1";
public int accessPort = 30000;
public GameserverSettings()
{
}
}
public class DispatchServerSettings
{
public string bindAddress = "127.0.0.1";
public int bindPort = 5000;
public string accessAddress = "127.0.0.1";
public int accessPort = 5000;
public string emailFormat = "@campofinale.ps";
public DispatchServerSettings()
{
}
}
public class MongoDatabaseSettings
{
public string uri = "mongodb://localhost:27017";
public string collection = "Campofinale";
public MongoDatabaseSettings()
{
}
}
}