mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-16 09:04:45 +01:00
Fix paths
Replaced backslashes in paths with slashes. I did not touch function that do the same with paths. Those can be removed manually. Also dataDir() returns a path that ends with a slash so I got rid of duplicated slashes.
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@@ -118,7 +118,7 @@ async function readConfigFile() {
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await fs.createDir(local + 'cultivation').catch((e) => console.log(e))
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}
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const innerDirs = await fs.readDir(local + '/cultivation')
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const innerDirs = await fs.readDir(local + 'cultivation')
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// Create grasscutter dir for potential installation
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if (!innerDirs.find((fileOrDir) => fileOrDir?.name === 'grasscutter')) {
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@@ -45,7 +45,7 @@ export async function getGameDataFolder() {
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return null
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}
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return (await getGameFolder()) + '\\' + gameExec.replace('.exe', '_Data')
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return (await getGameFolder()) + '/' + gameExec.replace('.exe', '_Data')
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}
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export async function getGameVersion() {
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@@ -57,7 +57,7 @@ export async function getGameVersion() {
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const settings = JSON.parse(
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await invoke('read_file', {
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path: GameData + '\\StreamingAssets\\asb_settings.json',
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path: GameData + '/StreamingAssets/asb_settings.json',
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})
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)
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@@ -3,11 +3,11 @@ import { getGameFolder } from './game'
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// Patch file from: https://github.com/34736384/RSAPatch/
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export async function patchGame() {
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const patchPath = (await invoke('install_location')) + '\\patch\\version.dll'
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const patchPath = (await invoke('install_location')) + '/patch/version.dll'
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// Are we already patched with mhypbase? If so, that's fine, just continue as normal
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const gameIsPatched = await invoke('are_files_identical', {
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path1: patchPath,
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path2: (await getGameRSAPath()) + '\\mhypbase.dll',
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path2: (await getGameRSAPath()) + '/mhypbase.dll',
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})
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// Tell user they won't be unpatched with manual mhypbase patch
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@@ -33,7 +33,7 @@ export async function patchGame() {
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export async function unpatchGame() {
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// Just delete patch since it's not replacing any existing file
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const deleted = await invoke('delete_file', {
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path: (await getGameRSAPath()) + '\\version.dll',
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path: (await getGameRSAPath()) + '/version.dll',
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})
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return deleted
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@@ -40,7 +40,7 @@ const defaultTheme = {
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export async function getThemeList() {
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// Do some invoke to backend to get the theme list
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const themes = (await invoke('get_theme_list', {
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dataDir: `${await dataDir()}/cultivation`,
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dataDir: `${await dataDir()}cultivation`,
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})) as BackendThemeList[]
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const list: ThemeList[] = [
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// ALWAYS include default theme
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