Files
Campofinale/Campofinale.Protocol/Campofinale.proto
2025-07-09 22:38:12 +02:00

6679 lines
138 KiB
Protocol Buffer

syntax = "proto3";
message Vector2 {
int32 x = 1;
int32 y = 2;
}
message SubPort {
Vector2 pos = 1;
Direction direction = 2;
}
enum Direction {
Direction_Up = 0;
Direction_Right = 1;
Direction_Down = 2;
Direction_Left = 3;
Direction_Max = 4;
}
message ItemUnit {
string id = 1;
uint64 count = 2;
}
message ItemBox {
string id = 1;
uint64 count = 2;
int32 index = 3;
int64 offset = 4;
}
message Formula {
string id = 1;
int64 progress_per_round = 2;
repeated ItemUnit from = 3;
repeated ItemUnit to = 4;
}
message SDShape {
ShapeType type = 1;
repeated Vector2 points = 2;
}
enum ShapeType {
ShapeType_Invalid = 0;
ShapeType_Rect = 1;
ShapeType_Line = 2;
ShapeType_Max = 3;
}
message SDTemplate {
string id = 1;
NodeType type = 2;
SDShape shape = 3;
oneof s_d_node {
SDNodeBus bus = 21;
SDNodeBusUnloader bus_unloader = 22;
SDNodeBusLoader bus_loader = 23;
SDNodeCollector collector = 24;
SDNodeProducer producer = 25;
SDNodeBoxConveyor box_conveyor = 26;
SDNodeBoxRouter box_router = 27;
}
}
enum NodeType {
NodeType_Invalid = 0;
NodeType_Inventory = 1;
NodeType_Bus = 2;
NodeType_Hub = 3;
NodeType_Collector = 4;
NodeType_Producer = 5;
NodeType_BoxConveyor = 6;
NodeType_BoxRouter = 7;
NodeType_BusUnloader = 8;
NodeType_BusLoader = 9;
NodeType_Max = 10;
}
message SDNodeBus {
SDComponentBus bus = 1;
}
message SDComponentBus {
repeated SubPort ports = 1;
}
message SDNodeBusUnloader {
SDComponentBusUnloader bus_unloader = 1;
SDComponentSelector selector = 2;
}
message SDComponentBusUnloader {
repeated SubPort ports = 1;
}
message SDComponentSelector {
repeated SubPort ports = 1;
}
message SDNodeBusLoader {
SDComponentBusLoader bus_loader = 1;
}
message SDComponentBusLoader {
repeated SubPort ports_in = 1;
repeated SubPort ports_out = 2;
}
message SDNodeCollector {
SDComponentCollector collector = 1;
repeated SDComponentCache caches = 2;
}
message SDComponentCollector {
int64 progress_per_round = 1;
}
message SDComponentCache {
int32 size = 1;
repeated SubPort ports = 2;
}
message SDNodeProducer {
SDComponentProducer producer = 1;
SDComponentFormulaMan formula_man = 2;
repeated SDComponentCache caches_in = 3;
repeated SDComponentCache caches_out = 4;
}
message SDComponentProducer {
int64 produce_scale = 1;
}
message SDComponentFormulaMan {
repeated string formula_ids = 1;
}
message SDNodeBoxConveyor {
SDComponentBoxConveyor box_conveyor = 1;
}
message SDComponentBoxConveyor {
int64 m_s_per_step = 1;
}
message SDNodeBoxRouter {
SDComponentBoxRouter box_router = 1;
}
message SDComponentBoxRouter {
int64 m_s_hold = 1;
repeated SubPort ports = 2;
}
message LayoutShape {
ShapeType type = 1;
repeated Vector2 points = 2;
repeated Direction dynamic_dir_in = 3;
repeated Direction dynamic_dir_out = 4;
}
message Node {
uint64 node_id = 1;
NodeType type = 2;
string template_id = 3;
LayoutShape shape = 4;
repeated Component component = 11;
}
message Component {
uint64 component_id = 1;
ComponentType type = 2;
oneof content {
ComponentCache cache = 11;
ComponentInventory inventory = 12;
ComponentCollector collector = 13;
ComponentProducer producer = 14;
ComponentSelector selector = 15;
ComponentBoxConveyor box_conveyor = 16;
ComponentBoxRouter box_router = 17;
ComponentMap map = 18;
ComponentTransform transform = 19;
}
}
enum ComponentType {
ComponentType_Invalid = 0;
ComponentType_Map = 1;
ComponentType_Transform = 2;
ComponentType_Bus = 3;
ComponentType_Inventory = 4;
ComponentType_Cache = 5;
ComponentType_Selector = 6;
ComponentType_Collector = 7;
ComponentType_Producer = 8;
ComponentType_FormulaMan = 9;
ComponentType_BoxConveyor = 10;
ComponentType_BoxRouter = 11;
ComponentType_BusUnloader = 12;
ComponentType_BusLoader = 13;
ComponentType_Max = 14;
}
message ComponentCache {
repeated ItemUnit cache = 1;
}
message ComponentInventory {
repeated ItemUnit store = 1;
}
message ComponentCollector {
int64 current_progress = 1;
int64 progress_per_round = 2;
repeated ItemUnit items_per_round = 3;
}
message ComponentProducer {
int64 current_progress = 1;
string current_formula_id = 2;
}
message ComponentSelector {
string selected_item_id = 1;
}
message ComponentBoxConveyor {
SubPort port_in = 1;
SubPort port_out = 2;
repeated ItemBox list = 6;
}
message ComponentBoxRouter {
ItemBox content = 1;
}
message ComponentMap {
map<int32, uint64> com_as_kind = 1;
}
message ComponentTransform {
Vector2 position = 1;
Direction direction = 2;
}
message ContextBrief {
uint64 c_d = 1;
int64 now = 2;
bool is_active = 3;
}
message ContextBlackboard {
int64 electric_current = 1;
int64 electric_max = 2;
}
message ContextStatus {
ContextBrief brief = 1;
ContextBlackboard blackboard = 2;
repeated uint64 node_ids = 3;
}
message Event {
int64 timestamp_m_s = 1;
uint64 sequence = 2;
EventType type = 3;
oneof payload {
EventPrepared prepared = 11;
EventLayoutChg layout_chg = 12;
EventComponentChg component_chg = 13;
EventRelationChg relation_chg = 14;
}
}
enum EventType {
EventType_Invalid = 0;
EventType_Prepared = 1;
EventType_LayoutChg = 2;
EventType_ComponentChg = 3;
EventType_RelationChg = 4;
EventType_Max = 5;
}
message EventPrepared {
}
message EventLayoutChg {
repeated uint64 node_ids = 1;
}
message EventComponentChg {
repeated uint64 component_ids = 1;
}
message EventRelationChg {
bool is_got = 1;
repeated uint64 com_id = 2;
}
message Operate {
OperateType type = 1;
oneof payload {
OperatePayloadPlace place = 11;
OperatePayloadPlaceConveyor place_conveyor = 12;
OperatePayloadDismantle dismantle = 13;
OperatePayloadSetCollectTarget set_collect_target = 14;
OperatePayloadSetUnloaderSelect set_unloader_select = 15;
OperatePayloadPutInItemsToCache put_in_items_to_cache = 16;
OperatePayloadTakeOutItemsFromCache take_out_items_from_cache = 17;
OperatePayloadAddNewArea add_new_area = 18;
OperatePayloadSetEventEnable set_event_enable = 19;
}
}
enum OperateType {
OperateType_Invalid = 0;
OperateType_Place = 1;
OperateType_PlaceConveyor = 2;
OperateType_Dismantle = 3;
OperateType_SetCollectTarget = 4;
OperateType_SetUnloaderSelect = 5;
OperateType_PutInItemsToCache = 6;
OperateType_TakeOutItemsFromCache = 7;
OperateType_AddNewArea = 8;
OperateType_SetEventEnable = 9;
}
message OperatePayloadPlace {
string template_id = 1;
Vector2 pos = 2;
Direction direction = 3;
}
message OperatePayloadPlaceConveyor {
string template_id = 1;
Direction direction_in = 2;
Direction direction_out = 3;
repeated Vector2 points = 4;
}
message OperatePayloadDismantle {
uint64 node_id = 1;
}
message OperatePayloadSetCollectTarget {
uint64 node_id = 1;
repeated ItemUnit items_per_round = 2;
}
message OperatePayloadSetUnloaderSelect {
uint64 node_id = 1;
string item_id = 2;
}
message OperatePayloadPutInItemsToCache {
uint64 com_id = 1;
repeated ItemUnit items = 2;
}
message OperatePayloadTakeOutItemsFromCache {
uint64 com_id = 1;
repeated ItemUnit items = 2;
}
message OperatePayloadAddNewArea {
repeated Vector2 area = 1;
}
message OperatePayloadSetEventEnable {
bool enable = 1;
repeated EventType event_type_list = 2;
}
message OperateReturn {
OperateRetCode ret_code = 1;
int64 timestamp_m_s = 2;
uint64 sequence = 3;
oneof payload {
OperateReturnPlace place = 11;
OperateReturnPlaceConveyor place_conveyor = 12;
OperateReturnPutInItemsToCache put_in_items_to_cache = 13;
OperateReturnTakeOutItemsFromCache take_out_items_from_cache = 14;
}
}
enum OperateRetCode {
OperateRetCode_OK = 0;
OperateRetCode_Unknown = 1;
OperateRetCode_Fail = 2;
OperateRetCode_InvalidParameter = 3;
OperateRetCode_UnknownTemplate = 4;
OperateRetCode_MeshConflict = 5;
}
message OperateReturnPlace {
uint64 node_id = 1;
}
message OperateReturnPlaceConveyor {
uint64 node_id = 1;
}
message OperateReturnPutInItemsToCache {
repeated ItemUnit least_items = 1;
}
message OperateReturnTakeOutItemsFromCache {
repeated ItemUnit got_items = 1;
}
message MeshArea {
repeated Vector2 range = 1;
}
message MeshAreaBitmap {
repeated Vector2 area = 1;
repeated uint64 bitmaps = 2;
}
message ContextArchive {
ContextBrief brief = 1;
ContextBlackboard blackboard = 2;
repeated MeshArea areas = 3;
repeated Node nodes = 11;
}
message BattleClientData {
repeated BattleClientOpData op_list = 1;
}
message BattleClientOpData {
uint64 owner_id = 1;
BattleActionOperateType op_type = 2;
uint32 generation = 3;
int32 chapter_map_id = 17;
oneof op_data_impl {
BattleAddBuffOpData add_buff_op_data = 4;
BattleFinishBuffOpData finish_buff_op_data = 5;
BattleSkillAttachOpData skill_attach_op_data = 6;
BattleSkillDetachOpData skill_detach_op_data = 7;
BattleSkillStartCastOpData skill_start_cast_op_data = 8;
BattleSkillEndCastOpData skill_end_cast_op_data = 9;
BattleSwitchModeOpData skill_switch_mode_op_data = 10;
BattleTriggerActionOpData trigger_action_op_data = 11;
BattleUpdateHubOpData update_hub_op_data = 12;
BattleEntityDieOpData entity_die_op_data = 13;
BattleEntityValueModifyData entity_value_modify_data = 14;
BattleResetBattleDataOpData reset_battle_op_data = 15;
BattleUpdateDataVersionOpData update_data_version_op_data = 16;
}
}
enum BattleActionOperateType {
BATTLE_OP_NONE = 0;
BATTLE_OP_ADD_BUFF = 1;
BATTLE_OP_FINISH_BUFF = 2;
BATTLE_OP_SKILL_ATTACH = 3;
BATTLE_OP_SKILL_DETACH = 4;
BATTLE_OP_SKILL_START_CAST = 5;
BATTLE_OP_SKILL_END_CAST = 6;
BATTLE_OP_SWITCH_MODE = 7;
BATTLE_OP_TRIGGER_ACTION = 8;
BATTLE_OP_UPDATE_HUB = 9;
BATTLE_OP_ENTITY_DIE = 10;
BATTLE_OP_ENTITY_VALUE_MODIFY = 11;
BATTLE_OP_RESET_BATTLE_DATA = 12;
BATTLE_OP_UPDATE_DATA_VERSION = 13;
}
message BattleAddBuffOpData {
uint64 src_inst_id = 1;
uint64 target_inst_id = 2;
string buff_id = 3;
uint64 buff_inst_id = 4;
int64 client_add_ts = 5;
BattleBlackboard assigned_items = 6;
int32 buff_src_type = 7;
string buff_src_args = 8;
}
message BattleBlackboard {
map<string, BattleBlackboardData> blackboard = 1;
}
message BattleBlackboardData {
string str_value = 1;
double float_value = 2;
bool is_dynamic = 3;
}
message BattleFinishBuffOpData {
uint64 buff_inst_id = 1;
int32 reduce_layer = 2;
bool force = 3;
}
message BattleSkillAttachOpData {
uint64 src_inst_id = 1;
string skill_id = 2;
int32 skill_lv = 3;
BattleSkillSource skill_source = 4;
uint64 skill_inst_id = 5;
}
enum BattleSkillSource {
BATTLE_SKILL_SOURCE_DEFAULT = 0;
BATTLE_SKILL_SOURCE_MODE = 1;
BATTLE_SKILL_SOURCE_WEAPON = 2;
BATTLE_SKILL_SOURCE_EQUIP_SUIT = 3;
BATTLE_SKILL_SOURCE_OTHER = 4;
BATTLE_SKILL_SOURCE_INTERACTIVE = 5;
BATTLE_SKILL_SOURCE_SUMMON = 6;
BATTLE_SKILL_SOURCE_PLUNGING_ATTACK = 7;
BATTLE_SKILL_SOURCE_POWER_ATTACK = 8;
BATTLE_SKILL_SOURCE_TALENT_NODE_SKILL = 9;
BATTLE_SKILL_SOURCE_POTENTIAL_LV_SKILL = 10;
}
message BattleSkillDetachOpData {
uint64 skill_inst_id = 1;
}
message BattleSkillStartCastOpData {
uint64 inst_id = 1;
BattleTargetHandle target = 2;
}
message BattleTargetHandle {
repeated BattleTargetWrapper targets = 1;
}
message BattleTargetWrapper {
uint64 target_id = 1;
Vector target_pos = 2;
}
message Vector {
float x = 1;
float y = 2;
float z = 3;
}
message BattleSkillEndCastOpData {
uint64 inst_id = 1;
}
message BattleSwitchModeOpData {
uint32 mode_inst_id = 1;
string mode_id = 2;
int32 mode_change_type = 3;
bool is_enable = 4;
}
message BattleTriggerActionOpData {
uint64 owner_id = 1;
uint64 inst_id = 2;
string template_id = 3;
BattleTargetHandle input_targets = 4;
BattleActionInst action = 5;
BattleTriggerType trigger_type = 6;
BattleActionOwnerType owner_type = 7;
}
message BattleActionInst {
int32 action_id = 1;
ServerBattleActionType action_type = 2;
oneof inst_impl {
BattleDamageActionRuntime damage_action = 3;
BattleCreateBuffActionRuntime create_buff_action = 4;
BattleFinishBuffActionRuntime finish_buff_action = 5;
BattleGainCostActionRuntime gain_cost_action = 6;
BattleHealActionRuntime heal_action = 7;
BattleSwitchModeActionRuntime switch_mode_action = 8;
BattleModifyDynamicBlackboardActionRuntime modify_dynamic_blackboard_action = 9;
BattleSpawnEnemyActionRuntime spawn_enemy_action = 10;
BattleCheckDamageTypeActionRuntime check_damage_type_action = 11;
BattleCheckDamageDecorateMaskActionRuntime check_damage_decorate_mask_action = 12;
BattleCheckDistanceConditionActionRuntime check_distance_condition_action = 13;
BattleCheckEntityNumActionRuntime check_entity_num_action = 14;
BattleCheckHpActionRuntime check_hp_action = 15;
BattleCheckIsCriticalDamageActionRuntime check_is_critical_damage_action = 16;
BattleCheckMainCharacterActionRuntime check_main_character_action = 17;
BattleCheckObjectTypeMatchActionRuntime check_object_type_match_action = 18;
BattleCheckSkillTypeActionRuntime check_skill_type_action = 19;
BattleCheckSquadInFightActionRuntime check_squad_in_fight_action = 20;
BattleCheckTagMatchActionRuntime check_tag_match_action = 21;
BattleCheckTargetAngleActionRuntime check_target_angle_action = 22;
BattleCompareFloatActionRuntime compare_float_action = 23;
BattleProbabilityActionRuntime probability_action = 24;
BattleLaunchProjectileActionRuntime launch_projectile_action = 25;
BattleSpawnAbilityEntityActionRuntime spawn_ability_entity_action = 26;
BattleSpawnCustomSummonActionRuntime spawn_custom_summon_action = 27;
BattleRefreshBuffAttrModifierValueActionRuntime refresh_buff_attr_modifier_value_action = 28;
BattleStoreAttributeValueActionRuntime store_attribute_value_action = 29;
BattleSetBlackboardFromPresetRuntime set_blackboard_from_preset_action = 30;
EmptyBattleAction empty_action = 999;
}
}
enum ServerBattleActionType {
BATTLE_ACTION_NONE = 0;
BATTLE_ACTION_DAMAGE = 1;
BATTLE_ACTION_CREATE_BUFF = 2;
BATTLE_ACTION_FINISH_BUFF = 3;
BATTLE_ACTION_GAIN_COST = 4;
BATTLE_ACTION_HEAL = 5;
BATTLE_ACTION_SWITCH_MODE = 6;
BATTLE_ACTION_MODIFY_DYNAMIC_BLACKBOARD = 7;
BATTLE_ACTION_SPAWN_ENEMY = 8;
BATTLE_ACTION_CHECK_DAMAGE_TYPE = 9;
BATTLE_ACTION_CHECK_DAMAGE_DECORATE_MASK = 10;
BATTLE_ACTION_CHECK_DISTANCE_CONDITION = 11;
BATTLE_ACTION_CHECK_ENTITY_NUM = 12;
BATTLE_ACTION_CHECK_HP = 13;
BATTLE_ACTION_CHECK_IS_CRITICAL_DAMAGE = 14;
BATTLE_ACTION_CHECK_MAIN_CHARACTER = 15;
BATTLE_ACTION_CHECK_OBJECT_TYPE_MATCH = 16;
BATTLE_ACTION_CHECK_SKILL_TYPE = 17;
BATTLE_ACTION_CHECK_SQUAD_IN_FIGHT = 18;
BATTLE_ACTION_CHECK_TAG_MATCH = 19;
BATTLE_ACTION_CHECK_TARGET_ANGLE = 20;
BATTLE_ACTION_COMPARE_FLOAT = 21;
BATTLE_ACTION_PROBABILITY = 22;
BATTLE_ACTION_LAUNCH_PROJECTILE = 23;
BATTLE_ACTION_SPAWN_ABILITY_ENTITY = 24;
BATTLE_ACTION_IF_ELSE = 25;
BATTLE_ACTION_FOR_EACH = 26;
BATTLE_ACTION_AURA = 27;
BATTLE_ACTION_SPAWN_CUSTOM_SUMMON = 28;
BATTLE_ACTION_CHANNELING = 29;
BATTLE_ACTION_STORE_ATTRIBUTE_VALUE = 30;
BATTLE_ACTION_REFRESH_BUFF_ATTR_MODIFIER_VALUE = 31;
BATTLE_ACTION_SET_BLACKBOARD_FROM_PRESET = 32;
}
message BattleDamageActionRuntime {
uint64 attacker_id = 1;
repeated BattleDamageDetail details = 2;
}
message BattleDamageDetail {
uint64 target_id = 1;
int32 damage_unit_index = 2;
bool is_crit = 3;
double value = 4;
BattleDamageModifierArgs modifier_args = 5;
double cur_hp = 6;
}
message BattleDamageModifierArgs {
uint64 attacker_id = 1;
uint64 defender_id = 2;
repeated BattleModifierHandle attacker_modifiers = 3;
repeated BattleModifierHandle defender_modifiers = 4;
}
message BattleModifierHandle {
uint64 buff_inst_id = 1;
int32 index = 2;
}
message BattleCreateBuffActionRuntime {
repeated BattleCreateBuffActionDetail details = 2;
}
message BattleCreateBuffActionDetail {
uint64 source_id = 1;
uint64 target_id = 2;
uint64 buff_inst_id = 3;
int32 buff_input_index = 4;
repeated BattleBlackboardAssignItem assigned_items = 5;
}
message BattleBlackboardAssignItem {
string target_key = 1;
string input_value_key = 2;
bool use_direct_value = 3;
float numeric_value = 4;
string string_value = 5;
}
message BattleFinishBuffActionRuntime {
repeated BattleFinishBuffActionDetail finish_buffs = 1;
}
message BattleFinishBuffActionDetail {
uint64 target_id = 1;
uint64 buff_inst_id = 2;
}
message BattleGainCostActionRuntime {
uint64 source_id = 1;
uint64 target_id = 2;
double final_value = 3;
}
message BattleHealActionRuntime {
repeated BattleHealActionDetail details = 1;
}
message BattleHealActionDetail {
uint64 source_id = 1;
uint64 target_id = 2;
double value = 3;
BattleHealModifierArgs modifier_args = 4;
double cur_hp = 5;
}
message BattleHealModifierArgs {
uint64 healer_id = 1;
uint64 heal_receive_id = 2;
repeated BattleModifierHandle healer_modifiers = 3;
repeated BattleModifierHandle heal_receive_modifiers = 4;
}
message BattleSwitchModeActionRuntime {
uint64 source_id = 1;
string mode_id = 2;
uint32 mode_inst_id = 3;
}
message BattleModifyDynamicBlackboardActionRuntime {
double client_value = 1;
}
message BattleSpawnEnemyActionRuntime {
uint32 client_key = 1;
repeated BattleSpawnEnemyActionDetail details = 2;
}
message BattleSpawnEnemyActionDetail {
