Files
Campofinale/Campofinale/Game/Factory/FactoryManager.cs
2025-03-07 20:49:49 +01:00

460 lines
16 KiB
C#

using Campofinale.Game.Factory.Components;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource;
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory
{
public class FactoryManager
{
public Player player;
public List<FactoryChapter> chapters = new();
public FactoryManager(Player player)
{
this.player = player;
}
public void Load()
{
//TODO Save
chapters.Add(new FactoryChapter("domain_1", player.roleId));
chapters.Add(new FactoryChapter("domain_2", player.roleId));
}
public void ExecOp(CsFactoryOp op, ulong seq)
{
FactoryChapter chapter = GetChapter(op.ChapterId);
if (chapter != null)
{
chapter.ExecOp(op, seq);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
player.Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void Update()
{
foreach (FactoryChapter chapter in chapters)
{
chapter.Update();
}
}
public FactoryChapter GetChapter(string id)
{
return chapters.Find(c=>c.chapterId==id);
}
}
public class FactoryChapter
{
public string chapterId;
public ulong ownerId;
public List<FactoryNode> nodes=new();
public uint v = 1;
public uint compV = 0;
public void Update()
{
try
{
foreach (FactoryNode node in nodes)
{
node.Update(this);
}
}
catch (Exception e)
{
}
}
public List<FactoryNode> GetNodesInRange(Vector3f pos,float range)
{
return nodes.FindAll(n => n.position.Distance(pos) <= range);
}
public void ExecOp(CsFactoryOp op, ulong seq)
{
switch (op.OpType)
{
case FactoryOpType.Place:
CreateNode(op.Place, seq);
break;
default:
break;
}
}
public uint nextCompV()
{
compV++;
return compV;
}
private void CreateNode(CsdFactoryOpPlace place, ulong seq)
{
v++;
uint nodeId = v;
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
FactoryNode node = new()
{
nodeId = nodeId,
templateId = place.TemplateId,
mapId = place.MapId,
nodeType = table.GetNodeType(),
position = new Vector3f(place.Position),
direction = new Vector3f(place.Direction),
guid = GetOwner().random.NextRand()
};
node.InitComponents(this);
nodes.Add(node);
ScFactoryModifyChapterNodes edit = new()
{
ChapterId = chapterId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
};
GetOwner().Send(new PacketScFactorySyncChapter(GetOwner(), chapterId));
edit.Nodes.Add(node.ToProto());
Logger.Print(Newtonsoft.Json.JsonConvert.SerializeObject(edit, Newtonsoft.Json.Formatting.Indented));
GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, edit);
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,FactoryOpType.Place),seq);
}
public FactoryChapter(string chapterId,ulong ownerId)
{
this.ownerId = ownerId;
this.chapterId = chapterId;
FactoryNode node = new()
{
nodeId = v,
templateId= "__inventory__",
nodeType=FCNodeType.Inventory,
mapId=0,
deactive=true,
guid = GetOwner().random.NextRand()
};
node.InitComponents(this);
nodes.Add(node);
}
public Player GetOwner()
{
return Server.clients.Find(c => c.roleId == ownerId);
}
}
public class FactoryNode
{
public uint nodeId;
public FCNodeType nodeType;
public string templateId;
public Vector3f position=new();
public Vector3f direction = new();
public string instKey="";
public bool deactive = false;
public int mapId;
public bool forcePowerOn = false;
public List<FComponent> components = new();
[BsonIgnore]
public bool powered = false;
[BsonIgnore]
public uint connectedPowerNode = 0;
public ulong guid;
public void Update(FactoryChapter chapter)
{
if(!templateId.Contains("hub"))
if (GetComponent<FComponentPowerPole>() != null)
{
FactoryNode curEnergyNode = chapter.nodes.Find(n => n.nodeId == connectedPowerNode && n.position.Distance(position) <= 20 && n.InPower());
if (templateId != "power_pole_2")
{
FactoryNode energyNode = chapter.GetNodesInRange(position, 20).Find(n=>n.GetComponent< FComponentPowerPole>()!=null && n.InPower());
if (energyNode != null && curEnergyNode==null && energyNode.connectedPowerNode!=nodeId)
{
powered= true;
connectedPowerNode = energyNode.nodeId;
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto()} });
}
else
{
if (curEnergyNode == null && powered==true)
{
powered = false;
connectedPowerNode = 0;
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto() } });
}
}
}
else
{
//Check near
}
}
}
public bool InPower()
{
if (forcePowerOn)
{
return true;
}
return powered;
}
public FComponent GetComponent<FComponent>() where FComponent : class
