mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-13 23:54:48 +01:00
simplify metadata processes
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@@ -70,6 +70,20 @@ export async function patchGame() {
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}
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}
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// Do we have a patch already?
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const patchedExists = await invoke('dir_exists', {
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path: await getGameMetadataPath() + '\\global-metadata-patched.dat'
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})
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if (!patchedExists) {
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// No patch found? Patching creates one
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const patched = await patchMetadata()
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if (!patched) {
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return false
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}
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}
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// Are we already patched? If so, that's fine, just continue as normal
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const gameIsPatched = await invoke('are_files_identical', {
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path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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@@ -142,22 +156,6 @@ export async function unpatchGame() {
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return true
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}
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const metaPatched = await invoke('are_files_identical', {
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path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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path2: await getGameMetadataPath() + '\\global-metadata.dat'
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})
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const metaExists = await invoke('dir_exists', {
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path: await getGameMetadataPath() + '\\global-metadata.dat'
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})
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if (!metaPatched && metaExists) {
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// Game isn't patched
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return true
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}
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console.log('Replacing patched game metadata with unpatched metadata')
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const replaced = await invoke('copy_file_with_new_name', {
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path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
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newPath: await getGameMetadataPath(),
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@@ -201,26 +199,27 @@ export async function globalMetadataLink() {
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}
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export async function restoreMetadata(manager: DownloadHandler) {
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const backupExists = await invoke('dir_exists', {
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const metaLink = await globalMetadataLink()
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if (!metaLink) {
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console.log('Could not get global metadata link!')
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return false
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}
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// Should make sure metadata path exists since the user may have deleted it
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await invoke('dir_create', {
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path: await getBackupMetadataPath()
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})
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// It is possible the unpatched backup is mistakenly patched
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await invoke('delete_file', {
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path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
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})
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if (!backupExists) {
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console.log('No backup found! Replacing with global metadata link')
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const metaLink = await globalMetadataLink()
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if (!metaLink) {
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console.log('Coudl not get global metadata link!')
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return false
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}
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// Download the file
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manager.addDownload(metaLink, await getBackupMetadataPath() + '\\global-metadata-unpatched.dat', () => {
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unpatchGame()
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})
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}
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// Download the file
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manager.addDownload(metaLink, await getBackupMetadataPath() + '\\global-metadata-unpatched.dat', () => {
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unpatchGame()
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})
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console.log('Restoring backedup metadata')
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await unpatchGame()
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