uint64 source_id = 1;
uint32 enemy_lv = 2;
Vector pos = 3;
Vector rotation = 4;
int32 scene_num_id = 5;
}
message BattleCheckDamageTypeActionRuntime {
bool result = 1;
}
message BattleCheckDamageDecorateMaskActionRuntime {
bool result = 1;
}
message BattleCheckDistanceConditionActionRuntime {
Vector pos_a = 1;
Vector pos_b = 2;
float distance = 4;
bool result = 3;
}
message BattleCheckEntityNumActionRuntime {
bool result = 1;
}
message BattleCheckHpActionRuntime {
uint64 source_id = 1;
bool result = 2;
}
message BattleCheckIsCriticalDamageActionRuntime {
bool result = 1;
}
message BattleCheckMainCharacterActionRuntime {
uint64 check_target_id = 1;
bool result = 2;
}
message BattleCheckObjectTypeMatchActionRuntime {
bool result = 3;
}
message BattleCheckSkillTypeActionRuntime {
bool result = 1;
}
message BattleCheckSquadInFightActionRuntime {
bool result = 1;
}
message BattleCheckTagMatchActionRuntime {
repeated uint64 target_ids = 1;
bool result = 2;
}
message BattleCheckTargetAngleActionRuntime {
Vector source_Vector = 1;
Vector target_Vector = 2;
bool result = 3;
}
message BattleCompareFloatActionRuntime {
bool result = 1;
}
message BattleProbabilityActionRuntime {
bool result = 1;
}
message BattleLaunchProjectileActionRuntime {
uint64 source_id = 1;
repeated BattleProjectileDetail details = 2;
}
message BattleProjectileDetail {
uint64 client_projectile_id = 1;
}
message BattleSpawnAbilityEntityActionRuntime {
repeated BattleAbilityEntityDetail details = 1;
}
message BattleAbilityEntityDetail {
uint64 client_ability_entity_id = 1;
uint64 source_id = 2;
Vector init_pos = 3;
Vector rotation = 4;
}
message BattleSpawnCustomSummonActionRuntime {
repeated BattleSpawnCustomSummonDetail details = 1;
}
message BattleSpawnCustomSummonDetail {
string summon_id = 1;
string summon_skill_id = 2;
uint64 client_ability_entity_id = 3;
Vector init_pos = 4;
Vector rotation = 5;
BattleBlackboard blackboard = 6;
uint64 source_id = 7;
}
message BattleRefreshBuffAttrModifierValueActionRuntime {
}
message BattleStoreAttributeValueActionRuntime {
float value = 1;
}
message BattleSetBlackboardFromPresetRuntime {
string modified_value = 1;
}
message EmptyBattleAction {
}
enum BattleTriggerType {
BATTLE_TRIGGER_TYPE_EXECUTE = 0;
BATTLE_TRIGGER_TYPE_TICK = 1;
BATTLE_TRIGGER_TYPE_END = 2;
}
enum BattleActionOwnerType {
BATTLE_ACTION_OWNER_TYPE_NONE = 0;
BATTLE_ACTION_OWNER_TYPE_BUFF = 1;
BATTLE_ACTION_OWNER_TYPE_SKILL = 2;
}
message BattleUpdateHubOpData {
uint64 owner_id = 1;
uint64 inst_id = 2;
string template_id = 3;
repeated BattleHubItem hub_data = 4;
BattleActionOwnerType owner_type = 5;
}
message BattleHubItem {
BattleHubKeyType key_type = 1;
repeated double numeric_values = 2;
repeated string string_values = 3;
repeated BattleTargetHandle target_handles = 4;
}
enum BattleHubKeyType {
BATTLE_HUB_KEY_TYPE_NONE = 0;
DAMAGE_TYPE = 1;
DAMAGE_DECORATE_MASK = 2;
DAMAGE_IS_CRIT = 3;
ENTITY_NUM = 4;
SKILL_TYPE = 5;
}
message BattleEntityDieOpData {
uint64 entity_inst_id = 1;
int32 scene_num_id = 2;
bool disable_anti_cheat = 3;
}
message BattleEntityValueModifyData {
uint64 entity_inst_id = 1;
int32 scene_num_id = 2;
BattleInfo value = 3;
int32 source = 4;
}
message BattleInfo {
double hp = 1;
float ultimatesp = 2;
}
message BattleResetBattleDataOpData {
}
message BattleUpdateDataVersionOpData {
string client_data_version = 1;
}
message BattleActionJump {
int32 action_type = 1;
string jump_to_tag = 2;
}
message BuffRes {
string buff_id = 1;
int32 life_type = 2;
repeated BattleAttrModifier attr_modifiers = 3;
repeated BuffDamageModifierRes damage_modifiers = 4;
repeated BuffHealModifierRes heal_modifiers = 5;
BattleBlackboard blackboard = 6;
map<int32, BattleActionRes> action_map = 7;
repeated int32 apply_tags = 8;
BuffStackingSettings stacking_settings = 9;
BattleBlackboardFloat duration = 10;
bool remove_on_repatriate = 11;
string stacking_id = 101;
int32 stacking_type = 102;
int32 max_stack_cnt = 103;
int32 priority = 104;
}
message BattleAttrModifier {
int32 modify_attr_type = 1;
int32 attr_type = 2;
int32 formula_item = 3;
BattleBlackboardFloat param = 4;
}
message BattleBlackboardFloat {
bool use_blackboard_key = 1;
string blackboard_key = 2;
double default_value = 3;
}
message BuffDamageModifierRes {
int32 enable_side = 1;
int32 index = 2;
repeated BattleActionRes cond_actions = 3;
repeated BattleDamageProcessor damage_processors = 4;
}
message BattleActionRes {
int32 action_id = 1;
ServerBattleActionType action_type = 2;
oneof inst_impl {
BattleDamageActionData damage_action = 3;
BattleCreateBuffActionData create_buff_action = 4;
BattleFinishBuffActionData finish_buff_action = 5;
BattleGainCostActionData gain_cost_action = 6;
BattleHealActionData heal_action = 7;
BattleSwitchModeActionData switch_mode_action = 8;
BattleModifyDynamicBlackboardActionData modify_dynamic_blackboard_action = 9;
BattleSpawnEnemyActionData spawn_enemy_action = 10;
BattleCheckDamageTypeActionData check_damage_type_action = 11;
BattleCheckDamageDecorateMaskActionData check_damage_decorate_mask_action = 12;
BattleCheckDistanceConditionActionData check_distance_condition_action = 13;
BattleCheckEntityNumActionData check_entity_num_action = 14;
BattleCheckHpActionData check_hp_action = 15;
BattleCheckIsCriticalDamageActionData check_is_critical_damage_action = 16;
BattleCheckMainCharacterActionData check_main_character_action = 17;
BattleCheckObjectTypeMatchActionData check_object_type_match_action = 18;
BattleCheckSkillTypeActionData check_skill_type_action = 19;
BattleCheckSquadInFightActionData check_squad_in_fight_action = 20;
BattleCheckTagMatchActionData check_tag_match_action = 21;
BattleCheckTargetAngleActionData check_target_angle_action = 22;
BattleCompareFloatActionData compare_float_action = 23;
BattleProbabilityActionData probability_action = 24;
BattleLaunchProjectileActionData launch_projectile_action = 25;
BattleSpawnAbilityEntityActionData spawn_ability_entity_action = 26;
BattleSpawnCustomSummonActionData spawn_custom_summon_action = 27;
BattleRefreshBuffAttrModifierValueActionData refresh_buff_attr_modifier_value_action = 28;
BattleStoreAttributeValueActionData store_attribute_value_action = 29;
BattleSetBlackboardFromPresetData set_blackboard_from_preset_action = 30;
BattleActionEmptyRes empty_res = 999;
}
}
message BattleDamageActionData {
BattleActionTargetSetting target = 1;
int32 attacker_type = 2;
repeated BattleActionDamageUnit damage_unit = 3;
}
message BattleActionTargetSetting {
int32 target_source = 1;
string target_group_key = 2;
}
message BattleActionDamageUnit {
int32 damage_type = 1;
int32 damage_attribute_type = 2;
int32 damage_decorate_mask = 3;
bool simple_calculation = 4;
BattleBlackboardFloat atk_scale = 5;
BattleDamageAtkCalculation atk_calculation = 6;
repeated BattleDamageProcessor damage_processors = 7;
bool gain_cost = 8;
repeated SkillCostData cost_data = 9;
bool reduce_damage_for_guard = 10;
float reduce_damage_for_guard_ratio = 11;
}
message BattleDamageAtkCalculation {
AtkCalculationType type = 1;
oneof calculation_impl {
AtkScaleCalculation atk_scale_calculation = 2;
DefiniteValueCalculation definite_value_calculation = 3;
MultiplyAttributeCalculation multiply_attribute_calculation = 4;
BreakingAttackCalculation breaking_attack_calculation = 5;
PrimaryAttrCalculation primary_attr_calculation = 6;
}
}
enum AtkCalculationType {
ATK_SCALE = 0;
DEFINITE_VALUE = 1;
MULTIPLY_ATTRIBUTE = 2;
BREAKING_ATK_CALC = 3;
PRIMARY_ATTR_CALC = 4;
}
message AtkScaleCalculation {
AtkCalculationType type = 1;
BattleBlackboardFloat atk_scale = 2;
}
message DefiniteValueCalculation {
AtkCalculationType type = 1;
BattleBlackboardFloat definite_value = 2;
bool apply_scale = 3;
BattleBlackboardFloat value_scale = 4;
}
message MultiplyAttributeCalculation {
AtkCalculationType type = 1;
int32 value_source = 2;
int32 attr_type = 3;
BattleBlackboardFloat multiplier = 4;
BattleBlackboardFloat add_value = 5;
}
message BreakingAttackCalculation {
AtkCalculationType type = 1;
BattleBlackboardFloat atk_scale = 2;
BattleBlackboardFloat multiplier = 3;
}
message PrimaryAttrCalculation {
int32 value_source = 1;
int32 attr_type = 2;
bool apply_scale = 3;
BattleBlackboardFloat value_scale = 4;
}
message BattleDamageProcessor {
DamageProcessorType type = 1;
oneof processor_impl {
AttackerCritRateProcessor attacker_crit_rate_processor = 2;
AttackerAtkProcessor attacker_atk_processor = 3;
AttackerCritDamageProcessor attacker_crit_damage_processor = 4;
AttackerPenProcessor attacker_pen_processor = 5;
DamageScaleProcessor damage_scale_processor = 6;
DefenderDefProcessor defender_def_processor = 7;
ModifyCalculateResultProcessor modify_calulate_result_processor = 8;
InstantModifyAttributeProcessor instant_modify_attribute_processor = 9;
}
}
enum DamageProcessorType {
ATTACKER_CRIT_RATE = 0;
ATTACKER_ATK = 1;
ATTACKER_CRIT_DAMAGE = 2;
ATTACKER_PEN = 3;
DAMAGE_SCALE = 4;
DEFENDER_DEF = 5;
MODIFY_CALCULATE_RESULT = 6;
INSTANT_MODIFY_ATTRIBUTE = 7;
}
message AttackerCritRateProcessor {
DamageProcessorType type = 1;
BattleBlackboardFloat addition = 2;
}
message AttackerAtkProcessor {
DamageProcessorType type = 1;
BattleBlackboardFloat scale = 2;
}
message AttackerCritDamageProcessor {
DamageProcessorType type = 1;
BattleBlackboardFloat scale = 2;
}
message AttackerPenProcessor {
DamageProcessorType type = 1;
BattleBlackboardFloat scale = 2;
}
message DamageScaleProcessor {
DamageProcessorType type = 1;
int32 damage_scale_side = 2;
string zone_name = 3;
BattleBlackboardFloat addition = 4;
}
message DefenderDefProcessor {
DamageProcessorType type = 1;
BattleBlackboardFloat multiplier = 2;
}
message ModifyCalculateResultProcessor {
DamageProcessorType type = 1;
int32 cal_type = 2;
BattleBlackboardFloat base_multiplier = 3;
BattleBlackboardFloat multiplier_cnt = 4;
}
message InstantModifyAttributeProcessor {
DamageProcessorType type = 1;
int32 target_side = 2;
BattleAttrModifier attr_modifier = 3;
}
message SkillCostData {
SkillCostType cost_type = 1;
float cost_value = 2;
}
enum SkillCostType {
SKILL_COST_ULT_SP = 0;
SKILL_COST_ATB = 1;
}
message BattleCreateBuffActionData {
repeated BuffInput buff_input = 1;
BattleBlackboardFloat count = 2;
BattleActionTargetSetting target = 3;
int32 buff_source_type = 4;
bool auto_finish_by_action = 5;
}
message BuffInput {
string buff_id = 1;
bool assign_blackboard = 2;
repeated BattleBlackboardAssignItem assigned_items = 3;
bool read_id_from_blackboard = 4;
}
message BattleFinishBuffActionData {
BattleActionTargetSetting buff_owner = 1;
repeated string buff_ids = 2;
bool finish_all_buff = 3;
BattleBlackboardFloat finish_layer_cnt = 4;
}
message BattleGainCostActionData {
SkillCostData cost_data = 2;
}
message BattleHealActionData {
int32 heal_type = 1;
BattleDamageAtkCalculation heal_calculation = 2;
}
message BattleSwitchModeActionData {
string mode_id = 1;
bool reset_on_end = 2;
}
message BattleModifyDynamicBlackboardActionData {
string key = 1;
BattleBlackboardFloat value = 2;
int32 modify_type = 3;
}
message BattleSpawnEnemyActionData {
string enemy_id = 1;
BattleBlackboardFloat hp_ratio = 2;
}
message BattleCheckDamageTypeActionData {
int32 damage_type = 1;
}
message BattleCheckDamageDecorateMaskActionData {
int32 damage_decorate_mask = 1;
}
message BattleCheckDistanceConditionActionData {
float distance = 1;
bool less_than = 2;
}
message BattleCheckEntityNumActionData {
bool zero_always_return_true = 1;
int32 min_num = 2;
int32 compare_type = 3;
}
message BattleCheckHpActionData {
int32 compare_type = 1;
bool is_ratio = 2;
BattleBlackboardFloat value = 3;
}
message BattleCheckIsCriticalDamageActionData {
bool is_inverse = 1;
}
message BattleCheckMainCharacterActionData {
}
message BattleCheckObjectTypeMatchActionData {
int32 object_type_mask = 1;
}
message BattleCheckSkillTypeActionData {
int32 skill_type = 1;
}
message BattleCheckSquadInFightActionData {
bool is_inverse = 1;
}
message BattleCheckTagMatchActionData {
GameplayTagQuery query = 1;
}
message GameplayTagQuery {
int32 query_type = 1;
repeated int32 tag_ids = 2;
}
message BattleCheckTargetAngleActionData {
BattleBlackboardFloat angle = 1;
}
message BattleCompareFloatActionData {
int32 compare_type = 1;
BattleBlackboardFloat value_a = 2;
BattleBlackboardFloat value_b = 3;
}
message BattleProbabilityActionData {
BattleBlackboardFloat probability = 1;
}
message BattleLaunchProjectileActionData {
string projectile_id = 1;
bool assign_blackboard = 3;
}
message BattleSpawnAbilityEntityActionData {
string ability_entity_id = 1;
bool assign_blackboard = 3;
bool set_spawner_as_source = 4;
}
message BattleSpawnCustomSummonActionData {
}
message BattleRefreshBuffAttrModifierValueActionData {
}
message BattleStoreAttributeValueActionData {
string key = 1;
}
message BattleSetBlackboardFromPresetData {
repeated string valid_values = 1;
string key = 2;
}
message BattleActionEmptyRes {
}
message BuffHealModifierRes {
int32 enable_side = 1;
int32 index = 2;
repeated BattleActionRes cond_actions = 3;
repeated BattleHealProcessor heal_processors = 4;
}
message BattleHealProcessor {
HealProcessorType type = 1;
oneof processor_impl {
HealProcessorEmpty heal_processor_empty = 2;
BattleModifyHealCalcResult heal_modify_calc_result = 3;
InstantModifyAttributeForHealProcessor instant_modify_attribute_for_heal_processor = 4;
}
}
enum HealProcessorType {
HEAL_PROCESSOR_EMPTY_TYPE = 0;
HEAL_MODIFY_RESULT = 1;
HEAL_INSTANT_MODIFY_ATTRIBUTE = 2;
}
message HealProcessorEmpty {
}
message BattleModifyHealCalcResult {
int32 modify_type = 1;
BattleBlackboardFloat multiplier = 2;
BattleBlackboardFloat multiplier_cnt = 3;
}
message InstantModifyAttributeForHealProcessor {
HealProcessorType type = 1;
int32 target_side = 2;
BattleAttrModifier attr_modifier = 3;
}
message BuffStackingSettings {
int32 identifier_type = 1;
int32 stacking_type = 2;
string stacking_key = 3;
string priority_key = 4;
int32 priority = 5;
int32 max_stack_cnt = 6;
}
message SkillRes {
string skill_id = 1;
SkillCostType cost_type = 2;
int32 skill_lv = 3;
float cost_value = 4;
repeated int32 tag_during_attach = 5;
BattleBlackboard blackboard = 6;
map<int32, BattleActionRes> action_map = 7;
bool is_passive = 8;
repeated BattleAttrModifier attr_modifiers = 9;
}
message BattleBlackboardString {
bool use_blackboard_key = 1;
string blackboard_key = 2;
string default_value = 3;
}
message BattleSequenceRes {
int32 sequence_id = 1;
repeated BattleActionRes actions = 2;
}
message ServerBuff {
string buff_id = 1;
uint64 inst_id = 2;
BattleBlackboard blackboard = 3;
}
message ServerSkill {
string skill_id = 1;
uint64 inst_id = 2;
int32 potential_lv = 3;
int32 level = 4;
BattleBlackboard blackboard = 5;
BattleSkillSource source = 6;
repeated string talent_node_ids = 7;
}
message BattleMgrInfo {
repeated ServerBuff buff_list = 1;
repeated ServerSkill skill_list = 2;
uint32 msg_generation = 3;
}
message DynamicParameter {
int32 value_type = 1;
int32 real_type = 2;
repeated bool value_bool_list = 3;
repeated int64 value_int_list = 4;
repeated float value_float_list = 5;
repeated string value_string_list = 6;
}
message EquipAttr {
int32 attr_type = 1;
int32 modifier_type = 2;
double modifier_value = 3;
int32 modify_attribute_type = 4;
}
message EquipData {
uint64 equipid = 1;
int32 templateid = 2;
uint64 equip_char_id = 3;
repeated EquipAttr attrs = 4;
}
message GemData {
uint64 gem_id = 1;
int32 template_id = 2;
int32 total_cost = 3;
repeated GemTerm terms = 4;
uint64 weapon_id = 5;
}
message GemTerm {
int32 term_num_id = 1;
int32 cost = 2;
}
message ItemBundle {
string id = 1;
int32 count = 2;
}
message WeaponData {
uint64 inst_id = 1;
int32 template_id = 2;
uint64 exp = 3;
uint64 weapon_lv = 4;
uint64 refine_lv = 5;
uint64 breakthrough_lv = 6;
uint64 equip_char_id = 7;
uint64 attach_gem_id = 8;
}
message ItemInst {
uint64 inst_id = 1;
bool is_lock = 101;
bool is_new = 102;
oneof inst_impl {
EquipData equip = 2;
GemData gem = 3;
WeaponData weapon = 4;
ItemInstEmpty empty = 31;
}
}
message ItemInstEmpty {
}
message ScdItemGrid {
int32 grid_index = 1;
string id = 2;
int32 count = 3;
ItemInst inst = 4;
}
message ScdItemGridV2 {
int32 grid_index = 1;
int32 id = 2;
int32 count = 3;
ItemInst inst = 4;
}
message SubmitItem {
string item_id = 1;
uint32 count = 2;
bool is_inst = 3;
uint64 inst_id = 4;
}
message SendMailDef {
MailContent mail_content = 1;
repeated RewardItem item_list = 2;
int64 send_time = 3;
int64 expire_time = 4;
int32 mail_type = 5;
int32 mail_sub_type = 6;
bool is_global = 7;
bool is_star = 8;
}
message MailContent {
string template_id = 1;
string title = 2;
string content = 3;
string sender_name = 4;
string sender_icon = 5;
map<string, string> params = 6;
}
message RewardItem {