{
return components.Find(c => c is FComponent) as FComponent;
}
public FMesh GetMesh()
{
FMesh mesh = new FMesh();
if (ResourceManager.factoryBuildingTable.ContainsKey(templateId))
{
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[templateId];
double centerX = position.x + table.range.width / 2.0;
double centerZ = position.z + table.range.depth / 2.0;
Vector3f p1 = new Vector3f(position.x, position.y, position.z);
Vector3f p2 = new Vector3f(
position.x + table.range.width,
position.y + table.range.height,
position.z + table.range.depth
);
p1 = RotateAroundY(p1, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
p2 = RotateAroundY(p2, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
mesh.points.Add(p1);
mesh.points.Add(p2);
}
return mesh;
}
private Vector3f RotateAroundY(Vector3f point, Vector3f origin, double angleDegrees)
{
double angleRadians = angleDegrees * (Math.PI / 180.0);
double cosTheta = Math.Cos(angleRadians);
double sinTheta = Math.Sin(angleRadians);
double dx = point.x - origin.x;
double dz = point.z - origin.z;
double rotatedX = origin.x + (dx * cosTheta - dz * sinTheta);
double rotatedZ = origin.z + (dx * sinTheta + dz * cosTheta);
return new Vector3f((float)rotatedX, point.y, (float)rotatedZ);
}
public ScdFacNode ToProto()
{
ScdFacNode node = new ScdFacNode()
{
InstKey = instKey,
NodeId=nodeId,
TemplateId=templateId,
StableId= GetStableId(),
IsDeactive= deactive,
Power = new()
{
InPower= InPower(),
NeedInPower=false,
},
NodeType=(int)nodeType,
Transform = new()
{
Position = position.ToProtoScd(),
Direction=direction.ToProtoScd(),
MapId=mapId,
}
};
if(templateId!="__inventory__")
{
node.Transform.Mesh = GetMesh().ToProto();
node.Transform.WorldPosition = position.ToProto();
node.Transform.WorldRotation = direction.ToProto();
node.InteractiveObject = new()
{
};
node.Flag = 0;
node.InstKey = "";
}
foreach(FComponent comp in components)
{
node.Components.Add(comp.ToProto());
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
}
return node;
}
public uint GetStableId()
{
return 10000+nodeId;
}
public FCComponentType GetMainCompType()
{
string nodeTypeName = nodeType.ToString();
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
{
return fromName;
}
return FCComponentType.Invalid;
}
public void InitComponents(FactoryChapter chapter)
{
switch (nodeType)
{
case FCNodeType.PowerPole:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.PowerDiffuser:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.TravelPole:
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
break;
case FCNodeType.Hub:
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(),GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
case FCNodeType.SubHub:
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
default:
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
break;
}
}
[BsonDiscriminator(Required = true)]
[BsonKnownTypes(typeof(FComponentSelector))]
public class FComponent
{
public class FCompInventory
{
public ScdFacComInventory ToProto()
{
return new ScdFacComInventory()
{
};
}
}
public uint compId;
public FCComponentType type;
public FCompInventory inventory;
public FComponent(uint id, FCComponentType t)
{
this.compId = id;
this.type = t;
}
public FCComponentPos GetComPos()
{
string compTypeName = type.ToString();
if (Enum.TryParse(compTypeName, out FCComponentPos fromName))
{
return fromName;
}
switch (type)
{
case FCComponentType.PowerPole:
return FCComponentPos.PowerPole;
}
return FCComponentPos.Invalid;
}
public ScdFacCom ToProto()
{
ScdFacCom proto = new ScdFacCom()
{
ComponentType = (int)type,
ComponentId = compId,
};
SetComponentInfo(proto);
return proto;
}
public virtual void SetComponentInfo(ScdFacCom proto)
{
if (inventory != null)
{
proto.Inventory = inventory.ToProto();
}
else if (type == FCComponentType.PowerPole)
{
proto.PowerPole = new()
{
};
}
}
public virtual FComponent Init()
{
switch (type)
{
case FCComponentType.Inventory:
inventory = new();
break;
default:
break;
}
return this;
}
}
public class FMesh
{
public FCMeshType type;
public List<Vector3f> points=new();
public ScdFacMesh ToProto()
{
ScdFacMesh m = new ScdFacMesh()
{
MeshType = (int)type
};
foreach (Vector3f p in points)
{
m.Points.Add(new ScdVec3Int()
{
X = (int)p.x,
Y = (int)p.y,
Z = (int)p.z
});
}
return m;
}
}
}
}