Files
Campofinale/Campofinale/Game/Spaceship/SpaceshipChar.cs
2025-03-10 21:08:13 +01:00

69 lines
1.9 KiB
C#

using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Campofinale.Resource.ResourceManager;
using MongoDB.Bson.Serialization.IdGenerators;
using Campofinale.Resource;
namespace Campofinale.Game.Spaceship
{
public class SpaceshipChar
{
[BsonId(IdGenerator = typeof(ObjectIdGenerator))]
public ObjectId _id { get; set; }
public string id;
public ulong guid;
public ulong owner;
public string stationedRoomId = "";
public float physicalStrength;
public int favorability;
public bool isWorking;
public SpaceshipChar()
{
}
public SpaceshipChar(ulong owner, string id)
{
this.owner = owner;
this.id = id;
this.guid = (ulong)new Random().NextInt64();
}
public string GetNpcId()
{
return ResourceManager.spaceShipCharBehaviourTable[id].npcId;
}
public ScdSpaceshipChar ToSpaceshipChar()
{
return new ScdSpaceshipChar()
{
CharId = id,
Favorability = favorability,
IsWorking = isWorking,
PhysicalStrength = physicalStrength,
StationedRoomId = stationedRoomId,
Skills =
{
new ScdSpaceshipCharSkill()
{
Index=1,
SkillId="spaceship_skill_acc_charmaterial_produce2_1"
},
new ScdSpaceshipCharSkill()
{
Index=0,
SkillId="spaceship_skill_acc_all_ps_recovery1_2"
}
},
};
}
}
}