string id = 1;
int64 count = 2;
ItemInst inst = 3;
}
message GameCondition {
string condition_id = 1;
int32 condition_type = 2;
repeated string params = 3;
int32 compare_operator = 4;
int32 progress_to_compare = 5;
repeated int32 sub_condition_id_logics = 6;
repeated GameCondition sub_conditions = 7;
int32 scope_mask = 8;
bool use_current_scope = 9;
}
message SendQuestionnaireMailDef {
uint64 mail_id = 1;
GameCondition condition = 2;
repeated RewardItem completed_item_list = 3;
int64 expire_time = 4;
bool is_star = 5;
string unique_id = 6;
}
message CostItemListDef {
repeated SubmitItem item_list = 1;
}
message SkillLevelInfo {
string skill_id = 1;
int32 skill_level = 2;
int32 skill_max_level = 3;
int32 skill_enhanced_level = 4;
}
message Talent {
string latest_break_node = 1;
repeated string attr_nodes = 2;
repeated string latest_passive_skill_nodes = 3;
repeated string latest_factory_skill_nodes = 4;
}
message RoleBaseInfo {
uint64 leader_char_id = 1;
Vector leader_position = 2;
Vector leader_rotation = 3;
string scene_name = 4;
uint64 server_ts = 11;
}
message FriendStrangerUserInfo {
uint64 role_id = 1;
string uid = 2;
string name = 3;
string short_id = 4;
int64 last_login_time = 5;
}
message FriendFriendUserInfo {
uint64 role_id = 1;
string uid = 2;
string name = 3;
string short_id = 4;
int64 last_login_time = 5;
}
message FriendFriendInfo {
FriendFriendUserInfo friend_user_info = 1;
int64 create_time = 2;
}
message FriendRequestInfo {
FriendStrangerUserInfo stranger_user_info = 1;
int64 create_time = 2;
}
message FriendFriendSInfo {
uint64 role_id = 1;
int64 create_time = 2;
}
message FriendRequestSInfo {
uint64 role_id = 1;
int64 create_time = 2;
}
message TempTeamCharSaveData {
TrialCharData trial_char_data = 1;
int32 hp = 2;
int32 ultimate_sp = 3;
}
message TrialCharData {
int32 equip_medicine_num = 2;
}
message TeamCharId {
TeamCharIdType id_type = 1;
oneof char_id {
uint64 obj_id = 2;
string preset_char_id = 3;
}
}
enum TeamCharIdType {
obj_id = 0;
preset_char_id = 1;
}
message PassThroughData {
repeated string str_args = 1;
repeated int64 int_args = 2;
}
message SceneTrackPoint {
string inst_id = 1;
}
message SceneStaticMapMark {
int32 index = 1;
}
message CsAchieveComplete {
string achieve_id = 1;
}
message ScAchieveComplete {
string achieve_id = 1;
}
message CsAchieveTakeReward {
string achieve_id = 1;
}
message ScActivitySync {
repeated ActivityInfo info = 1;
}
message ActivityInfo {
uint64 version = 1;
bool is_enable = 2;
string id = 3;
string name = 4;
int64 start_time = 5;
int64 end_time = 6;
ActivityType typ = 7;
ActivityInfoSpecified data = 8;
}
enum ActivityType {
ACTIVITY_TYPE_DEFAULT = 0;
ACTIVITY_TYPE_CHECKIN = 1;
}
message ActivityInfoSpecified {
oneof data {
ActivityInfoSpecifiedCheckin checkin = 15;
}
}
message ActivityInfoSpecifiedCheckin {
int32 login_days = 1;
int32 reward_days = 2;
}
message ScActivityModify {
ActivityInfo info = 1;
}
message CsDailyCheckin {
string id = 1;
}
message ScDailyCheckin {
string id = 1;
}
message CsAdventureTakeRewardAll {
}
message ScAdventureLevelModify {
int32 level = 1;
int64 exp = 2;
}
message ScAdventureSyncAll {
int32 level = 1;
int64 exp = 2;
}
message AdventureTask {
string task_id = 1;
int32 progress = 2;
int32 state = 3;
}
message ScAdventureBookSync {
int32 adventure_book_stage = 1;
repeated AdventureTask tasks = 2;
int32 daily_activation = 3;
}
message ScDailyActivationModify {
int32 daily_activation = 1;
}
message CsTakeAdventureTaskReward {
string task_id = 1;
}
message CsTakeAllAdventureTaskReward {
int32 task_type = 1;
}
message ScAdventureTaskModify {
repeated AdventureTask tasks = 1;
}
message CsTakeAdventureBookStageReward {
int32 adventure_book_stage = 1;
}
message ScAdventureBookStageModify {
int32 adventure_book_stage = 1;
}
message ScResetDailyAdventureTask {
}
message CsDevClearBattleInfo {
}
message CsBattleOp {
BattleClientData client_data = 1;
}
message ScSpawnEnemy {
uint32 client_key = 1;
repeated uint64 enemy_inst_ids = 2;
}
message SpawnServerSummonData {
uint64 owner_inst_id = 1;
uint64 summon_inst_id = 2;
}
message ScEntityPropertyChange {
uint64 inst_id = 1;
BattleInfo info = 2;
}
message ScBattleDebugInfo {
string msg = 1;
}
message ScBattleGenerationChange {
uint64 inst_id = 1;
uint32 generation = 2;
}
message ScAttachServerSkill {
uint64 inst_id = 1;
repeated ServerSkill skills = 2;
uint32 generation = 3;
}
message ScDetachServerSkill {
uint64 inst_id = 1;
repeated uint64 del_inst_ids = 2;
uint32 generation = 3;
}
message ScAddServerBuff {
uint64 inst_id = 1;
repeated ServerBuff buffs = 2;
uint32 generation = 3;
}
message ScRemoveServerBuff {
uint64 inst_id = 1;
repeated uint64 del_inst_ids = 2;
uint32 generation = 3;
}
message ScSyncAllBitset {
repeated BitsetData bitset = 1;
}
message BitsetData {
int32 type = 1;
repeated uint64 value = 2;
}
message CsBitsetAdd {
int32 type = 1;
repeated uint32 value = 2;
}
message CsBitsetRemoveAll {
int32 type = 1;
}
message CsBitsetRemove {
int32 type = 1;
repeated uint32 value = 2;
}
message ScBitsetAdd {
int32 type = 1;
repeated uint32 value = 2;
int32 source = 3;
}
message ScBitsetRemove {
int32 type = 1;
repeated uint32 value = 2;
int32 source = 3;
}
message ScBitsetRemoveAll {
int32 type = 1;
int32 source = 2;
}
message BlocInfo {
string blocid = 1;
int32 level = 2;
int32 exp = 3;
}
message ScSyncAllBloc {
repeated BlocInfo blocs = 1;
repeated ShopInfo shops = 2;
}
message ShopInfo {
string shopid = 1;
int32 type = 2;
map<int32, int32> already_sell_count = 3;
repeated DiscountInfo discount_info = 4;
}
message DiscountInfo {
int32 posid = 1;
int32 discount = 2;
}
message ScBlocSyncLevel {
string blocid = 1;
int32 level = 2;
int32 exp = 3;
}
message CsBlocShopBuy {
string shopid = 1;
int32 posid = 2;
int32 count = 3;
}
message ScBlocShopBuy {
string shopid = 2;
int32 posid = 3;
int32 count = 4;
}
message ItemInfo {
string res_id = 1;
int32 res_count = 2;
}
message CsCharLevelUp {
uint64 char_obj_i_d = 1;
repeated ItemInfo items = 2;
}
message ScCharLevelUp {
uint64 char_obj_i_d = 1;
}
message ScCharSyncLevelExp {
uint64 char_obj_i_d = 1;
int32 level = 2;
int32 exp = 3;
}
message CsCharSetNormalSkill {
uint64 char_obj_i_d = 1;
string normal_skillid = 2;
}
message ScCharSetNormalSkill {
uint64 char_obj_i_d = 1;
string normal_skillid = 2;
}
message ScCharSetTeamSkill {
uint64 objid = 1;
int32 team_idx = 2;
string normal_skillid = 3;
}
message ScCharUnlockSkill {
uint64 objid = 1;
SkillLevelInfo level_info = 2;
}
message ScCharGainExpToast {
int32 exp = 1;
int32 exp_type = 2;
}
message ScCharSyncStatus {
uint64 objid = 1;
bool is_dead = 2;
BattleInfo battle_info = 3;
}
message CsCharPotentialUnlock {
uint64 char_obj_id = 1;
uint32 level = 2;
int32 item_id = 3;
}
message ScCharPotentialUnlock {
uint64 char_obj_id = 1;
uint32 level = 2;
}
message ScCharSkillInfos {
uint64 char_obj_id = 1;
repeated SkillLevelInfo level_infos = 2;
}
message CsCharSkillLevelUp {
uint64 char_obj_id = 1;
string skill_id = 2;
int32 skill_type = 3;
}
message ScCharSkillLevelUp {
uint64 char_obj_id = 1;
SkillLevelInfo level_info = 2;
}
message CsCharUnlockTalentNode {
uint64 char_obj_id = 1;
string node_id = 2;
}
message ScCharUnlockTalentNode {
uint64 char_obj_id = 1;
string node_id = 2;
}
message CharInfo {
uint64 objid = 1;
string templateid = 2;
int32 level = 3;
int32 exp = 4;
map<int32, uint64> equip_col = 6;
string normal_skill = 7;
bool is_dead = 8;
BattleInfo battle_info = 9;
SkillInfo skill_info = 10;
map<string, int32> equip_suit = 11;
uint64 weapon_id = 12;
int64 own_time = 13;
int32 equip_medicine_id = 14;
uint32 potential_level = 15;
Talent talent = 16;
BattleMgrInfo battle_mgr_info = 17;
CharType char_type = 18;
TrialCharData trial_data = 19;
}
message SkillInfo {
repeated SkillLevelInfo level_info = 1;
string normal_skill = 2;
string ultimate_skill = 3;
string combo_skill = 4;
string disp_normal_attack_skill = 5;
}
enum CharType {
default_type = 0;
trial_type = 1;
}
message CsCharBagSetTeam {
int32 team_index = 1;
repeated uint64 char_team = 2;
uint64 leader_id = 3;
}
message CsCharBagSetCurrTeamIndex {
int32 team_index = 1;
uint64 leader_id = 2;
}
message CsCharBagSetTeamName {
int32 team_index = 1;
string team_name = 2;
}
message CsCharBagTeamChangeFinish {
uint64 team_change_token = 1;
}
message CsCharBagSetTeamLeader {
CharBagTeamType team_type = 1;
int32 team_index = 2;
uint64 leaderid = 3;
}
enum CharBagTeamType {
CHAR_BAG_TEAM_TYPE_MAIN = 0;
CHAR_BAG_TEAM_TYPE_TEMP = 1;
}
message ScCharBagRemoveTrialCharacter {
int32 scope_name = 1;
}
message ScCharBagSetTeam {
CharBagTeamType team_type = 1;
int32 team_index = 2;
uint64 leader_id = 5;
repeated uint64 char_team = 3;
int32 scope_name = 4;
}
message CharTeamMemberInfo {
string normal_skillid = 1;
}
message CharTeamInfo {
string team_name = 1;
repeated uint64 char_team = 2;
uint64 leaderid = 3;
}
message ScSyncCharBagInfo {
repeated CharInfo char_info = 1;
repeated CharTeamInfo team_info = 2;
int32 curr_team_index = 3;
uint32 max_char_team_member_count = 4;
CharTeamInfo temp_team_info = 5;
int32 scope_name = 10;
bool is_scope_delete = 11;
}
message ScCharBagAddChar {
CharInfo char = 1;
int32 scope_name = 2;
}
message ScCharBagSetTeamName {
int32 team_index = 1;
string team_name = 2;
int32 scope_name = 3;
}
message ScCharBagSetTeamLeader {
CharBagTeamType team_type = 1;
int32 team_index = 2;
uint64 leaderid = 3;
int32 scope_name = 4;
}
message ScCharBagSetMaxTeamMemberCount {
uint32 max_char_team_member_count = 1;
int32 scope_name = 2;
}
message ScCharBagTeamLeaderNotMatchNtf {
CharBagTeamType team_type = 1;
int32 team_index = 2;
uint64 leaderid = 3;
int32 scope_name = 4;
}
message ScCharBagDelChar {
uint64 char_inst_id = 1;
int32 scope_name = 2;
}
message ScCharBagAddCharWithConversionNotify {
string char_template_id = 1;
int32 scope_name = 2;
bool is_converted = 3;
string converted_item_id = 4;
string converted_reward_id = 5;
int32 source_reason = 6;
}
message SceneCollection {
string scene_name = 1;
string prefab_id = 2;
int32 count = 3;
}
message ScSceneCollectionSync {
repeated SceneCollection collection_list = 1;
}
message ScSceneCollectionModify {
string scene_name = 1;
string prefab_id = 2;
int32 count = 3;
}
message Dialog {
int32 dialog_id = 1;
repeated int32 option_ids = 2;
repeated int32 finish_nums = 3;
}
message CsFinishDialog {
int32 dialog_id = 1;
repeated int32 option_ids = 2;
repeated int32 finish_nums = 3;
}
message ScFinishDialog {
int32 dialog_id = 1;
repeated int32 option_ids = 2;
repeated int32 finish_nums = 3;
}
message ScSyncAllDialog {
repeated Dialog dialog_list = 1;
}
message CsEnterDungeon {
repeated TeamCharId char_team = 1;
string dungeon_id = 2;
EnterRacingDungeonParam racing_param = 10;
}
message EnterRacingDungeonParam {
int32 level = 1;
string tactics_id = 2;
}
message CsEnterTrainDungeon {
repeated TeamCharId char_team = 1;
string dungeon_id = 2;
EnterRacingDungeonParam racing_param = 10;
}
message CsRestartDungeon {
string dungeon_id = 1;
}
message CsLeaveDungeon {
string dungeon_id = 1;
}
message CsDungeonRecoverAp {
repeated ItemBundle items = 1;
bool use_money = 2;
}
message CsDungeonTouchEntrance {
string dungeon_series_id = 1;
}
message ScEnterDungeon {
string dungeon_id = 3;
string scene_id = 4;
}
message ScRestartDungeon {
string dungeon_id = 1;
}
message ScLeaveDungeon {
string dungeon_id = 1;
}
message ScSyncStamina {
uint32 cur_stamina = 1;
uint32 max_stamina = 2;
int64 next_recover_time = 3;
int32 delta = 4;
}
message ScSyncFullDungeonStatus {
uint32 cur_stamina = 1;
uint32 max_stamina = 2;
int64 next_recover_time = 3;
}
message CsEquipPuton {
uint64 charid = 1;
int32 slotid = 2;
uint64 equipid = 3;
}
message ScEquipPuton {
uint64 charid = 1;
int32 slotid = 2;
uint64 equipid = 3;
map<string, int32> suitinfo = 4;
uint64 put_off_charid = 5;
map<string, int32> old_owner_suitinfo = 6;
}
message CsEquipPutoff {
uint64 charid = 1;
int32 slotid = 2;
}
message ScEquipPutoff {
uint64 charid = 1;
int32 slotid = 2;
map<string, int32> suitinfo = 3;
}
message CsEquipMedicineModify {
uint64 char_id = 1;
int32 equip_medicine_id = 2;
}
message ScEquipMedicineModify {
uint64 char_id = 1;
int32 equip_medicine_id = 2;
}
message CsEquipRecycle {
repeated uint64 equip_instid_list = 1;
int32 scope_name = 2;
}
message ScEquipRecycle {
repeated uint64 equip_instid_list = 1;
repeated string item_id = 2;
repeated int32 item_count = 3;
int32 scope_name = 4;
}
message CsEquipEnhance {
uint64 equip_inst_id = 1;
uint64 ingredient_inst_id = 2;
uint32 attr_index = 3;
}
message ScEquipEnhance {
uint64 equip_inst_id = 1;
repeated uint32 enhance = 2;
repeated EquipAttr enhance_attrs = 3;
EquipAttr base_attr = 4;
}
message CsEquipProduce {
string formula_id = 1;
}
message ScEquipProduce {
string formula_id = 1;
uint64 equip_instid = 2;
}
message ScdFactorySttNode {
string id = 1;
int32 state = 2;
map<string, int32> values = 3;
map<string, bool> flags = 4;
}
message ScdFactorySttPackage {
string id = 1;
int32 state = 2;
map<string, int32> values = 3;
map<string, bool> flags = 4;
bool hidden = 5;
}
message ScdFactorySttLayer {
string id = 1;
int32 state = 2;
}
message ScdFactorySyncStt {
repeated ScdFactorySttNode nodes = 1;
repeated ScdFactorySttPackage packages = 2;
repeated ScdFactorySttLayer layers = 3;
}
message ScdFactorySyncFormulaMan {
repeated string unlocked = 1;
repeated string visible = 2;
map<string, ScdFactorySyncFormulaMode> modes = 3;
repeated string level_up = 4;
repeated string product_manual = 5;
}
message ScdFactorySyncFormulaMode {
repeated string building_ids = 1;
}
message ScdFactorySyncQuickbar {
int32 type = 1;
repeated string list = 2;
}
message ScFactorySync {
ScdFactorySyncFormulaMan formula_man = 1;
ScdFactorySyncStt stt = 2;
}
message ScFactoryModifyFormulaMan {
repeated string new_unlocked = 1;
repeated string new_product_manual = 2;
repeated string new_level_up = 3;
}
message ScFactoryModifyStt {
repeated ScdFactorySttNode nodes = 1;
repeated ScdFactorySttPackage packages = 2;
repeated ScdFactorySttLayer layers = 3;
}
message FactoryFormulaVisiable {
repeated string formula_list = 1;
repeated string output_list = 2;
repeated string source = 3;
FactoryFormulaVisibleReason reason = 4;
}
enum FactoryFormulaVisibleReason {
VISIBLE_REASON_GET_NEW_ITEM = 0;
VISIBLE_REASON_UNLOCK = 1;
VISIBLE_REASON_ITEM_VISIBLE = 2;
VISIBLE_REASON_NEW_BUILDING = 3;
VISIBLE_REASON_NEW_BUILDING_MODE = 4;
VISIBLE_REASON_NEW_FORMULA_DONE = 5;
}
message ScFactoryModifyVisibleFormula {
FactoryFormulaVisiable new_visible = 1;
}
message ScFactoryModifyFormulaMode {
string mode = 1;
repeated string new_building_ids = 2;
}
message ScFactorySyncScope {
int32 scope_name = 1;
string current_chapter_id = 2;
repeated ScdFactorySyncQuickbar quickbars = 4;
ScdFactorySyncHubTransportRouteManager transport_route = 5;
ScdFactoryStatisticBookmark book_mark = 6;
}
message ScdFactorySyncHubTransportRouteManager {
int64 update_ts = 1;
repeated ScdFactoryHubTransportRoute routes = 2;
}
message ScdFactoryHubTransportRoute {
string chapter_id = 1;
int32 index = 2;
string target_chapter_id = 3;
string item_id = 4;
int32 item_num = 5;
int32 item_num_max = 6;
int32 status = 7;
int64 progress = 8;
}
message ScdFactoryStatisticBookmark {
repeated string bookmark_item_ids = 1;
}
message CsFactoryStatisticSetBookmarkItemIds {
repeated string item_ids = 1;
bool is_remove = 2;
int32 scope_name = 11;
}
message ScFactoryModifyStatisticBookmark {
ScdFactoryStatisticBookmark book_mark = 1;
int32 scope_name = 11;
}
message CsFactoryHubTransportRouteSet {
int32 scope_name = 1;
string chapter_id = 2;
int32 index = 3;
string target_chapter_id = 4;
string item_id = 5;
int32 item_num_max = 6;
}
message CsFactoryHubTransportRouteReset {
int32 scope_name = 1;
string chapter_id = 2;
int32 index = 3;
}
message CsFactoryHubTransportRouteRestart {
int32 scope_name = 1;
string chapter_id = 2;
int32 index = 3;
}
message ScFactoryHubTransportRouteModify {
ScdFactorySyncHubTransportRouteManager transport_route_modified = 1;
}
message ScFactoryReleaseScope {
int32 scope_name = 1;
repeated string delete_chapter_id_list = 11;
}
message ScFactoryModifyScope {
int32 scope_name = 1;
string current_chapter_id = 2;
repeated string delete_chapter_id_list = 11;
}
message ScFactoryModifyQuickbar {
int32 scope_name = 1;
repeated ScdFactorySyncQuickbar quickbars = 2;
}
message ScFactorySoilReclaim {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
bool result = 4;
}
message ScFactorySoilWater {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
bool result = 4;
}
message ScFactorySoilHarvest {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
bool result = 4;
}
message ScFactorySoilCancel {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
