Files
Campofinale/Campofinale/Packets/Sc/PacketScItemBagScopeModify.cs

58 lines
1.5 KiB
C#

using Campofinale.Game.Inventory;
using Campofinale.Network;
using Campofinale.Protocol;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Campofinale.Packets.Sc
{
public class PacketScItemBagScopeModify : Packet
{
public PacketScItemBagScopeModify(Player client, Item item) {
if (item == null)
{
SetData(ScMsgId.ScItemBagScopeModify, new ScItemBagScopeModify());
return;
}
ScItemBagScopeModify proto = new ScItemBagScopeModify()
{
Depot =
{
{(int)item.ItemType,new ScdItemDepotModify(){
}
}
},
ScopeName=1,
};
if (item.InstanceType())
{
if (item.amount <= 0)
{
proto.Depot[(int)item.ItemType].DelInstList.Add(item.guid);
}
else
{
proto.Depot[(int)item.ItemType].InstList.Add(item.ToProto());
}
}
else
{
proto.Depot[(int)item.ItemType].Items.Add(item.id, item.amount);
}
SetData(ScMsgId.ScItemBagScopeModify, proto);
}
}
}