bool result = 4;
}
message CsFactorySttUnlockLayer {
string layer_id = 1;
}
message CsFactorySttUnlockNode {
string node_id = 1;
}
message CsFactoryQuickbarSetOne {
int32 scope_name = 1;
int32 type = 2;
int32 index = 3;
string item_id = 4;
}
message CsFactoryQuickbarMoveOne {
int32 scope_name = 1;
int32 type = 2;
int32 from_index = 3;
int32 to_index = 4;
}
message CsFactorySoilReclaim {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
uint64 char_object_id = 4;
}
message CsFactorySoilWater {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
uint64 char_object_id = 4;
}
message CsFactorySoilHarvest {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
uint64 char_object_id = 4;
}
message CsFactorySoilCancel {
int32 scope_name = 1;
string chapter_id = 2;
uint32 node_id = 3;
}
message CsFactorySoilFarmlandLevelUp {
int32 scope_name = 1;
string chapter_id = 2;
string scene_name = 3;
int32 index = 4;
int32 to_level = 5;
}
message ScFactorySyncOfflineInfo {
int64 max_offline_calc_sec = 1;
int64 end_offline_calc_ts = 2;
int64 offline_sec = 3;
int64 miss_offline_sec = 4;
}
message CsFactoryHubWorkshopMake {
int32 scope_name = 1;
uint32 node_id = 2;
string formula_id = 3;
int32 multi = 4;
}
message ScFactoryHubWorkshopMake {
bool success = 1;
}
message CsFactoryProductManualUnlock {
int32 scope_name = 1;
repeated string id_list = 2;
}
message ScFactoryProductManualUnlock {
int32 scope_name = 1;
repeated string id_list = 2;
}
message CsFactoryManuallyWorkExec {
int32 scope_name = 1;
string formula_id = 2;
int32 count = 3;
}
message ScFactoryManuallyWorkExec {
int32 scope_name = 1;
string formula_id = 2;
int32 count = 3;
}
message ScdVec3Int {
int32 x = 1;
int32 y = 2;
int32 z = 3;
}
message ScdRectInt {
int32 x = 1;
int32 y = 2;
int32 z = 3;
int32 l = 4;
int32 w = 5;
int32 h = 6;
}
message ScdFacSubPort {
ScdVec3Int position = 1;
ScdVec3Int direction = 2;
}
message ScdFactorySyncItem {
string id = 1;
int32 count = 2;
int64 tms = 11;
}
message ScdFacFluidReactionFormula {
string formula_id = 1;
int64 current_progress = 2;
bool in_block = 3;
}
message ScdFactoryHsCt {
uint32 component_id = 1;
repeated uint32 item_in = 2;
repeated uint32 item_out = 3;
repeated int32 index_in = 4;
repeated int32 index_out = 5;
}
message ScdFactoryHsFb {
uint32 component_id = 1;
oneof component_payload {
ScdFactoryHsFbCache cache = 2;
ScdFactoryHsFbProducer producer = 3;
ScdFactoryHsFbCollector collector = 4;
ScdFactoryHsFbBurnPower burn_power = 5;
ScdFactoryHsFbCacheTransport cache_transport = 6;
ScdFactoryHsFbGridBox grid_box = 7;
ScdFactoryHsFbBoxRouterM1 box_router_m1 = 8;
ScdFactoryHsFbBoxBridge box_bridge = 9;
ScdFactoryHsFbFluidBridge fluid_bridge = 12;
ScdFactoryHsFbFluidRouterM1 fluid_router_m1 = 13;
ScdFactoryHsFbFluidContainer fluid_container = 14;
ScdFactoryHsFbFluidPumpIn fluid_pump_in = 15;
ScdFactoryHsFbBattle battle = 16;
ScdFactoryHsFbBatteryBurn battery_burn = 17;
ScdFactoryHsFbFluidSpray fluid_spray = 18;
ScdFactoryHsFbFluidPumpOut fluid_pump_out = 19;
ScdFactoryHsFbFluidConsume fluid_consume = 20;
ScdFactoryHsFbFluidReaction fluid_reaction = 21;
ScdFactoryHsFbWaterCollector water_collector = 22;
}
}
message ScdFactoryHsFbCache {
repeated uint32 items = 1;
}
message ScdFactoryHsFbProducer {
int64 progress_incr_per_ms = 1;
string formula_id = 2;
int64 current_progress = 3;
}
message ScdFactoryHsFbCollector {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
}
message ScdFactoryHsFbBurnPower {
int64 progress_decr_per_ms = 1;
int64 current_least_progress = 2;
}
message ScdFactoryHsFbCacheTransport {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
}
message ScdFactoryHsFbGridBox {
repeated uint32 items = 1;
}
message ScdFactoryHsFbBoxRouterM1 {
repeated uint32 items = 1;
}
message ScdFactoryHsFbBoxBridge {
repeated uint32 items = 1;
}
message ScdFactoryHsFbFluidBridge {
repeated uint32 items = 1;
}
message ScdFactoryHsFbFluidRouterM1 {
repeated uint32 items = 1;
}
message ScdFactoryHsFbFluidContainer {
repeated uint32 items = 1;
bool infinite = 2;
}
message ScdFactoryHsFbFluidPumpIn {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
}
message ScdFactoryHsFbBattle {
int32 energy_current = 1;
int32 energy_max = 2;
bool in_overloading = 3;
}
message ScdFactoryHsFbBatteryBurn {
int32 energy_loaded = 1;
int32 energy_current = 2;
}
message ScdFactoryHsFbFluidSpray {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
int32 last_round_spray_count = 3;
}
message ScdFactoryHsFbFluidPumpOut {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
int32 last_round_pump_count = 3;
}
message ScdFactoryHsFbFluidConsume {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
}
message ScdFactoryHsFbFluidReaction {
repeated ScdFacFluidReactionFormula formulas = 1;
int64 progress_incr_per_ms = 2;
}
message ScdFactoryHsFbWaterCollector {
int64 progress_incr_per_ms = 1;
int64 current_progress = 2;
}
message ScdFactoryHsCe {
ScdFactoryHsCeEventtype event_type = 1;
repeated uint32 event_param = 2;
}
enum ScdFactoryHsCeEventtype {
SCD_FACTORY_HS_CE_None = 0;
SCD_FACTORY_HS_CE_InPowerUp = 1;
SCD_FACTORY_HS_CE_InPowerDown = 2;
SCD_FACTORY_HS_CE_FluidHeightChange = 3;
SCD_FACTORY_HS_CE_FluidContentChange = 4;
SCD_FACTORY_HS_CE_ProducerChangeFormula = 5;
SCD_FACTORY_HS_CE_BusLoaderChangeLastPutIn = 6;
SCD_FACTORY_HS_CE_BattleEnergyChange = 7;
SCD_FACTORY_HS_CE_JoinWorking = 8;
SCD_FACTORY_HS_CE_LeaveWorking = 9;
SCD_FACTORY_HS_CE_RegionPower = 10;
SCD_FACTORY_HS_CE_BlockComponent = 11;
SCD_FACTORY_HS_CE_UnBlockComponent = 12;
SCD_FACTORY_HS_CE_SubPortBlock = 21;
SCD_FACTORY_HS_CE_SubPortUnBlock = 22;
SCD_FACTORY_HS_CE_ChangeProduct = 31;
}
message ScdFactoryHsBb {
ScdFactoryHsBbPower power = 1;
}
message ScdFactoryHsBbPower {
bool is_stop_by_power = 1;
int64 power_cost_sum = 2;
int64 power_save_max = 3;
int64 power_save_current = 4;
int64 power_gen_last_sec = 5;
}
message ScdFacCom {
uint32 component_id = 1;
int32 component_type = 2;
oneof component_payload {
ScdFacComPortManager port_manager = 9;
ScdFacComInventory inventory = 10;
ScdFacComCache cache = 11;
ScdFacComSelector selector = 12;
ScdFacComCollector collector = 13;
ScdFacComProducer producer = 14;
ScdFacComBoxConveyor box_conveyor = 15;
ScdFacComBoxRouterM1 box_router_m1 = 16;
ScdFacComBurnPower burn_power = 17;
ScdFacComCacheTransport cache_transport = 18;
ScdFacComStablePower stable_power = 19;
ScdFacComPowerPole power_pole = 20;
ScdFacComPowerSave power_save = 22;
ScdFacComBusLoader bus_loader = 23;
ScdFacComTravelPole travel_pole = 24;
ScdFacComGridBox grid_box = 25;
ScdFacComBoxBridge box_bridge = 26;
ScdFacComBattle battle = 27;
ScdFacComFluidConveyor fluid_conveyor = 28;
ScdFacComFluidBridge fluid_bridge = 29;
ScdFacComFluidRouterM1 fluid_router_m1 = 30;
ScdFacComFormulaMan formula_man = 31;
ScdFacComFluidContainer fluid_container = 32;
ScdFacComFluidPumpIn fluid_pump_in = 33;
ScdFacComBatteryBurn battery_burn = 34;
ScdFacComSubHub sub_hub = 35;
ScdFacComWaterCollector water_collector = 36;
ScdFacComSoil soil = 37;
ScdFacComFluidSpray fluid_spray = 38;
ScdFacComFluidPumpOut fluid_pump_out = 39;
ScdFacComFluidConsume fluid_consume = 40;
ScdFacComFluidReaction fluid_reaction = 41;
}
}
message ScdFacComPortManager {
repeated ScdFacComSubPort ports = 1;
}
message ScdFacComSubPort {
int32 index = 1;
uint32 owner_com_id = 2;
uint32 touch_com_id = 3;
bool in_block = 4;
}
message ScdFacComInventory {
map<uint32, int32> items = 1;
}
message ScdFacComCache {
repeated ScdFactorySyncItem items = 1;
int32 size = 2;
}
message ScdFacComSelector {
string selected_item_id = 1;
}
message ScdFacComCollector {
repeated ScdFactorySyncItem items_round = 1;
int64 current_progress = 2;
bool in_block = 4;
}
message ScdFacComProducer {
string formula_id = 1;
int64 current_progress = 2;
bool in_block = 4;
bool in_produce = 5;
string last_formula_id = 11;
}
message ScdFacComBoxConveyor {
int64 last_pop_tms = 1;
repeated ScdFactorySyncItem items = 2;
}
message ScdFacComBoxRouterM1 {
ScdFactorySyncItem hold_item = 1;
bool m_in = 2;
}
message ScdFacComBurnPower {
int64 current_least_progress = 1;
string current_burn_item_id = 2;
int64 power_gen_per_sec = 3;
}
message ScdFacComCacheTransport {
int64 current_progress = 1;
int64 total_progress = 2;
bool auto_transport = 3;
bool in_use = 5;
}
message ScdFacComStablePower {
int64 power_gen_per_sec = 3;
}
message ScdFacComPowerPole {
}
message ScdFacComPowerSave {
int64 power_save = 1;
}
message ScdFacComBusLoader {
string last_putin_item_id = 1;
}
message ScdFacComTravelPole {
uint32 default_next = 11;
}
message ScdFacComGridBox {
repeated ScdFactorySyncItem items = 1;
}
message ScdFacComBoxBridge {
ScdFactorySyncItem hold_item = 1;
}
message ScdFacComBattle {
int32 energy_current = 1;
int32 energy_max = 2;
bool in_overloading = 3;
}
message ScdFacComFluidConveyor {
string item_id = 1;
int32 fluid_height = 2;
repeated int64 box_tms_list = 3;
}
message ScdFacComFluidBridge {
ScdFactorySyncItem hold_item = 1;
}
message ScdFacComFluidRouterM1 {
ScdFactorySyncItem hold_item = 1;
bool m_in = 2;
}
message ScdFacComFormulaMan {
repeated string formula_ids = 1;
string locked_formula_id = 2;
string current_mode = 11;
string current_group = 12;
}
message ScdFacComFluidContainer {
ScdFactorySyncItem hold_item = 1;
bool infinite = 2;
}
message ScdFacComFluidPumpIn {
ScdFactorySyncItem item_round = 1;
int64 current_progress = 2;
string source_inst_key = 3;
bool in_block = 4;
bool in_produce = 5;
}
message ScdFacComBatteryBurn {
int32 energy_loaded = 1;
int32 energy_current = 2;
}
message ScdFacComSubHub {
int32 level = 1;
}
message ScdFacComWaterCollector {
repeated ScdFactorySyncItem items_round = 1;
int64 current_progress = 2;
bool in_block = 4;
bool in_produce = 5;
}
message ScdFacComSoil {
int32 step_cursor = 1;
int32 water_got = 2;
int64 in_grow_tms = 3;
}
message ScdFacComFluidSpray {
int64 current_progress = 1;
bool in_produce = 2;
int32 last_round_spray_count = 3;
bool in_block = 11;
}
message ScdFacComFluidPumpOut {
int32 round_count = 1;
int64 current_progress = 2;
string target_inst_key = 3;
bool in_block = 4;
bool in_produce = 5;
}
message ScdFacComFluidConsume {
int32 round_count = 1;
int64 current_progress = 2;
bool in_block = 3;
bool in_produce = 4;
string latest_item_id = 5;
}
message ScdFacComFluidReaction {
repeated ScdFacFluidReactionFormula formulas = 1;
bool in_block = 2;
bool in_produce = 3;
}
message ScdFacNode {
uint32 node_id = 1;
int32 node_type = 2;
string template_id = 3;
ScdFacTransform transform = 4;
bool is_deactive = 5;
ScdFacInteractiveObject interactive_object = 6;
ScdFacDynamicProperty dynamic_property = 7;
ScdFacNodePower power = 8;
string inst_key = 9;
uint32 flag = 10;
map<int32, uint32> component_pos = 11;
repeated ScdFacCom components = 12;
uint64 stable_id = 13;
}
message ScdFacTransform {
ScdVec3Int position = 1;
ScdVec3Int direction = 2;
ScdFacMesh mesh = 3;
int32 map_id = 4;
Vector world_position = 9;
Vector world_rotation = 10;
ScdFacSubPort bc_port_in = 11;
ScdFacSubPort bc_port_out = 12;
}
message ScdFacMesh {
int32 mesh_type = 1;
repeated ScdVec3Int points = 2;
}
message ScdFacInteractiveObject {
uint64 object_id = 1;
}
message ScdFacDynamicProperty {
map<int32, ScdFacDynamicPropertyValue> values = 1;
}
message ScdFacDynamicPropertyValue {
oneof value {
bool bool_value = 1;
int64 int_value = 2;
uint64 uint_value = 3;
double double_value = 4;
string string_value = 5;
}
}
message ScdFacNodePower {
bool in_power = 1;
int64 power_cost = 2;
bool need_in_power = 11;
int64 power_cost_show = 12;
}
message ScdFactorySyncScene {
int32 scene_id = 1;
ScdFactorySyncSceneBandwidth bandwidth = 5;
repeated ScdFactorySyncScenePanel panels = 6;
repeated ScdFactorySyncScenePanel soil_panels = 7;
map<string, ScdFactorySyncSceneBandwidth> settlements = 10;
}
message ScdFactorySyncSceneBandwidth {
int32 current = 1;
int32 max = 2;
int32 travel_pole_current = 3;
int32 travel_pole_max = 4;
int32 battle_current = 5;
int32 battle_max = 6;
int32 sp_current = 11;
int32 sp_max = 12;
}
message ScdFactorySyncScenePanel {
int32 index = 1;
int32 level = 2;
repeated ScdRectInt main_mesh = 3;
}
message ScdFactorySyncMap {
int32 map_id = 1;
repeated ScdFactorySyncMapWire wires = 2;
}
message ScdFactorySyncMapWire {
uint64 index = 1;
uint64 from_com_id = 2;
uint64 to_com_id = 3;
}
message ScdFactorySyncBlackboard {
uint32 inventory_node_id = 1;
ScdFactorySyncBlackboardPower power = 11;
}
message ScdFactorySyncBlackboardPower {
int64 power_cost = 1;
int64 power_gen = 2;
int64 power_save_max = 3;
int64 power_save_current = 4;
bool is_stop_by_power = 5;
}
message ScdFactoryStatisticLastday {
repeated ScdFactoryStatisticLastdayDay days = 1;
}
message ScdFactoryStatisticLastdayDay {
int64 day_ts = 1;
map<string, int64> from_productivity = 2;
}
message ScdFactoryStatisticOther {
int32 power_net_length_sum = 1;
int32 in_power_building = 2;
float power_net_coverage = 3;
}
message ScdFactoryStatisticRecord {
int32 rank = 1;
repeated int64 points_gen = 2;
repeated int64 points_cost = 3;
}
message ScdFactorySyncPinBoard {
repeated ScdFactoryPinCard cards = 1;
}
message ScdFactoryPinCard {
int32 pos = 1;
string str_id = 2;
uint64 num_id = 3;
}
message ScFactorySyncChapter {
int64 tms = 1;
string chapter_id = 2;
repeated ScdFacNode nodes = 3;
repeated ScdFactorySyncScene scenes = 4;
ScdFactorySyncBlackboard blackboard = 5;
ScdFactorySyncPinBoard pin_board = 6;
repeated ScdFactorySyncMap maps = 7;
ScdFactorySyncStatistic statistic = 9;
}
message ScdFactorySyncStatistic {
ScdFactoryStatisticOther other = 3;
ScdFactoryStatisticLastday last_day = 4;
}
message ScFactoryModifyChapterNodes {
int64 tms = 1;
string chapter_id = 2;
repeated ScdFacNode nodes = 3;
repeated uint32 remove_nodes = 4;
}
message ScFactoryModifyChapterComponents {
int64 tms = 1;
string chapter_id = 2;
repeated ScdFacCom components = 3;
}
message ScFactoryModifyChapterMap {
int64 tms = 1;
string chapter_id = 2;
int32 map_id = 3;
repeated ScdFactorySyncMapWire wires = 11;
repeated uint64 remove_wires = 12;
}
message ScFactoryModifyChapterScene {
int64 tms = 1;
string chapter_id = 2;
int32 scene_id = 3;
ScdFactorySyncSceneBandwidth bandwidth = 13;
repeated ScdFactorySyncScenePanel panels = 14;
repeated ScdFactorySyncScenePanel soil_panels = 15;
map<string, ScdFactorySyncSceneBandwidth> settlements = 20;
}
message ScFactoryModifyChapterBlackboard {
int64 tms = 1;
string chapter_id = 2;
ScdFactorySyncBlackboard blackboard = 3;
}
message ScFactoryModifyChapterPinBoard {
int64 tms = 1;
string chapter_id = 2;
repeated ScdFactoryPinCard modified = 3;
repeated int32 release_pos = 4;
}
message ScFactoryHs {
int64 tms = 1;
repeated ScdFactoryHsCt ct_list = 2;
repeated ScdFactoryHsFb fb_list = 3;
repeated ScdFactoryHsCe ce_list = 4;
ScdFactoryHsBb blackboard = 5;
string chapter_id = 11;
}
message ScFactoryHsSync {
int64 tms = 1;
repeated ScdFacCom cc_list = 2;
repeated ScdFactoryHsFb fb_list = 3;
ScdFactorySyncBlackboard blackboard = 4;
string chapter_id = 11;
}
message ScFactoryModifyStatistic {
string chapter_id = 1;
ScdFactoryStatisticOther other = 3;
ScdFactoryStatisticLastday last_day = 4;
}
message ScFactoryStatisticRequire {
string chapter = 1;
ScdFactoryStatisticRecord power = 2;
map<string, ScdFactoryStatisticRecord> productivity = 3;
}
message CsFactoryHsFb {
string chapter_id = 1;
repeated uint32 node_id_list = 21;
bool undo = 3;
}
message CsFactoryStatisticRequire {
int32 rank_power = 1;
int32 rank_productivity = 2;
repeated string productivity_item_ids = 3;
bool all_productivity = 4;
string chapter_id = 12;
}
message CsFactoryPinSet {
int32 scope_name = 1;
int32 pos = 3;
string str_id = 4;
uint64 num_id = 5;
bool release = 11;
}
message CsFactoryObserverOp {
string index = 1;
string chapter_id = 2;
int32 map_id = 3;
uint32 node_id = 4;
uint64 node_stable_id = 5;
uint32 component_id = 6;
string op_type = 11;
oneof op_payload {
CsdFactoryObserverPayloadOpCheckoutRelationBoard checkout_relation_board = 21;
CsdFactoryObserverPayloadOpCheckoutPowerConnectionMap checkout_power_connection_map = 22;
CsdFactoryObserverPayloadOpCheckoutOutsideResource checkout_outside_resource = 23;
}
}
message CsdFactoryObserverPayloadOpCheckoutRelationBoard {
}
message CsdFactoryObserverPayloadOpCheckoutPowerConnectionMap {
}
message CsdFactoryObserverPayloadOpCheckoutOutsideResource {
}
message ScFactoryObserverRet {
string op_index = 1;
bool success = 2;
string err_message = 3;
string chapter_id = 4;
string ret_type = 11;
oneof ret_payload {
ScdFactoryObserverPayloadRetCheckoutRelationBoard checkout_relation_board = 21;
ScdFactoryObserverPayloadRetCheckoutPowerConnectionMap checkout_power_connection_map = 22;
ScdFactoryObserverPayloadRetCheckoutOutsideResource checkout_outside_resource = 23;
}
}
message ScdFactoryObserverPayloadRetCheckoutRelationBoard {
repeated ScdFactoryObserverPayloadRetCheckoutRelationBoardConveyorElem conveyor_elems = 1;
}
message ScdFactoryObserverPayloadRetCheckoutRelationBoardConveyorElem {
uint32 conveyor_com_id = 1;
uint32 conveyor_node_id = 2;
uint32 from_com_id = 11;
uint32 from_node_id = 12;
uint64 from_node_stable_id = 13;
string from_node_template_id = 14;
uint32 to_com_id = 21;
uint32 to_node_id = 22;
uint64 to_node_stable_id = 23;
string to_node_template_id = 24;
}
message ScdFactoryObserverPayloadRetCheckoutPowerConnectionMap {
repeated ScdFactoryObserverPayloadRetCheckoutPowerConnectionMapConnection connections = 1;
repeated ScdFactoryObserverPayloadRetCheckoutPowerConnectionMapNodeElem node_elems = 2;
}
message ScdFactoryObserverPayloadRetCheckoutPowerConnectionMapConnection {
uint64 index = 1;
uint32 from_com_id = 11;
uint32 from_node_id = 12;
uint64 from_node_stable_id = 13;
string from_node_template_id = 14;
uint32 to_com_id = 21;
uint32 to_node_id = 22;
uint64 to_node_stable_id = 23;
string to_node_template_id = 24;
}
message ScdFactoryObserverPayloadRetCheckoutPowerConnectionMapNodeElem {
uint32 node_id = 1;
uint64 node_stable_id = 2;
string node_template_id = 3;
uint32 com_id = 4;
uint64 logic_id = 7;
int32 distance = 11;
repeated uint32 neighbors = 12;
}
message ScdFactoryObserverPayloadRetCheckoutOutsideResource {
map<string, int32> place_bandwidth = 1;
map<string, int32> place_bandwidth_use = 2;
repeated ScdFactoryObserverPayloadRetCheckoutOutsideResourceNodeUse place_bandwidth_node_uses = 3;
map<string, int32> place_bandwidth_sp = 11;
map<string, int32> place_bandwidth_sp_use = 12;
repeated ScdFactoryObserverPayloadRetCheckoutOutsideResourceNodeUse place_bandwidth_sp_node_uses = 13;
}
message ScdFactoryObserverPayloadRetCheckoutOutsideResourceNodeUse {
uint32 node_id = 1;
string scene_name = 2;
int32 use = 3;
}
message CsFactoryOp {
string index = 1;
FactoryOpType op_type = 2;
string chapter_id = 3;
oneof op_payload {
CsdFactoryOpPlace place = 11;
CsdFactoryOpPlaceConveyor place_conveyor = 12;
CsdFactoryOpDismantle dismantle = 13;
CsdFactoryOpSetSelectTarget set_select_target = 15;
CsdFactoryOpEnableNode enable_node = 16;
CsdFactoryOpMoveNode move_node = 17;
CsdFactoryOpDismantleBoxConveyor dismantle_box_conveyor = 18;
CsdFactoryOpRepairNode repair_node = 19;
CsdFactoryOpMoveItemCacheToCache move_item_cache_to_cache = 20;
CsdFactoryOpMoveItemBagToCache move_item_bag_to_cache = 21;
CsdFactoryOpMoveItemCacheToBag move_item_cache_to_bag = 22;
CsdFactoryOpMoveItemDepotToCache move_item_depot_to_cache = 23;
CsdFactoryOpMoveItemCacheToDepot move_item_cache_to_depot = 24;
CsdFactoryOpMoveItemConveyorToBag move_item_conveyor_to_bag = 25;
CsdFactoryOpCacheTransportTransfer cache_transport_transfer = 26;
CsdFactoryOpCacheTransportEnable cache_transport_enable = 27;
CsdFactoryOpSetTravelPoleDefaultNext set_travel_pole_default_next = 28;
CsdFactoryOpUseHealTowerPoint use_heal_tower_point = 29;
CsdFactoryOpBattleRepair battle_repair = 30;
CsdFactoryOpAddConnection add_connection = 31;
CsdFactoryOpDelConnection del_connection = 32;
CsdFactoryOpGridBoxInnerMove grid_box_inner_move = 41;
CsdFactoryOpGridBoxInnerSplit grid_box_inner_split = 42;
CsdFactoryOpMoveItemBagToGridBox move_item_bag_to_grid_box = 43;
CsdFactoryOpMoveItemGridBoxToBag move_item_grid_box_to_bag = 44;
CsdFactoryOpMoveItemDepotToGridBox move_item_depot_to_grid_box = 45;
CsdFactoryOpMoveItemGridBoxToDepot move_item_grid_box_to_depot = 46;
CsdFactoryOpMoveAllCacheOutItemToBag move_all_cache_out_item_to_bag = 47;
CsdFactoryOpQuickPutBattery quick_put_battery = 48;
CsdFactoryOpChangeProducerMode change_producer_mode = 51;
CsdFactoryOpReverseFluidConveyorDirection reverse_fluid_conveyor_direction = 52;
CsdFactoryOpDismantleBatch dismantle_batch = 53;
CsdFactoryOpTakeOutFluidFromLiquidBody take_out_fluid_from_liquid_body = 61;
CsdFactoryOpPutInFluidToLiquidBody put_in_fluid_to_liquid_body = 62;
CsdFactoryOpFillingFluidComWithBag filling_fluid_com_with_bag = 63;
CsdFactoryOpFillingFluidComWithDepot filling_fluid_com_with_depot = 64;
}
}
enum FactoryOpType {
NONE = 0;
PLACE = 1;
PLACE_CONVEYOR = 2;
DISMANTLE = 3;
SET_SELECT_TARGET = 5;
ENABLE_NODE = 6;
MOVE_NODE = 7;
DISMANTLE_BOX_CONVEYOR = 8;
REPAIR_NODE = 9;
MOVE_ITEM_CACHE_TO_CACHE = 10;
MOVE_ITEM_BAG_TO_CACHE = 11;
MOVE_ITEM_CACHE_TO_BAG = 12;
MOVE_ITEM_DEPOT_TO_CACHE = 13;
MOVE_ITEM_CACHE_TO_DEPOT = 14;
MOVE_ITEM_CONVEYOR_TO_BAG = 15;
CACHE_TRANSPORT_TRANSFER = 16;
CACHE_TRANSPORT_ENABLE = 17;
SET_TRAVEL_POLE_DEFAULT_NEXT = 18;
USE_HEAL_TOWER_POINT = 19;
BATTLE_REPAIR = 20;
ADD_CONNECTION = 21;
DEL_CONNECTION = 22;
GRID_BOX_INNER_MOVE = 31;
GRID_BOX_INNER_SPLIT = 32;
MOVE_ITEM_BAG_TO_GRID_BOX = 33;
MOVE_ITEM_GRID_BOX_TO_BAG = 34;
MOVE_ITEM_DEPOT_TO_GRID_BOX = 35;
MOVE_ITEM_GRID_BOX_TO_DEPOT = 36;
MOVE_ALL_CACHE_OUT_ITEM_TO_BAG = 37;
QUICK_PUT_BATTERY = 38;
CHANGE_PRODUCER_MODE = 41;
REVERSE_FLUID_CONVEYOR_DIRECTION = 42;
DISMANTLE_BATCH = 43;
TAKE_OUT_FLUID_FROM_LIQUID_BODY = 51;
PUT_IN_FLUID_TO_LIQUID_BODY = 52;
FILLING_FLUID_COM_WITH_BAG = 53;
FILLING_FLUID_COM_WITH_DEPOT = 54;
}
message CsdFactoryOpPlace {
string template_id = 1;
ScdVec3Int position = 2;
ScdVec3Int direction = 3;
int32 map_id = 4;
CsdFactoryInteractiveParam interactive_param = 5;
}
message CsdFactoryInteractiveParam {
Vector position = 1;
Vector rotation = 2;
map<int32, DynamicParameter> properties = 3;
}
message CsdFactoryOpPlaceConveyor {
string template_id = 1;
ScdVec3Int direction_in = 2;
ScdVec3Int direction_out = 3;
repeated ScdVec3Int points = 4;
int32 map_id = 5;
}
message CsdFactoryOpDismantle {
uint32 node_id = 1;
}
message CsdFactoryOpSetSelectTarget {
uint32 component_id = 1;
string item_id = 2;
}
message CsdFactoryOpEnableNode {
uint32 node_id = 1;
bool enable = 2;
}
message CsdFactoryOpMoveNode {
uint32 node_id = 1;
ScdVec3Int position = 2;
ScdVec3Int direction = 3;
CsdFactoryInteractiveParam interactive_param = 5;
}
message CsdFactoryOpDismantleBoxConveyor {
uint32 node_id = 1;
repeated int32 index_list = 2;
}
message CsdFactoryOpRepairNode {
uint32 node_id = 1;
}
message CsdFactoryOpMoveItemCacheToCache {
uint32 from_component_id = 1;
uint32 to_component_id = 2;
string item_id = 3;
}
message CsdFactoryOpMoveItemBagToCache {
int32 grid_index = 1;
uint32 component_id = 2;
int32 cache_grid_index = 3;
}
message CsdFactoryOpMoveItemCacheToBag {
uint32 component_id = 1;
string item_id = 2;
bool all = 3;
int32 cache_grid_index = 4;
int32 grid_index = 5;
}
message CsdFactoryOpMoveItemDepotToCache {
string item_id = 1;
uint32 component_id = 2;
int32 cache_grid_index = 3;
}
message CsdFactoryOpMoveItemCacheToDepot {
uint32 component_id = 1;
string item_id = 2;
bool all = 3;
int32 cache_grid_index = 4;
}
message CsdFactoryOpMoveItemConveyorToBag {
uint32 component_id = 1;
int32 index = 2;
bool all = 3;
}
message CsdFactoryOpCacheTransportTransfer {
uint32 component_id = 1;
}
message CsdFactoryOpCacheTransportEnable {
uint32 component_id = 1;
bool enable = 2;
}
message CsdFactoryOpSetTravelPoleDefaultNext {
uint32 component_id = 1;
uint32 default_next = 2;
}
message CsdFactoryOpUseHealTowerPoint {
uint32 component_id = 1;
uint32 use_count = 2;
}
message CsdFactoryOpBattleRepair {
uint32 node_id = 1;
}
message CsdFactoryOpAddConnection {
int32 map_id = 1;
uint64 from_com_id = 4;
uint64 to_com_id = 5;
}
message CsdFactoryOpDelConnection {
int32 map_id = 1;
uint64 index = 2;
}
message CsdFactoryOpGridBoxInnerMove {
uint32 component_id = 1;
int32 from_index = 2;
int32 to_index = 3;
}
message CsdFactoryOpGridBoxInnerSplit {
uint32 component_id = 1;
int32 from_index = 2;
int32 to_index = 3;
int32 count = 4;
}
message CsdFactoryOpMoveItemBagToGridBox {
int32 bag_grid_index = 1;
uint32 component_id = 2;
int32 grid_box_index = 3;
}
message CsdFactoryOpMoveItemGridBoxToBag {
uint32 component_id = 1;
int32 grid_box_index = 2;
int32 bag_grid_index = 3;
}
message CsdFactoryOpMoveItemDepotToGridBox {
string item_id = 1;
uint32 component_id = 2;
int32 grid_box_index = 3;
}
message CsdFactoryOpMoveItemGridBoxToDepot {
uint32 component_id = 1;
int32 grid_box_index = 2;
}
message CsdFactoryOpMoveAllCacheOutItemToBag {
uint32 node_id = 1;
}
message CsdFactoryOpQuickPutBattery {
uint32 com_id = 1;
}
message CsdFactoryOpChangeProducerMode {
uint32 node_id = 1;
string to_mode = 2;
}
message CsdFactoryOpReverseFluidConveyorDirection {
uint32 node_id = 1;
}
message CsdFactoryOpDismantleBatch {
repeated CsdFactoryOpDismantle dismantles = 1;
repeated CsdFactoryOpDismantleBoxConveyor dismantle_conveyors = 2;
}
message CsdFactoryOpTakeOutFluidFromLiquidBody {
string liquid_body_inst_key = 1;
repeated ItemBundle bottle_items = 4;
}
message CsdFactoryOpPutInFluidToLiquidBody {
string liquid_body_inst_key = 1;
repeated ItemBundle bottle_water_items = 4;
}
message CsdFactoryOpFillingFluidComWithBag {
uint32 component_id = 1;
int32 bag_grid_index = 2;
}
message CsdFactoryOpFillingFluidComWithDepot {
uint32 component_id = 1;
string item_id = 2;
}
message ScFactoryOpRet {
string index = 1;
FactoryOpRetCode ret_code = 2;
FactoryOpType op_type = 3;
string err_message = 4;
oneof op_payload {
ScdFactoryOpRetPlace place = 11;
ScdFactoryOpRetPlaceConveyor place_conveyor = 12;
ScdFactoryOpRetDismantle dismantle = 13;
ScdFactoryOpRetSetSelectTarget set_select_target = 15;
ScdFactoryOpRetEnableNode enable_node = 16;
ScdFactoryOpRetMoveNode move_node = 17;
ScdFactoryOpRetDismantleBoxConveyor dismantle_box_conveyor = 18;
ScdFactoryOpRetRepairNode repair_node = 19;
ScdFactoryOpRetMoveItemCacheToCache move_item_cache_to_cache = 20;
ScdFactoryOpRetMoveItemBagToCache move_item_bag_to_cache = 21;
ScdFactoryOpRetMoveItemCacheToBag move_item_cache_to_bag = 22;
ScdFactoryOpRetMoveItemDepotToCache move_item_depot_to_cache = 23;
ScdFactoryOpRetMoveItemCacheToDepot move_item_cache_to_depot = 24;
ScdFactoryOpRetMoveItemConveyorToBag move_item_conveyor_to_bag = 25;
ScdFactoryOpRetCacheTransportTransfer cache_transport_transfer = 26;
ScdFactoryOpRetCacheTransportEnable cache_transport_enable = 27;
ScdFactoryOpRetSetTravelPoleDefaultNext set_travel_pole_default_next = 28;
ScdFactoryOpRetUseHealTowerPoint use_heal_tower_point = 29;
ScdFactoryOpRetBattleRepair battle_repair = 30;
ScdFactoryOpRetAddConnection add_connection = 31;
ScdFactoryOpRetDelConnection del_connection = 32;
ScdFactoryOpRetGridBoxInnerMove grid_box_inner_move = 41;
ScdFactoryOpRetGridBoxInnerSplit grid_box_inner_split = 42;
ScdFactoryOpRetMoveItemBagToGridBox move_item_bag_to_grid_box = 43;
ScdFactoryOpRetMoveItemGridBoxToBag move_item_grid_box_to_bag = 44;
ScdFactoryOpRetMoveItemDepotToGridBox move_item_depot_to_grid_box = 45;
ScdFactoryOpRetMoveItemGridBoxToDepot move_item_grid_box_to_depot = 46;
ScdFactoryOpRetMoveAllCacheOutItemToBag move_all_cache_out_item_to_bag = 47;
ScdFactoryOpRetQuickPutBattery quick_put_battery = 48;
ScdFactoryOpRetChangeProducerMode change_producer_mode = 51;
ScdFactoryOpRetReverseFluidConveyorDirection reverse_fluid_conveyor_direction = 52;
ScdFactoryOpRetDismantleBatch dismantle_batch = 53;
ScdFactoryOpRetTakeOutFluidFromLiquidBody take_out_fluid_from_liquid_body = 61;
ScdFactoryOpRetPutInFluidToLiquidBody put_in_fluid_to_liquid_body = 62;
ScdFactoryOpRetFillingFluidComWithBag filling_fluid_com_with_bag = 63;
ScdFactoryOpRetFillingFluidComWithDepot filling_fluid_com_with_depot = 64;
}
}
enum FactoryOpRetCode {
OK = 0;
FAIL = 1;
UNKNOWN_OP_TYPE = 2;
MESH_CONFLICT = 3;
MUST_IN_MAIN = 4;
NO_BUILDING_ITEM = 5;
}
message ScdFactoryOpRetPlace {
uint32 node_id = 1;
}
message ScdFactoryOpRetPlaceConveyor {
repeated uint32 node_id = 1;
}
message ScdFactoryOpRetDismantle {
}
message ScdFactoryOpRetSetSelectTarget {
}
message ScdFactoryOpRetEnableNode {
}
message ScdFactoryOpRetMoveNode {
}
message ScdFactoryOpRetDismantleBoxConveyor {
repeated uint32 node_id = 1;
}
message ScdFactoryOpRetRepairNode {
}
message ScdFactoryOpRetMoveItemCacheToCache {
}
message ScdFactoryOpRetMoveItemBagToCache {
}
message ScdFactoryOpRetMoveItemCacheToBag {
}
message ScdFactoryOpRetMoveItemDepotToCache {
}
message ScdFactoryOpRetMoveItemCacheToDepot {
}
message ScdFactoryOpRetMoveItemConveyorToBag {
}
message ScdFactoryOpRetCacheTransportTransfer {
bool success = 1;
}
message ScdFactoryOpRetCacheTransportEnable {
}
message ScdFactoryOpRetSetTravelPoleDefaultNext {
}
message ScdFactoryOpRetUseHealTowerPoint {
uint32 used_count = 1;
}
message ScdFactoryOpRetBattleRepair {
}
message ScdFactoryOpRetAddConnection {
uint64 index = 1;
}
message ScdFactoryOpRetDelConnection {
}
message ScdFactoryOpRetGridBoxInnerMove {
}
message ScdFactoryOpRetGridBoxInnerSplit {
}
message ScdFactoryOpRetMoveItemBagToGridBox {
}
message ScdFactoryOpRetMoveItemGridBoxToBag {
}
message ScdFactoryOpRetMoveItemDepotToGridBox {
}
message ScdFactoryOpRetMoveItemGridBoxToDepot {
bool not_all_success = 1;
}
message ScdFactoryOpRetMoveAllCacheOutItemToBag {
}
message ScdFactoryOpRetQuickPutBattery {
repeated ItemBundle cost_items = 1;
}
message ScdFactoryOpRetChangeProducerMode {
}
message ScdFactoryOpRetReverseFluidConveyorDirection {
}
message ScdFactoryOpRetDismantleBatch {
}
message ScdFactoryOpRetTakeOutFluidFromLiquidBody {
repeated ItemBundle cost_bottle_items = 1;
repeated ItemBundle gain_bottle_water_items = 2;
int32 cost_liquid = 3;
RetFluidWithLiquidBody ret = 4;
}
enum RetFluidWithLiquidBody {
RET_FLUID_WITH_LIQUID_BODY_OK = 0;
RET_FLUID_WITH_LIQUID_BODY_None = 1;
RET_FLUID_WITH_LIQUID_BODY_PartialByBag = 2;
RET_FLUID_WITH_LIQUID_BODY_PartialByLiquidBody = 3;
}
message ScdFactoryOpRetPutInFluidToLiquidBody {
repeated ItemBundle cost_bottle_water_items = 1;
repeated ItemBundle gain_bottle_items = 2;
int32 gain_liquid = 3;
RetFluidWithLiquidBody ret = 4;
}
message ScdFactoryOpRetFillingFluidComWithBag {
}
message ScdFactoryOpRetFillingFluidComWithDepot {
}
message CsFriendListSync {
}
message CsFriendRequestListSync {
}
message CsFriendSearchName {
string name = 1;
}
message CsFriendRequestAccept {
uint64 role_id = 1;
}
message CsFriendRequestReject {
uint64 role_id = 1;
}
message CsFriendDelete {
uint64 role_id = 1;
}
message CsFriendRequestSubmit {
uint64 role_id = 1;
}
message ScFriendListSync {
repeated FriendFriendInfo friend_list = 1;
}
message ScFriendRequestListSync {
repeated FriendRequestInfo friend_request_list = 1;
}
message ScFriendSearchName {
repeated FriendStrangerUserInfo stranger_list = 1;
}
message ScFriendRequestAccept {
uint64 role_id = 1;
}
message ScFriendRequestReject {
uint64 role_id = 1;
}
message ScFriendDelete {
uint64 role_id = 1;
}
message ScFriendRequestSubmit {
uint64 role_id = 1;
}
message ScFriendRequestAddNotify {
FriendRequestInfo friend_request_info = 1;
}
message ScFriendAddNotify {
FriendFriendInfo friend_info = 1;
}
message CsGachaSinglePullReq {
int32 gacha_type = 1;
string gacha_pool_id = 2;
map<string, int32> pull_costs = 3;
}
message CsGachaTenPullReq {
int32 gacha_type = 1;
string gacha_pool_id = 2;
map<string, int32> pull_costs = 3;
}
message ScdGachaPoolInfo {
string gacha_pool_id = 1;
int64 open_time = 2;
int64 close_time = 3;
bool is_closed = 4;
int32 public_close_reason = 5;
}
message ScdGachaPoolRoleData {
string gacha_pool_id = 1;
bool is_closed = 2;
int32 personal_close_reason = 3;
int32 total_pull_count = 4;
int32 hard_guarantee_progress = 5;
int32 soft_guarantee_progress = 6;
int32 star5_soft_guarantee_progress = 7;
int32 up_got_count = 8;
}
message ScdGachaPoolCategoryRoleData {
int32 gacha_pool_type = 1;
int32 total_pull_count = 2;
int32 soft_guarantee_progress = 3;
int32 star5_soft_guarantee_progress = 4;
}
message ScdGachaPoolMgr {
repeated ScdGachaPoolInfo gacha_pool_infos = 1;
repeated ScdGachaPoolRoleData gacha_pool_role_datas = 2;
repeated ScdGachaPoolCategoryRoleData gacha_pool_category_role_datas = 3;
}
message ScGachaSync {
ScdGachaPoolMgr char_gacha_pool = 1;
ScdGachaPoolMgr weapon_gacha_pool = 2;
}
message ScGachaModifyPoolInfo {
repeated ScdGachaPoolInfo char_gacha_pools = 1;
repeated ScdGachaPoolInfo weapon_gacha_pools = 2;
}
message ScdGachaFinalResult {
string item_id = 1;
string reward_item_id = 2;
repeated string reward_ids = 3;
bool is_new = 4;
}
message ScGachaSyncPullResult {
int32 gacha_type = 1;
string gacha_pool_id = 2;
repeated string ori_result_ids = 3;
repeated ScdGachaFinalResult final_results = 4;
int32 up_got_count = 5;
int32 star6_got_count = 6;
int32 star5_got_count = 7;
}
message ScGachaModifyPoolRoleData {
int32 gacha_type = 1;
string gacha_pool_id = 2;
ScdGachaPoolRoleData gacha_pool_role_data = 3;
ScdGachaPoolCategoryRoleData gacha_pool_category_role_data = 4;
}
message CsGameMechanicsReqActive {
string game_id = 1;
}
message CsGameMechanicsReqReward {
string game_id = 1;
}
message CsGameMechanicsNtfInstPrepareFinish {
string game_id = 1;
}
message ScdGameMechanicsRecord {
string game_id = 1;
int64 last_enter_game_t_s = 2;
int32 best_pass_time = 3;
int64 best_pass_t_s = 4;
bool is_pass = 5;
bool is_challenged = 6;
bool is_active = 7;
bool once_reward_got = 8;
repeated int32 rewarded_id_list = 9;
}
message ScdGameMechanicsUnlockConditions {
string id = 1;
int32 unlock_state = 2;
map<string, int32> unlock_condition_values = 3;
map<string, bool> unlock_condition_flags = 4;
}
message ScGameMechanicsSync {
repeated ScdGameMechanicsUnlockConditions game_unlock_conditions = 1;
repeated ScdGameMechanicsRecord game_records = 2;
}
message ScGameMechanicsSyncUnlockCondition {
ScdGameMechanicsUnlockConditions game_unlock_condition = 1;
}
message ScGameMechanicsModifyRecords {
repeated ScdGameMechanicsRecord game_records = 1;
}
message ScGameMechanicsSyncChallengeStart {
string game_id = 1;
int64 challenge_start_ts = 2;
int64 challenge_expire_ts = 3;
int32 prepare_challenge_seconds = 4;
}
message ScGameMechanicsSyncChallengeComplete {
string game_id = 1;
bool is_pass = 2;
int64 force_leave_ts = 3;
int32 pass_time = 4;
}
message ScGameMechanicsSyncCompletionReward {
string game_id = 1;
bool is_pass = 2;
int64 force_leave_ts = 3;
}
message ScGameMechanicsSyncEnterGameInst {
string game_id = 1;
}
message ScGameMechanicsSyncLeaveGameInst {
string game_id = 1;
}
message ScGameMechanicsSyncRestartGameInst {
string game_id = 1;
}
message ScdGameMechanicsInstTimeFreeze {
int32 time_key = 1;
int64 total_freeze_time_in_ms = 2;
}
message ScGameMechanicsModifyInstTimeFreeze {
string game_id = 1;
repeated ScdGameMechanicsInstTimeFreeze time_freeze_infos = 2;
}
message ScSyncGameMode {
string mode_id = 1;
}
message ScSyncAllGameVar {
map<int32, int64> server_vars = 1;
map<int32, int64> client_vars = 2;
}
message CsUpdateClientGameVar {
int32 key = 1;
int64 value = 2;
}
message ScUpdateGameVar {
int32 key = 1;
int64 value = 2;
int32 type = 3;
}
message CsGemRecast {
string formula_id = 1;
int32 count = 2;
repeated uint64 cost_gem_inst_ids = 3;
}
message ScGemRecast {
string formula_id = 1;
int32 count = 2;
repeated uint64 gem_inst_ids = 3;
}
message GuideGroupInfo {
string guide_group_id = 1;
int32 guide_state = 2;
}
message CsCompleteGuideGroupKeyStep {
string guide_group_id = 1;
}
message CsCompleteGuideGroup {
string guide_group_id = 1;
bool not_auto_accept = 2;
bool skip_key_step = 3;
}
message ScSyncAllGuide {
repeated GuideGroupInfo guide_group_list = 1;
repeated string completed_repeat_accept_guide_group_list = 2;
}
message ScAcceptGuideGroup {
string guide_group_id = 1;
}
message ScCompleteGuideGroupKeyStep {
string guide_group_id = 1;
}
message ScCompleteGuideGroup {
string guide_group_id = 1;
}
message ScdItemBag {
int32 grid_limit = 1;
repeated ScdItemGrid grids = 2;
}
message ScdItemDepot {
map<string, int32> stackable_items = 1;
repeated ScdItemGrid inst_list = 2;
}
message ScdItemLostAndFound {
map<string, int32> stackable_items = 1;
repeated ScdItemGrid inst_list = 2;
}
message ScdItemBagModify {
int32 grid_limit = 1;
repeated ScdItemGrid grids = 2;
repeated int32 del_list = 3;
}
message ScdItemDepotModify {
map<string, int32> items = 1;
repeated ScdItemGrid inst_list = 2;
repeated uint64 del_inst_list = 3;
map<string, bool> infinite_items = 4;
}
message ScdItemLostAndFoundModify {
map<string, int32> items = 1;
repeated ScdItemGrid inst_list = 2;
repeated uint64 del_inst_list = 3;
}
message CsItemBagTidyInBag {
int32 scope_name = 11;
}
message CsItemBagMoveInBag {
int32 from_grid = 1;
int32 to_grid = 2;
int32 scope_name = 11;
}
message CsItemBagSplitInBag {
int32 from_grid = 1;
int32 to_grid = 2;
int32 move_count = 3;
int32 scope_name = 11;
}
message CsItemBagFactoryDepotToBag {
map<string, int32> items = 1;
repeated uint64 inst_id_list = 2;
int32 scope_name = 11;
string chapter_id = 12;
}
message CsItemBagBagToFactoryDepot {
repeated int32 grid_list = 1;
int32 scope_name = 11;
string chapter_id = 12;
}
message CsItemBagFactoryDepotToBagGrid {
int32 grid_index = 1;
string id = 2;
int32 count = 3;
int32 scope_name = 11;
string chapter_id = 12;
}
message CsItemBagUseItem {
int32 grid_index = 1;
int32 count = 2;
repeated uint64 char_inst_id_list = 3;
uint64 equip_medicine_char_inst_id = 4;
repeated string item_use_args = 5;
int32 scope_name = 11;
ItemBagUseType use_type = 12;
}
enum ItemBagUseType {
item_bag_use_type_default = 0;
item_bag_use_type_equip_medicine = 1;
item_bag_use_type_bomb = 2;
}
message CsItemBagSetQuickBar {
repeated string item_id = 1;
int32 scope_name = 11;
}
message CsItemBagSetQuickBarPos {
int32 pos = 1;
int32 scope_name = 11;
}
message CsItemBagSetItemLock {
repeated ItemInstLockInfo lock_info_list = 1;
int32 scope_name = 11;
}
message ItemInstLockInfo {
string item_id = 1;
uint64 inst_id = 2;
bool is_lock = 3;
}
message CsItemBagAbandonInBag {
map<int32, int32> grid_cut = 1;
uint64 target_object_id = 2;
int32 scope_name = 11;
}
message CsItemBagDestroyInDepot {
int32 depot = 1;
map<string, int32> items = 2;
repeated uint64 inst_id_list = 3;
int32 scope_name = 11;
}
message CsItemBagDestroyInFactoryDepot {
map<string, int32> items = 1;
int32 scope_name = 11;
string chapter_id = 12;
}
message CsItemBagDumpBottleInBag {
int32 grid_index = 1;
int32 count = 2;
int32 scope_name = 11;
}
message CsItemBagDumpBottleInFactoryDepot {
string item_id = 1;
int32 count = 2;
int32 scope_name = 11;
string chapter_id = 12;
}
message CsItemBagTakeoutLostAndFound {
bool all = 1;
map<string, int32> items = 2;
repeated uint64 inst_id_list = 3;
}
message CsItemBagUseItemCase {
string id = 1;
int32 count = 2;
repeated string select_rewards = 3;
}
message CsItemBagChgSpaceshipChapter {
string spaceship_chapter_id = 1;
}
message ScdItemBagSyncQuickBar {
repeated string item_id = 1;
int32 pos = 2;
}
message ScItemBagCommonSync {
ScdItemLostAndFound lost_and_found = 1;
}
message ScItemBagCommonModify {
ScdItemLostAndFoundModify lost_and_found = 1;
}
message ScItemBagScopeSync {
ScdItemBag bag = 1;
map<string, ScdItemDepot> factory_depot = 2;
map<int32, ScdItemDepot> depot = 3;
ScdItemBagSyncQuickBar quick_bar = 4;
ScdItemBagScopeAssistant assistant = 5;
int32 scope_name = 11;
string current_chapter_id = 12;
string spaceship_chapter_id = 13;
}
message ScdItemBagScopeAssistant {
map<string, int32> last_use_time = 1;
map<string, bool> cannot_destroy = 2;
}
message ScTrialCharacterEquipMedicineModify {
uint64 trial_obj_id = 1;
int32 count = 2;
}
message ScItemBagTrialCharDepotModify {
int32 scope_name = 1;
ScdItemDepotModify trial_char_depot = 2;
}
message ScItemBagTrialCharDepotClear {
int32 scope_name = 1;
}
message ScItemBagScopeModify {
ScdItemBagModify bag = 1;
map<string, ScdItemDepotModify> factory_depot = 2;
map<int32, ScdItemDepotModify> depot = 3;
ScdItemBagSyncQuickBar quick_bar = 4;
ScdItemBagScopeAssistantModify assistant = 5;
int32 scope_name = 11;
string current_chapter_id = 12;
bool is_scope_delete = 14;
}
message ScdItemBagScopeAssistantModify {
map<string, int32> last_use_time = 1;
map<string, bool> cannot_destroy = 2;
}
message ScItemBagUseItem {
EUseItemResult result = 1;
ScdItemGrid used_item = 2;
repeated uint64 char_inst_id_list = 3;
uint64 equip_medicine_char_inst_id = 4;
int32 scope_name = 11;
}
enum EUseItemResult {
E_USE_ITEM_RESULT_OK = 0;
E_USE_ITEM_RESULT_UnknownFail = 1;
E_USE_ITEM_RESULT_CondiitonFail = 2;
}
message ScItemBagSetQuickBar {
repeated string item_id = 1;
int32 scope_name = 11;
}
message ScItemBagSetQuickBarPos {
int32 pos = 1;
int32 scope_name = 11;
}
message ScItemBagSetItemLock {
repeated ItemInstLockInfo lock_info_list = 1;
int32 scope_name = 11;
}
message ScItemBagAbandonInBag {
}
message ScItemBagBagToFactoryDepot {
bool not_all_success = 1;
int32 scope_name = 21;
}
message ScItemBagTakeoutLostAndFound {
bool nothing_got = 1;
}
message ScItemBagGotItemToast {
map<string, int32> items = 1;
}
message ScRewardToastBegin {
int32 reward_source_type = 1;
uint64 reward_toast_inst_id = 2;
}
message ScRewardToastEnd {
repeated RewardItem reward_virtual_list = 1;
uint64 reward_toast_inst_id = 2;
}
message ScRewardDropSpItemToast {
string item_id = 1;
int64 count = 2;
Vector pos = 3;
int32 reward_source_type = 4;
uint64 reward_toast_inst_id = 5;
}
message ScItemBagUseItemCase {
string id = 1;
int32 count = 2;
}
message ScItemBagChgSpaceshipChapter {
string spaceship_chapter_id = 1;
}
message CsLogin {
string uid = 1;
string token = 2;
string channel = 3;
int32 server_group = 4;
uint64 last_recv_down_seqid = 5;
string client_version = 6;
string client_res_version = 7;
bytes client_public_key = 8;
ClientPlatformType platform_id = 9;
AreaType area = 10;
EnvType env = 11;
int32 pay_platform = 12;
string login_token = 13;
}
enum ClientPlatformType {
DEFAULT = 0;
ANDRIOD = 1;
IOS = 2;
WINDOWS = 3;
PLAYSTATION = 4;
}
enum AreaType {
Default = 0;
China = 1;
Oversea = 2;
ChinaPre = 10;
OverseaPre = 11;
}
enum EnvType {
DEV = 0;
STABLE = 1;
PROD = 2;
}
message ScLogin {
string uid = 1;
bool is_first_login = 2;
bytes server_public_key = 3;
bytes server_encryp_nonce = 4;
uint64 last_recv_up_seqid = 5;
bool is_reconnect = 6;
bool is_enc = 7;
bool is_client_reconnect = 8;
int64 server_time = 9;
int32 server_time_zone = 10;
string login_token = 11;
}
message CsCreateRole {
string role_name = 1;
Gender gender = 2;
}
enum Gender {
GEN_INVALID = 0;
GEN_MALE = 1;
GEN_FEMALE = 2;
GEN_TOTAL = 3;
}
message ScSyncBaseData {
uint64 roleid = 1;
string role_name = 2;
uint32 level = 3;
uint32 exp = 4;
string short_id = 7;
Gender gender = 8;
}
message ScNtfErrorCode {
int32 error_code = 1;
string details = 2;
}
message ScNtfCode {
int32 code = 1;
string details = 2;
}
message CsLogout {
}
message CsGmCommand {
string command = 1;
}
message ScdGmGachaStat {
string gacha_pool_id = 1;
int32 gacha_type = 2;
int32 total_pull_count = 3;
map<int32, int32> up_got_pull_count_map = 4;
int32 up_got_count = 5;
map<int32, int32> star6_got_pull_count_map = 6;
int32 star6_got_count = 7;
int32 star6_ge2_got_count = 8;
map<int32, int32> star5_got_pull_count_map = 9;
int32 star5_got_count = 10;
int32 star5_ge2_got_count = 11;
map<string, int32> up_item_count_map = 12;
map<string, int32> star6_item_count_map = 13;
map<string, int32> star5_item_count_map = 14;
map<string, int32> starother_item_count_map = 15;
}
message ScGmCommand {
string result = 1;
}
message CsPing {
uint64 client_ts = 1;
}
message ScPing {
uint64 client_ts = 1;
uint64 server_ts = 2;
}
message ScReconnectIncr {
bool is_client_reconnect = 1;
}
message ScReconnectFull {
bool is_client_reconnect = 1;
}
message CsFlushSync {
uint64 client_ts = 1;
}
message ScFlushSync {
uint64 client_ts = 1;
uint64 server_ts = 2;
}
message CsSetName {
string name = 1;
}
message ScSetName {
string name = 1;
string short_id = 2;
}
message CsSetGender {
Gender gender = 1;
}
message ScSetGender {
Gender gender = 1;
}
message CsCheckName {
string name = 1;
}
message ScCheckName {
string name = 1;
bool pass = 2;
}
message ScSyncFullDataEnd {
}
message CsMailDef {
int32 mail_type = 1;
uint64 mail_id = 2;
int64 expire_time = 3;
bool is_read = 4;
bool is_attachment_got = 5;
int64 send_time = 6;
MailContent mail_content = 7;
repeated RewardItem item_list = 8;
bool is_star = 9;
int32 mail_sub_type = 10;
}
message CsGetMail {
repeated uint64 mail_id_list = 1;
}
message CsReadMail {
uint64 mail_id = 1;
}
message CsDeleteMail {
uint64 mail_id = 1;
}
message CsDeleteAllMail {
}
message CsGetMailAttachment {
uint64 mail_id = 1;
}
message CsGetAllMailAttachment {
}
message CsMarkStarMail {
uint64 mail_id = 1;
bool is_star = 2;
}
message ScSyncAllMail {
repeated uint64 mail_id_list = 1;
bool new_mail_tag = 2;
bool new_questionnaire_tag = 3;
}
message ScReadMail {
uint64 mail_id = 1;
}
message ScGetMail {
repeated CsMailDef mail_list = 1;
}
message ScGetMailAttachment {
repeated uint64 success_mail_id_list = 1;
repeated uint64 failed_mail_id_list = 2;
}
message ScDelMailNotify {
repeated uint64 mail_id_list = 1;
}
message ScNewMailNotify {
repeated uint64 mail_id_list = 1;
bool new_questionnaire_tag = 2;
}
message ScMarkStarMail {
uint64 mail_id = 1;
bool is_star = 2;
}
message CsdSceneStaticMapMarkUpdate {
SceneStaticMapMark mark = 1;
bool is_add = 2;
}
message CsSceneStaticMapMarkUpdate {
repeated CsdSceneStaticMapMarkUpdate ops = 1;
}
message CsSceneSetTrackPoint {
SceneTrackPoint track_point = 1;
}
message ScSceneMapMarkSync {
repeated SceneStaticMapMark scene_static_map_mark_list = 1;
SceneTrackPoint track_point = 2;
}
message ScSceneStaticMapMarkModify {
repeated SceneStaticMapMark added_list = 1;
repeated int32 deleted_list = 2;
}
message ScSceneSetTrackPoint {
SceneTrackPoint track_point = 1;
}
message MiniGameInfo {
string mini_game_id = 1;
int32 completed_count = 2;
}
message ScSyncAllMiniGame {
repeated MiniGameInfo completed_mini_game = 1;
}
message CsCompleteMiniGame {
string mini_game_id = 2;
}
message ScCompleteMiniGame {
string mini_game_id = 2;
int32 completed_count = 3;
}
message AttrInfo {
int32 attr_type = 1;
double basic_value = 2;
double value = 3;
}
message ScSyncAttr {
uint64 obj_i_d = 1;
repeated AttrInfo attr_list = 2;
}
message ScNewNoticeNotify {
}
message QuestObjectiveDetail {
map<uint64, bool> hash_value = 2;
}
message QuestObjective {
string condition_id = 1;
map<string, QuestObjectiveDetail> extra_details = 2;
map<string, int32> values = 4;
bool is_complete = 3;
}
message Quest {
string quest_id = 1;
int32 quest_state = 2;
repeated QuestObjective quest_objectives = 4;
}
message Mission {
string mission_id = 1;
int32 mission_state = 2;
int32 succeed_id = 3;
map<int32, DynamicParameter> properties = 4;
}
message ObjectiveValueOp {
string condition_id = 1;
int32 value = 2;
bool is_add = 3;
}
message CsAcceptMission {
string mission_id = 1;
}
message CsFailMission {
string mission_id = 1;
}
message CsTrackMission {
string mission_id = 1;
}
message CsStopTrackingMission {
}
message CsMissionEventTrigger {
string mission_id = 1;
string event_name = 2;
map<string, DynamicParameter> properties = 3;
}
message ScMissionEventTrigger {
string mission_id = 1;
string event_name = 2;
}
message CsUpdateQuestObjective {
string quest_id = 1;
repeated ObjectiveValueOp objective_value_ops = 2;
}
message ScUpdateMissionProperty {
string mission_id = 1;
map<int32, DynamicParameter> properties = 2;
}
message CsMissionClientTriggerDone {
string mission_id = 1;
string scene_name = 2;
string area_id = 3;
}
message CsSetNewMissionTagDone {
repeated NewMissionTag new_mission_tags = 5;
}
message NewMissionTag {
string mission_id = 1;
string quest_id = 2;
}
message ScSyncAllMission {
string track_mission_id = 1;
map<string, Mission> missions = 2;
map<string, Quest> cur_quests = 3;
string daily_mission_id = 4;
repeated NewMissionTag new_mission_tags = 5;
}
message ScDailyMissionInfoUpdate {
string daily_mission_id = 1;
}
message ScQuestStateUpdate {
string quest_id = 1;
int32 quest_state = 2;
bool b_rollback = 3;
RoleBaseInfo role_base_info = 10;
}
message ScMissionStateUpdate {
string mission_id = 1;
int32 mission_state = 2;
int32 succeed_id = 3;
map<int32, DynamicParameter> properties = 4;
RoleBaseInfo role_base_info = 10;
}
message ScQuestFailed {
string quest_id = 1;
}
message ScMissionFailed {
string mission_id = 1;
}
message ScMissionDeleted {
string mission_id = 1;
}
message ScTrackMissionChange {
string mission_id = 1;
}
message ScQuestObjectivesUpdate {
string quest_id = 1;
repeated QuestObjective quest_objectives = 4;
}
message ScQuestRollback {
string quest_id = 1;
}
message ScSceneTriggerClientMissionEvent {
string mission_id = 1;
string event_name = 2;
}
message CsRollBlocMission {
string bloc_id = 1;
}
message ScRollBlocMission {
string bloc_id = 1;
string mission_id = 2;
int64 roll_count = 3;
int64 next_refresh_tine = 4;
}
message ScSyncBlocMissionInfo {
map<string, string> bloc_missions = 1;
bool reward_got = 2;
int64 roll_count = 3;
int64 next_refresh_tine = 4;
int32 completed_num = 5;
}
message ScBlocCompletedMissionNumUpdate {
int32 completed_num = 1;
}
message ScSceneMonsterSpawnerStart {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
repeated string enabled_hidden_wave_key_list = 3;
}
message ScSceneMonsterSpawnerStop {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
}
message ScSceneMonsterSpawnerComplete {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
}
message CsSceneMonsterSpawnerBeginWave {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
int32 wave_id = 3;
double client_timestamp = 4;
}
message ScSceneMonsterSpawnerWaveComplete {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
int32 wave_id = 3;
}
message ScSceneMonsterSpawnerBeginWave {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
int32 wave_id = 3;
}
message ScSceneMonsterSpawnerObjectDataBegin {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
int32 wave_id = 3;
int32 group_id = 4;
}
message ScSceneMonsterSpawnerObjectDataEnd {
int32 scene_num_id = 1;
uint64 spawner_id = 2;
int32 wave_id = 3;
int32 group_id = 4;
repeated SpawnerDetail details = 5;
}
message SpawnerDetail {
uint64 obj_id = 1;
int32 action_id = 2;
int32 spawn_idx = 3;
}
message CsCreateOrder {
string product_code = 1;
}
message ScCreateOrder {
string sign_param = 1;
string product_code = 2;
}
message ScOrderMsg {
string product_code = 1;
}
message CSHead {
int32 msgid = 1;
uint64 up_seqid = 2;
uint64 down_seqid = 3;
uint32 total_pack_count = 4;
uint32 current_pack_index = 5;
bool is_compress = 6;
}
message CsMergeMsg {
bytes msg = 1;
}
message CsPrtsMarkRead {
string prts_id = 1;
}
message CsPrtsMarkTerminalRead {
string terminal_content_id = 1;
}
message CsPrtsRichContentRead {
string id = 1;
}
message CsPrtsFinishInvestigate {
string id = 1;
}
message ScSyncRacingDungeonPassedLevel {
map<string, int32> max_passed_level = 1;
}
message ScRacingDungeonEnter {
string dungeon_id = 1;
int32 level = 2;
string tactics_id = 3;
repeated uint64 char_team = 4;
}
message ScSyncRacingDungeonSettlement {
string dungeon_id = 1;
int32 level = 2;
bool is_passed = 3;
int64 total_playtime = 4;
float score = 5;
int32 battle_pass_exp = 6;
repeated int64 completed_room_list = 7;
}
message ScSyncRacingDungeonReconnect {
string dungeon_id = 1;
int32 level = 2;
int64 total_playtime = 3;
repeated string buff_list = 4;
string tactics_id = 5;
int32 kill_monster_counter = 6;
bool paused = 7;
repeated int64 completed_room_list = 8;
}
message CsRacingDungeonGetBattlePass {
string dungeon_id = 1;
}
message ScRacingDungeonGetBattlePass {
string dungeon_id = 1;
int32 battle_pass_exp = 2;
repeated int32 received_node_id = 3;
repeated int32 unlock_node_id = 4;
}
message CsRacingDungeonBattlePassReceiveReward {
string dungeon_id = 1;
bool receive_all = 2;
int32 received_node_id = 3;
}
message ScRacingDungeonBattlePassReceiveReward {
string dungeon_id = 1;
int32 battle_pass_exp = 2;
repeated string receive_rewards = 3;
repeated int32 received_node_id = 4;
}
message CsRacingDungeonGetAchievement {
string dungeon_id = 1;
}
message ScRacingDungeonGetAchievement {
string dungeon_id = 1;
repeated RacingDungeonAchievement achievements = 2;
}
message RacingDungeonAchievement {
int32 node_id = 1;
RacingAchievementStatus status = 2;
int32 condition_counter = 3;
}
enum RacingAchievementStatus {
Racing_Status_None = 0;
Racing_Status_Active = 1;
Racing_Status_Completed = 2;
Racing_Status_Received = 3;
}
message CsRacingDungeonAchievementReceiveReward {
string dungeon_id = 1;
bool receive_all = 2;
int32 received_achievement = 3;
}
message ScRacingDungeonAchievementReceiveReward {
string dungeon_id = 1;
repeated string receive_rewards = 2;
repeated RacingDungeonAchievement achievements = 3;
}
message CsRacingDungeonLeave {
}
message ScSyncRacingDungeonBuffModify {
repeated string buff_list = 1;
string add_buff_id = 2;
}
message CsRacingDungeonUpdateBattleInfo {
int32 kill_monster_counter = 1;
}
message ScSyncRacingDungeonAchievementModify {
int32 achievement_id = 1;
}
message ScSyncRacingTimerPause {
bool paused = 1;
int64 server_timestamp = 2;
int64 total_playtime = 3;
}
message ScSyncRacingDungeonCompleteRoom {
int64 room_id = 1;
}
message ScSyncRacingDungeonCountdownEvent {
string debuff_id = 1;
}
message RemoveItemNewData {
int32 depot_type = 1;
repeated uint64 inst_ids = 2;
}
message CsRemoveItemNewTags {
repeated uint32 item_ids = 1;
repeated RemoveItemNewData inst_data = 2;
}
message ScRemoveItemNewTags {
}
message CsRedDotReadFormula {
repeated uint32 formula_ids = 1;
}
message CsRedDotReadCharDoc {
uint32 id = 1;
repeated uint32 ids = 2;
}
message CsRedDotReadCharVoice {
uint32 id = 1;
repeated uint32 ids = 2;
}
message CsRedDotReadEquipFormula {
uint32 id = 1;
}
message CsRpgDungeonBuy {
string dungeon_id = 1;
string equip_item_id = 2;
repeated uint64 cost_equip_inst_ids = 3;
}
message ScRpgDungeonBuy {
string equip_item_id = 1;
uint64 equip_inst_id = 2;
}
message CsRpgDungeonSell {
uint64 equip_inst_id = 1;
}
message ScRpgDungeonSell {
uint64 equip_inst_id = 1;
}
message CsRpgDungeonEquipPuton {
int32 slotid = 1;
uint64 equip_inst_id = 2;
}
message ScRpgDungeonEquipPuton {
int32 slotid = 1;
uint64 equip_inst_id = 2;
}
message CsRpgDungeonEquipPutoff {
int32 slotid = 1;
}
message ScRpgDungeonEquipPutoff {
int32 slotid = 1;
}
message ScSyncRpgDungeonBuffList {
repeated string buff_list = 1;
}
message ScSyncRpgEquipColumn {
map<int32, uint64> equip_column = 1;
}
message ScSyncRpgTeamLevel {
int32 team_level = 1;
int32 team_exp = 2;
int32 next_level_exp = 3;
}
message ScSyncRpgDungeonAbility {
repeated RpgDungeonAbilityInfo fixed_abilitys = 1;
repeated RpgDungeonAbilityInfo random_abilitys = 2;
}
message RpgDungeonAbilityInfo {
string ability_id = 1;
}
message ScSyncRpgLevelUp {
int32 lv_up_level = 1;
repeated string fixed_ability = 2;
repeated string random_ability = 3;
}
message CsRpgDungeonPickLvAbility {
int32 level = 1;
string random_ability = 2;
}
message ScRpgDungeonPickLvAbility {
int32 cur_team_level = 1;
repeated string total_fixed_ability = 2;
map<int32, string> total_random_ability = 3;
}
message CsRpgDungeonTimeStop {
bool on_time_resume = 1;
}
message ScSyncRpgDungeonTimeInfo {
bool on_time_stop = 1;
int64 wave_end_time = 2;
}
message CsRpgDungeonAbilityChange {
string ability_id = 1;
int64 duration = 2;
}
message CsEnterScene {
int32 scene_num_id = 1;
Vector position = 2;
Vector rotation = 3;
}
message CsSceneLeavePlane {
Vector position = 1;
Vector rotation = 2;
}
message SceneObjectCommonInfo {
uint64 id = 1;
int32 type = 2;
string templateid = 3;
Vector position = 4;
Vector rotation = 5;
uint64 belong_level_script_id = 6;
int32 scene_num_id = 7;
double hp = 8;
}
message SceneCharacter {
SceneObjectCommonInfo common_info = 1;
int32 level = 2;
string name = 3;
repeated AttrInfo attrs = 4;
BattleMgrInfo battle_info = 5;
}
message SceneMonster {
SceneObjectCommonInfo common_info = 1;
uint64 origin_id = 2;
int32 level = 3;
repeated AttrInfo attrs = 4;
BattleMgrInfo battle_info = 5;
}
message SceneInteractive {
SceneObjectCommonInfo common_info = 1;
uint64 origin_id = 2;
map<int32, DynamicParameter> properties = 4;
int32 meta = 5;
BattleMgrInfo battle_info = 6;
}
message SceneSummonSkill {
string skill_id = 1;
BattleBlackboard assigned_items = 2;
}
message SceneSummon {
SceneObjectCommonInfo common_info = 1;
map<uint64, SceneSummonSkill> skills = 2;
repeated AttrInfo attrs = 3;
BattleMgrInfo battle_info = 4;
string cast_skill_id = 5;
BattleBlackboard blackboard = 6;
}
message SceneNpc {
SceneObjectCommonInfo common_info = 1;
}
message SceneObjectDetailContainer {
CharBagTeamType team_type = 11;
int32 team_index = 6;
uint64 team_change_token = 7;
repeated SceneCharacter char_list = 1;
repeated SceneMonster monster_list = 2;
repeated SceneInteractive interactive_list = 3;
repeated SceneNpc npc_list = 4;
repeated SceneSummon summon_list = 5;
}
message CsSceneSetLevelScriptActive {
int32 scene_num_id = 1;
uint64 script_id = 2;
bool is_active = 3;
Vector leader_pos = 4;
}
message CsSceneSetLevelScriptStart {
int32 scene_num_id = 1;
uint64 script_id = 2;
bool is_start = 3;
Vector leader_pos = 4;
}
message CsSceneLevelScriptEventTrigger {
int32 scene_num_id = 1;
uint64 script_id = 2;
string event_name = 3;
map<string, DynamicParameter> properties = 4;
}
message CsSceneCommitLevelScriptCacheStep {
int32 scene_num_id = 1;
uint64 script_id = 2;
}
message LevelScriptInfo {
uint64 script_id = 1;
int32 state = 2;
map<int32, DynamicParameter> properties = 3;
bool is_done = 4;
}
message ScSceneUpdateLevelScriptProperty {
int32 scene_num_id = 1;
uint64 script_id = 2;
map<int32, DynamicParameter> properties = 3;
bool client_operate = 4;
}
message ScSceneLevelScriptStateNotify {
int32 scene_num_id = 1;
uint64 script_id = 2;
int32 state = 3;
}
message ScSceneLevelScriptResetBegin {
int32 scene_num_id = 1;
uint64 script_id = 2;
}
message ScSceneLevelScriptResetEnd {
int32 scene_num_id = 1;
uint64 script_id = 2;
}
message ScSceneLevelScriptTaskStateUpdate {
int32 scene_num_id = 1;
uint64 script_id = 2;
string task_id = 3;
int32 task_state = 4;
}
message ScSceneLevelScriptTaskProgressUpdate {
int32 scene_num_id = 1;
uint64 script_id = 2;
string task_id = 3;
map<string, bool> condition_completed_map = 4;
}
message ScSceneLevelScriptTaskStartFinish {
int32 scene_num_id = 1;
uint64 script_id = 2;
string task_id = 3;
}
message ScSceneTriggerClientLevelScriptEvent {
int32 scene_num_id = 1;
uint64 script_id = 2;
string event_name = 3;
}
message ScSceneTriggerClientInteractiveEvent {
int32 scene_num_id = 1;
uint64 id = 2;
string event_name = 3;
}
message ScdSceneTeamInfo {
CharBagTeamType team_type = 1;
int32 team_index = 2;
uint64 team_change_token = 3;
uint64 cur_leader_id = 4;
}
message ScSelfSceneInfo {
int32 scene_num_id = 1;
uint64 scene_id = 2;
SceneObjectDetailContainer detail = 3;
repeated uint64 revive_chars = 7;
repeated LevelScriptInfo level_scripts = 8;
int32 self_info_reason = 9;
repeated string unlock_area = 10;
repeated SceneDrop drop_list = 14;
int32 scene_grade = 15;
ScdSceneTeamInfo team_info = 16;
oneof scene_impl {
SceneImplDungeon dungeon = 11;
SceneImplEmpty empty = 12;
}
}
message SceneDrop {
uint64 drop_id = 1;
map<string, int64> stackable_items = 2;
repeated ScdItemGrid inst_list = 3;
}
message SceneImplDungeon {
string dungeon_id = 1;
int64 challenge_expire_ts = 2;
int64 leave_dungeon_ts = 3;
bool is_reward = 4;
bool is_calc = 5;
bool is_pass = 6;
}
message SceneImplEmpty {
}
message ScSceneResetEntity {
int32 scene_num_id = 1;
uint64 id = 2;
}
message ScObjectEnterView {
SceneObjectDetailContainer detail = 1;
bool has_extra_object = 2;
}
message LeaveObjectInfo {
int32 obj_type = 1;
uint64 obj_id = 2;
}
message ScObjectLeaveView {
repeated LeaveObjectInfo obj_list = 1;
}
message MotionInfo {
Vector position = 1;
Vector rotation = 2;
Vector speed = 3;
MotionState state = 4;
}
enum MotionState {
MOTION_NONE = 0;
MOTION_STANDBY = 1;
MOTION_STANDBY_MOVE = 2;
MOTION_WALK = 3;
MOTION_RUN = 4;
MOTION_CLIMB = 5;
MOTION_CLIMB_JUMP = 6;
}
message MoveObjectMoveInfo {
uint64 objid = 1;
MotionInfo motion_info = 2;
uint32 server_time = 3;
int32 scene_num_id = 4;
}
message CsMoveObjectMove {
repeated MoveObjectMoveInfo move_info = 1;
int32 leader_move_tag_mask = 2;
int32 leader_index = 3;
}
message ScMoveObjectMove {
repeated MoveObjectMoveInfo move_info = 1;
bool server_notify = 2;
}
message ScEnterSceneNotify {
uint64 role_id = 1;
int32 scene_num_id = 2;
uint64 scene_id = 3;
Vector position = 4;
PassThroughData pass_through_data = 5;
}
message ScLeaveSceneNotify {
uint64 role_id = 1;
int32 scene_num_id = 2;
uint64 scene_id = 3;
}
message ScSeamlessSceneDestroyNotify {
uint64 role_id = 1;
int32 scene_num_id = 2;
uint64 scene_id = 3;
}
message CsSceneLoadFinish {
int32 scene_num_id = 1;
}
message CsSceneSetLastRecordCampid {
uint64 last_camp_id = 1;
Vector position = 2;
Vector rotation = 3;
int32 scene_num_id = 4;
}
message ScSceneSetLastRecordCampid {
uint64 last_camp_id = 1;
int32 scene_num_id = 2;
}
message CsSceneInteractiveEventTrigger {
int32 scene_num_id = 1;
uint64 id = 2;
string event_name = 3;
map<string, DynamicParameter> properties = 4;
}
message ScSceneUpdateInteractiveProperty {
int32 scene_num_id = 1;
uint64 id = 2;
map<int32, DynamicParameter> properties = 3;
bool client_operate = 4;
}
message CsSceneSetVar {
string key = 1;
string value = 2;
int32 scene_num_id = 3;
}
message ScSceneSetVar {
string key = 1;
string value = 2;
int32 scene_num_id = 3;
}
message CsSceneRest {
}
message EntityInfo {
EntityOpType entity_op_type = 2;
uint64 id = 3;
int32 type = 4;
}
enum EntityOpType {
ENTITY_OP_TYPE_NONE = 0;
ENTITY_OP_TYPE_ID = 2;
}
message ScSceneCreateEntity {
int32 scene_num_id = 1;
uint64 id = 2;
}
message ScSceneDestroyEntity {
int32 scene_num_id = 1;
uint64 id = 2;
int32 reason = 3;
}
message ScSceneCrossSceneStatus {
uint64 obj_id = 1;
int32 scene_num_id = 2;
}
message CsSceneRevival {
}
message ScSceneRevival {
}
message CsSceneSetStorySafeZone {
bool in_zone = 1;
}
message ScSceneSetStorySafeZone {
bool in_zone = 1;
}
message CsSceneSetSafeZone {
bool in_zone = 1;
uint64 id = 2;
}
message ScSceneSetSafeZone {
bool in_zone = 1;
uint64 id = 2;
}
message CsSceneQueryEntityExist {
int32 scene_num_id = 1;
uint64 id = 2;
}
message ScSceneQueryEntityExist {
bool is_exist = 1;
}
message CsSceneQueryInteractiveProperty {
int32 scene_num_id = 1;
uint64 id = 2;
int32 key = 3;
}
message ScSceneQueryInteractiveProperty {
int32 scene_num_id = 1;
uint64 id = 2;
int32 key = 3;
DynamicParameter value = 4;
}
message CsSceneSpawnSummon {
string summon_id = 1;
Vector position = 2;
Vector rotation = 3;
string skill_id = 4;
BattleBlackboard blackboard = 5;
}
message ScSceneUnlockArea {
int32 scene_num_id = 1;
string area_id = 2;
}
message CsSceneInteractTree {
string tree_type_id = 1;
Vector position = 2;
bool is_breaked = 3;
}
message CsSceneTeleport {
int32 scene_num_id = 1;
Vector position = 2;
Vector rotation = 3;
int32 teleport_reason = 4;
PassThroughData pass_through_data = 5;
}
message ScSceneTeleport {
repeated uint64 obj_id_list = 1;
int32 scene_num_id = 2;
Vector position = 3;
Vector rotation = 4;
uint32 server_time = 5;
int32 teleport_reason = 6;
uint64 tp_uuid = 7;
PassThroughData pass_through_data = 8;
}
message CsSceneTeleportFinish {
uint64 tp_uuid = 1;
}
message CsSceneMoveStateSet {
bool move_record_tag = 1;
}
message CsSceneSubmitEther {
}
message ScSceneSubmitEther {
int32 level = 1;
int32 count = 2;
}
message AreaUnlockInfo {
string scene_id = 1;
repeated string unlock_area_id = 2;
}
message ScSyncAllRoleScene {
int32 submit_ether_level = 1;
int32 submit_ether_count = 2;
repeated AreaUnlockInfo unlock_area_info = 3;
repeated SceneGradeInfo scene_grade_info = 4;
}
message SceneGradeInfo {
int32 scene_num_id = 1;
int32 grade = 2;
int64 last_down_ts = 3;
}
message CsSceneSetLastSafeZone {
int32 scene_num_id = 1;
Vector position = 2;
Vector rotation = 3;
int32 reason = 4;
uint64 source_script_id = 5;
}
message CsSceneRepatriate {
int32 scene_num_id = 1;
int32 repatriate_source = 2;
PassThroughData pass_through_data = 3;
}
message ScSceneRepatriate {
int32 scene_num_id = 1;
int32 repatriate_source = 2;
}
message CsSceneSetBattle {
bool in_battle = 1;
}
message CsSceneGradeModify {
int32 scene_num_id = 1;
int32 grade = 2;
}
message ScSceneSetBattle {
bool in_battle = 1;
}
message ScRewardToSceneBegin {
int32 reward_source_type = 1;
string source_template_id = 2;
}
message ScRewardToSceneEnd {
}
message ScSceneLevelScriptEventTrigger {
}
message ScSceneLevelScriptSetDone {
int32 scene_num_id = 1;
uint64 script_id = 2;
}
message ScSceneInteractiveEventTrigger {
}
message ScSceneDropCreate {
SceneDrop drop_data = 1;
}
message ScSceneDropDelete {
uint64 drop_id = 1;
}
message ScSceneDropModify {
uint64 drop_id = 1;
map<string, int64> items = 2;
repeated ScdItemGrid inst_list = 3;
repeated uint64 del_inst_list = 4;
}
message ScSceneGradeChangeNotify {
int32 scene_num_id = 1;
int32 grade = 2;
int64 ts = 3;
}
message ScSceneClientIdInfo {
uint32 role_idx = 1;
uint64 last_max_idx = 2;
}
message ScSceneUpdateInteractiveMeta {
int32 scene_num_id = 1;
uint64 id = 2;
int32 meta = 3;
}
message CsSceneUpdateScriptTaskProgress {
int32 scene_num_id = 1;
uint64 script_id = 2;
string task_id = 3;
repeated ScriptTaskObjectiveValueOp objective_value_ops = 4;
}
message ScriptTaskObjectiveValueOp {
string condition_id = 1;
int32 value = 2;
bool is_add = 3;
}
message CsCheckSensitive {
string content = 1;
}
message ScCheckSensitive {
}
message CsSettlementSelectRequire {
string settlement_id = 1;
string settlement_require_id = 2;
}
message ScSettlementSelectRequire {
string settlement_id = 1;
string settlement_require_id = 2;
}
message Settlement {
string settlement_id = 1;
int32 level = 2;
int64 exp = 3;
string require_id = 4;
string officer_char_template_id = 5;
map<int64, SettlementDayReport> reports = 6;
int64 unlock_ts = 7;
bool auto_submit = 8;
int64 last_manual_submit_time = 9;
}
message SettlementDayReport {
map<string, int64> consume = 1;
map<string, int64> output = 2;
int64 exp = 3;
int32 level_up_count = 4;
}
message ScSettlementSyncAll {
repeated Settlement settlements = 1;
int64 last_tick_time = 2;
}
message ScSettlementSyncModify {
repeated Settlement settlements_modify = 1;
int64 last_tick_time = 2;
}
message CsSettlementSetOfficer {
string settlement_id = 1;
string officer_template_id = 2;
}
message ScSettlementSetOfficer {
string settlement_id = 1;
string officer_template_id = 2;
}
message ScSettlementFinishRequires {
int64 next_finish_time = 1;
}
message CsSettlementSetSubmitMode {
string settlement_id = 1;
bool auto_submit = 2;
}
message ScSettlementSetSubmitMode {
string settlement_id = 1;
bool auto_submit = 2;
}
message CsSettlementSubmitRequire {
string settlement_id = 1;
}
message CsShopBuy {
string shop_id = 1;
string goods_id = 2;
int32 count = 3;
}
message CsShopSwapMoney {
string source_money_id = 1;
string target_money_id = 2;
int64 swap_source_money_num = 3;
}
message ScdShopDynamicGoods {
string goods_id = 1;
string goods_template_id = 2;
}
message ScdShopRandomRefresh {
repeated ScdShopDynamicGoods dynamic_goods = 1;
}
message ScdShopDiscount {
string goods_id = 1;
float discount = 2;
}
message ScdShopUnlockConditions {
string id = 1;
map<string, int32> unlock_condition_values = 2;
map<string, bool> unlock_condition_flags = 3;
}
message ScdShop {
string shop_id = 1;
int32 shop_refresh_type = 2;
map<string, int32> unlock_condition_values = 3;
map<string, bool> unlock_condition_flags = 4;
repeated ScdShopDiscount discounts = 5;
repeated ScdShopUnlockConditions goods_unlock_conditions = 6;
bool is_dynamic_good = 7;
bool is_dynamic_discount = 8;
oneof refresh_data {
ScdShopRandomRefresh random_refresh = 21;
}
}
message ScdShopFrequencyLimit {
string frequency_limit_id = 1;
int32 count = 2;
}
message ScShopSync {
repeated ScdShopUnlockConditions shop_group_conditions = 1;
repeated ScdShop shops = 2;
repeated ScdShopFrequencyLimit frequency_limits = 3;
}
message ScShopSyncShopGroupCondition {
ScdShopUnlockConditions shop_group_conditions = 1;
}
message ScShopModifyShop {
repeated ScdShop shops = 1;
}
message ScShopSyncShopCondition {
ScdShopUnlockConditions shop_conditions = 1;
}
message ScShopSyncGoodsCondition {
ScdShopUnlockConditions goods_conditions = 1;
}
message ScShopModifyFrequencyLimit {
repeated ScdShopFrequencyLimit frequency_limits = 1;
}
message ScShopDeleteFrequencyLimit {
repeated string frequency_limits = 1;
}
message ScShopBuyResp {
string shop_id = 1;
string goods_id = 2;
int32 count = 3;
}
message ScShopSwapMoney {
string source_money_id = 1;
string target_money_id = 2;
int64 cost_source_money_num = 3;
int64 get_target_money_num = 4;
}
message CsCastSkill {
uint64 skill_seraial_id = 1;
uint64 attacker_obj_id = 2;
string skill_id = 3;
Vector attacker_position = 4;
Vector attacker_rotation = 5;
int64 time_stamp = 6;
int64 scaled_time_stamp = 7;
repeated uint64 target_obj_id_list = 8;
}
message CsCastSkillEnd {
uint64 skill_seraial_id = 1;
uint64 attacker_obj_id = 2;
}
message CsCastSkillEffect {
uint64 skill_seraial_id = 1;
uint64 skill_stage_idx = 2;
uint64 attacker_obj_id = 3;
int64 time_stamp = 4;
int64 scaled_time_stamp = 5;
}
message ScCastSkill {
uint64 skill_seraial_id = 1;
uint64 attacker_obj_id = 2;
int64 time_stamp = 6;
int64 scaled_time_stamp = 7;
}
message ScSyncHp {
uint64 obj_id = 1;
int32 hp = 2;
}
message ScSyncPoise {
uint64 obj_id = 1;
int32 poise = 2;
}
message ScSyncUltimateSpCellCnt {
uint64 obj_id = 1;
int32 ultimate_sp_cell_cnt = 2;
}
message SnsMoment {
string moment_id = 1;
int64 timestamp = 2;
bool read = 3;
repeated int32 option = 4;
bool like = 5;
}
message SnsChatInfo {
string chat_id = 1;
int32 chat_type = 2;
int64 timestamp = 3;
int32 member_num = 4;
repeated SnsDialogInfo dialogs = 5;
string signature_id = 6;
}
message SnsDialogInfo {
string dialog_id = 1;
int64 timestamp = 2;
string cur_content_id = 3;
string chat_id = 5;
repeated int32 options = 4;
int32 dialog_type = 6;
bool is_end = 7;
bool is_read = 8;
}
message CsSnsGetList {
SnsGetType sns_type = 1;
}
enum SnsGetType {
All = 0;
Moment = 1;
Chat = 2;
}
message ScSnsGetMomentList {
repeated SnsMoment moment_list = 1;
}
message ScSnsGetChatList {
repeated SnsChatInfo chat_list = 1;
}
message ScSyncSnsChatModify {
string chat_id = 1;
int32 chat_type = 2;
int32 member_num = 3;
string signature_id = 4;
}
message CsSnsMomentRead {
repeated string moment_id = 1;
}
message ScSnsMomentRead {
repeated string moment_id = 1;
}
message ScSyncSnsAddDialog {
string chat_id = 1;
int32 chat_type = 2;
int64 timestamp = 3;
SnsDialogInfo dialog_info = 4;
int32 member_num = 5;
string signature_id = 6;
}
message ScSyncSnsAddMoment {
SnsMoment moment_info = 1;
}
message CsSnsMomentOption {
string moment_id = 1;
repeated int32 option = 2;
bool like = 3;
SnsMomentOption option_type = 4;
}
enum SnsMomentOption {
Invalid = 0;
Like = 1;
Reply = 2;
}
message ScSnsMomentOption {
string moment_id = 1;
repeated int32 option = 2;
bool like = 3;
SnsMomentOption option_type = 4;
}
message CsSnsChatDialogOption {
string chat_id = 1;
string dialog_id = 2;
string cur_content_id = 3;
string jump_content_id = 4;
int32 option = 5;
}
message ScSyncSnsDialogModify {
string chat_id = 1;
SnsDialogInfo dialog_info = 2;
bool set_option = 3;
}
message CsSnsFinishDialog {
string chat_id = 1;
string dialog_id = 2;
}
message CsSnsReadDialog {
string chat_id = 1;
string dialog_id = 2;
}
message ScSnsReadDialog {
string chat_id = 1;
string dialog_id = 2;
}
message ScdSpaceshipControlCenter {
map<int64, ScdSpaceshipReport> reports = 1;
}
message ScdSpaceshipReport {
repeated int32 char_work_record = 1;
map<int32, int32> output = 2;
}
message ScdSpaceshipManufacturingStation {
SpaceshipManufacturingOrder remain_produce_order = 1;
map<string, int32> product_map = 2;
map<int64, ScdSpaceshipReport> reports = 3;
}
message SpaceshipManufacturingOrder {
string formula_id = 1;
int32 remain_produce_count = 2;
int32 current_progress = 3;
}
message ScdSpaceshipRoomAttrSource {
string char_id = 1;
int32 index = 2;
string skill_id = 3;
int32 source_type = 4;
}
message ScdSpaceshipRoomAttrUnit {
int32 type = 1;
float value = 2;
bool is_not_working = 3;
ScdSpaceshipRoomAttrSource source = 4;
}
message ScdSpaceshipRoomAttr {
float value = 1;
float theoretical_value = 2;
repeated ScdSpaceshipRoomAttrUnit base_attrs = 3;
repeated ScdSpaceshipRoomAttrUnit percent_attrs = 4;
repeated ScdSpaceshipRoomAttrUnit abs_addition_attrs = 5;
}
message ScdSpaceshipRoom {
string id = 1;
int32 type = 2;
int32 level = 3;
map<string, int32> level_up_conditon_values = 4;
map<string, bool> level_up_condition_flags = 5;
repeated string stationed_char_list = 6;
map<int32, ScdSpaceshipRoomAttr> attrs_map = 7;
bool has_char_working = 8;
oneof room_data {
ScdSpaceshipControlCenter control_center = 21;
ScdSpaceshipManufacturingStation manufacturing_station = 22;
ScdSpaceshipGrowCabin grow_cabin = 23;
}
}
message ScdSpaceshipGrowCabin {
repeated ScdSpaceshipGrowBox boxes = 1;
map<int64, ScdSpaceshipReport> reports = 2;
}
message ScdSpaceshipGrowBox {
int32 box_id = 1;
string recipe_id = 2;
string preview_recipe_id = 3;
float progress = 4;
bool is_ready = 5;
}
message ScdSpaceshipRoomLevelUp {
string id = 1;
int32 type = 2;
int32 level = 3;
map<string, int32> level_up_conditon_values = 4;
map<string, bool> level_up_condition_flags = 5;
}
message ScdSpaceshipRoomStation {
string id = 1;
int32 type = 2;
repeated string stationed_char_list = 3;
map<int32, ScdSpaceshipRoomAttr> attrs_map = 4;
bool has_char_working = 5;
oneof produce_status {
ScdSpaceshipManufacturingStationProduceStatus manufacturing_station_produce_status = 21;
ScdSpaceshipGrowCabinProduceStatus grow_cabin_produce_status = 22;
}
}
message ScdSpaceshipManufacturingStationProduceStatus {
SpaceshipManufacturingOrder remain_produce_order = 1;
}
message ScdSpaceshipGrowCabinProduceStatus {
repeated ScdSpaceshipGrowBox boxes = 1;
}
message ScdSpaceshipCharSkill {
int32 index = 1;
string skill_id = 2;
}
message ScdSpaceshipChar {
string char_id = 1;
float physical_strength = 2;
int32 favorability = 3;
string stationed_room_id = 4;
bool is_working = 5;
repeated ScdSpaceshipCharSkill skills = 6;
bool is_presented = 7;
int32 recv_gift_cnt = 8;
string temp_reward_id = 9;
}
message ScdSpaceshipCharSkillList {
string char_id = 1;
repeated ScdSpaceshipCharSkill skills = 2;
}
message ScdSpaceshipCharStation {
string char_id = 1;
string stationed_room_id = 2;
bool is_working = 3;
float physical_strength = 4;
}
message ScSpaceshipSync {
repeated ScdSpaceshipRoom rooms = 1;
repeated ScdSpaceshipChar chars = 2;
}
message ScSpaceshipModifyRoom {
repeated ScdSpaceshipRoom rooms = 1;
}
message ScSpaceshipSyncRoomLevelUp {
repeated ScdSpaceshipRoomLevelUp room_level_up_infos = 1;
}
message ScSpaceshipModifyChar {
repeated ScdSpaceshipChar chars = 1;
}
message ScSpaceshipSyncCharSkill {
repeated ScdSpaceshipCharSkillList char_skills = 1;
}
message ScSpaceshipSyncRoomStation {
repeated ScdSpaceshipRoomStation rooms = 1;
repeated ScdSpaceshipCharStation chars = 2;
}
message CharPresentGiftInfo {
string char_id = 1;
string reward_id = 2;
}
message ScSpaceshipPresentCharInfo {
repeated CharPresentGiftInfo gift_infos = 1;
}
message SpaceshipCharFavorabilityChangeInfo {
string char_id = 1;
int32 cur_fav = 2;
}
message ScSpaceshipCharFavorabilityChange {
repeated SpaceshipCharFavorabilityChangeInfo change_infos = 1;
}
message ScSpaceshipRecvGiftFromChar {
string char_id = 1;
}
message ScSpaceshipPresentGiftToChar {
string char_id = 1;
int32 cur_fav = 2;
int32 recv_gift_cnt = 3;
}
message ScSpaceshipManufacturingStationSync {
string room_id = 1;
SpaceshipManufacturingOrder remain_produce_order = 2;
map<string, int32> product_map = 3;
}
message ScSpaceshipManufacturingStationCancel {
string room_id = 1;
}
message ScSpaceshipManufacturingStationCollect {
string room_id = 1;
}
message ScSpaceshipModifyGrowCabin {
string id = 1;
repeated ScdSpaceshipGrowBox boxes = 2;
}
message ScSpaceshipGrowCabinBreed {
repeated ItemBundle items = 1;
}
message ScSpaceshipGrowCabinSow {
}
message ScSpaceshipGrowCabinHarvest {
repeated ItemBundle items = 1;
}
message ScSpaceshipGrowCabinCancel {
}
message ScSpaceshipReportCharWorkModify {
repeated ScdSpaceshipRoomReportCharWorkModify room_char_work_record = 1;
}
message ScdSpaceshipRoomReportCharWorkModify {
string room_id = 1;
int64 ts = 2;
repeated int32 char_work_record = 3;
}
message ScSpaceshipReportOutputModify {
string room_id = 1;
map<int64, ScdSpaceshipRoomReportOutput> output_report = 2;
}
message ScdSpaceshipRoomReportOutput {
map<int32, int32> output = 1;
}
message ScSpaceshipManufacturingStationStart {
string room_id = 1;
SpaceshipManufacturingOrder remain_produce_order = 2;
}
message CsSpaceshipBuildRoom {
string room_id = 1;
}
message CsSpaceshipLevelUpRoom {
string room_id = 1;
}
message CsSpaceshipStationChar {
string room_id = 1;
repeated string stationed_char_list = 2;
}
message CsSpaceshipStationCharChangeWorkState {
string char_id = 1;
bool go_to_work = 2;
}
message CsSpaceshipPresentGiftToChar {
string char_id = 1;
repeated ItemBundle gifts = 2;
}
message CsSpaceshipRecvGiftFromChar {
string char_id = 1;
}
message CsSpaceshipManufacturingStationCollect {
string room_id = 1;
}
message CsSpaceshipManufacturingStationStart {
string room_id = 1;
string formula_id = 2;
int32 count = 3;
}
message CsSpaceshipManufacturingStationCancel {
string room_id = 1;
}
message CsSpaceshipManufacturingStationChangeOrder {
string room_id = 1;
string formula_id = 2;
int32 count = 3;
}
message CsSpaceshipGrowCabinBreed {
string room_id = 1;
string recipe_id = 3;
int32 multi = 4;
}
message CsSpaceshipGrowCabinSow {
string room_id = 1;
repeated CsdSpaceshipGrowCabinSow boxes = 2;
}
message CsdSpaceshipGrowCabinSow {
string recipe_id = 1;
int32 box_id = 2;
}
message CsSpaceshipGrowCabinClearPreviewRecipe {
string room_id = 1;
int32 box_id = 2;
}
message CsSpaceshipGrowCabinHarvest {
string room_id = 1;
repeated int32 box_id_list = 2;
bool all = 3;
}
message CsSpaceshipGrowCabinCancel {
string room_id = 1;
int32 box_id = 2;
}
message CsSceneInteractSpInteractive {
uint64 obj_id = 1;
SpInteractiveOpType op_type = 2;
oneof op_payload {
CsdSpInteractiveDoodadCommonPick doodad_common_pick = 10;
CsdSpInteractiveDoodadCommonBreak doodad_common_break = 11;
CsdSpInteractiveCommonActive common_active = 12;
}
}
enum SpInteractiveOpType {
SP_INTERACTIVE_OP_TYPE_NONE = 0;
DOODAD_COMMON_PICK = 1;
DOODAD_COMMON_BREAK = 2;
COMMON_ACTIVE = 3;
SP_INTERACTIVE_OP_TYPE_MAX = 4;
}
message CsdSpInteractiveDoodadCommonPick {
}
message CsdSpInteractiveDoodadCommonBreak {
int64 new_hp_ratio = 1;
}
message CsdSpInteractiveCommonActive {
}
message ScSceneInteractSpInteractive {
uint64 obj_id = 1;
}
message StatInfo {
int32 type = 1;
uint32 value = 2;
int32 param = 3;
}
message ScSyncAllStat {
repeated StatInfo stats_info = 1;
}
message ScSyncStat {
StatInfo stat_info = 1;
}
message SubmitSourceParamMission {
string quest_id = 1;
}
message SubmitSourceParamInteractive {
uint64 obj_id = 2;
}
message SubmitTerm {
repeated SubmitItem submit_item_list = 1;
}
message CsSceneSubmitItem {
string submit_id = 1;
repeated SubmitTerm submit_item_term_list = 6;
SubmitSourceType source_type = 3;
oneof submit_source_param {
SubmitSourceParamMission mission = 4;
SubmitSourceParamInteractive interactive = 5;
}
}
enum SubmitSourceType {
SUBMIT_SOURCE_TYPE_NONE = 0;
SUBMIT_SOURCE_TYPE_Mission = 1;
SUBMIT_SOURCE_TYPE_INTERACTIVE = 2;
}
message ScSceneSubmitItem {
string submit_id = 1;
bool ret = 2;
}
message CsSceneSubmitRecycle {
repeated SubmitItem submit_item_list = 1;
}
message ScSceneSubmitRecycle {
bool ret = 1;
}
message ScSyncTdSettlement {
string td_id = 1;
TdSettlementType settlement_type = 2;
string reward_id = 3;
int32 extra_bandwidth = 4;
int32 extra_battle_building_limit = 5;
int32 extra_travel_pole_limit = 6;
}
enum TdSettlementType {
TD_Settlement_None = 0;
TD_Settlement_Passed = 1;
TD_Settlement_Leave = 2;
TD_Settlement_Defeat = 3;
}
message CsTdGetTdList {
string stronghold_id = 1;
}
message ScTdGetTdList {
string stronghold_id = 1;
repeated string unlock_td_list = 2;
repeated string completed_td_list = 3;
repeated string closed_td_list = 4;
}
message ScSyncTdFullStatus {
repeated ScTdGetTdList full_data = 1;
}
message CsTdStart {
string td_id = 1;
bool is_restart = 2;
}
message ScTdStart {
string td_id = 1;
bool is_restart = 2;
int32 max_building_num = 3;
}
message CsTdLeave {
string td_id = 1;
}
message ScTdLeave {
string td_id = 1;
}
message CsTdBuyBuilding {
string td_id = 1;
string building_id = 2;
int32 num = 3;
}
message ScTdBuyBuilding {
string td_id = 1;
string building_id = 2;
int32 num = 3;
}
message ScSyncTdDropItem {
uint32 drop_id = 1;
string item_id = 2;
uint32 num = 3;
Vector position = 4;
uint32 duration = 5;
}
message CsTdPickDropItem {
repeated uint32 drop_id_list = 1;
}
message ScTdPickDropItem {
repeated uint32 drop_id_list = 1;
}
message CsTdDropExpired {
repeated uint32 drop_id_list = 1;
}
message CsGameTimeFreezeStartReq {
int32 reason = 1;
}
message CsGameTimeFreezeEndReq {
int32 reason = 1;
}
message ScGameTimeFreezeStartRsp {
int32 reason = 1;
bool in_time_freeze = 2;
}
message ScGameTimeFreezeEndRsp {
int32 reason = 1;
bool in_time_freeze = 2;
}
message ScSyncAllUnlock {
repeated int32 unlock_systems = 1;
}
message ScUnlockSystem {
int32 unlock_system_type = 1;
}
message MoneyInfo {
string id = 1;
uint64 amount = 2;
}
message CsMoneyChange {
string money_from_id = 1;
string money_to_id = 2;
uint64 money_from_count = 3;
}
message ScSyncWallet {
repeated MoneyInfo money_list = 1;
}
message ScWalletSyncMoney {
string id = 1;
uint64 amount = 2;
int64 op_amount = 3;
}
message ScRewardDropMoneyToast {
string id = 1;
int64 amount = 2;
Vector pos = 3;
}
message CsWeaponPuton {
uint64 charid = 1;
uint64 weaponid = 2;
}
message ScWeaponPuton {
uint64 charid = 1;
uint64 weaponid = 2;
uint64 offweaponid = 3;
uint64 put_off_charid = 4;
}
message CsWeaponBreakthrough {
uint64 weaponid = 1;
}
message ScWeaponBreakthrough {
uint64 weaponid = 1;
uint64 breakthrough_lv = 2;
}
message CsWeaponRefineUpgrade {
uint64 weaponid = 1;
uint64 upgrade_refine_lv = 2;
repeated uint64 cost_weapon_ids = 3;
}
message ScWeaponRefineUpgrade {
uint64 weaponid = 1;
uint64 refine_lv = 2;
}
message CsWeaponAddExp {
uint64 weaponid = 1;
map<string, uint64> cost_item_id2_count = 2;
repeated uint64 cost_weapon_ids = 3;
}
message ScWeaponAddExp {
uint64 weaponid = 1;
uint64 new_exp = 2;
uint64 weapon_lv = 3;
}
message CsWeaponAttachGem {
uint64 weaponid = 1;
uint64 gemid = 2;
}
message ScWeaponAttachGem {
uint64 weaponid = 1;
uint64 gemid = 2;
uint64 detach_gemid = 3;
uint64 detach_gem_weaponid = 4;
}
message CsWeaponDetachGem {
uint64 weaponid = 1;
}
message ScWeaponDetachGem {
uint64 weaponid = 1;
uint64 detach_gemid = 2;
}
message ScSyncAllWiki {
repeated uint32 latest_unlock = 1;
}
message CsUnlockWiki {
uint32 wiki_id = 1;
}
message CsMarkWikiRead {
repeated uint32 wiki_ids = 1;
}
message Opts {
optional bool unique = 1;
}