mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-13 23:54:48 +01:00
Implement launching the game on Linux
This commit is contained in:
@@ -22,6 +22,12 @@ use crate::admin::reopen_as_admin;
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#[cfg(target_os = "windows")]
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use system_helpers::is_elevated;
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#[cfg(target_os = "linux")]
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use std::{
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thread::{sleep, JoinHandle},
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time::{Duration, Instant},
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};
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mod admin;
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mod config;
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mod downloader;
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@@ -39,6 +45,9 @@ static WATCH_GAME_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String:
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static WATCH_GRASSCUTTER_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String::new()));
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static GC_PID: std::sync::Mutex<usize> = Mutex::new(696969);
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#[cfg(target_os = "linux")]
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pub static AAGL_THREAD: Lazy<Mutex<Option<JoinHandle<()>>>> = Lazy::new(|| Mutex::new(None));
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fn try_flush() {
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std::io::stdout().flush().unwrap_or(())
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}
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@@ -270,6 +279,7 @@ fn is_game_running() -> bool {
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!proc.is_empty()
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}
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#[cfg(target_os = "windows")]
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#[tauri::command]
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fn enable_process_watcher(window: tauri::Window, process: String) {
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*WATCH_GAME_PROCESS.lock().unwrap() = process;
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@@ -315,6 +325,41 @@ fn enable_process_watcher(window: tauri::Window, process: String) {
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});
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}
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// The library takes care of it
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#[cfg(target_os = "linux")]
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#[tauri::command]
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fn enable_process_watcher(window: tauri::Window, process: String) {
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drop(process);
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thread::spawn(move || {
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let end_time = Instant::now() + Duration::from_secs(60);
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let game_thread = loop {
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let mut lock = AAGL_THREAD.lock().unwrap();
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if lock.is_some() {
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break lock.take().unwrap();
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}
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drop(lock);
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if end_time < Instant::now() {
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// If more than 60 seconds pass something has gone wrong
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println!("Waiting for game thread timed out");
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return;
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}
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// Otherwhise wait in order to not use too many CPU cycles
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sleep(Duration::from_millis(128));
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};
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game_thread.join().unwrap();
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println!("Game closed");
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*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
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disconnect();
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window.emit("game_closed", &()).unwrap();
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});
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}
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#[cfg(target_os = "macos")]
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#[tauri::command]
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fn enable_process_watcher(window: tauri::Window, process: String) {}
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#[tauri::command]
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fn is_grasscutter_running() -> bool {
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// Grab the grasscutter process name
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@@ -26,6 +26,9 @@ use tauri::{api::path::data_dir, http::Uri};
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#[cfg(windows)]
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use registry::{Data, Hive, Security};
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#[cfg(target_os = "linux")]
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use anime_launcher_sdk::{config::ConfigExt, genshin::config::Config};
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async fn shutdown_signal() {
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tokio::signal::ctrl_c()
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.await
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@@ -281,24 +284,23 @@ pub fn connect_to_proxy(proxy_port: u16) {
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println!("Connected to the proxy.");
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}
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#[cfg(unix)]
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#[cfg(target_os = "linux")]
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pub fn connect_to_proxy(proxy_port: u16) {
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// Edit /etc/environment to set $http_proxy and $https_proxy
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let mut env_file = match fs::read_to_string("/etc/environment") {
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Ok(f) => f,
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Err(e) => {
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println!("Error opening /etc/environment: {}", e);
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return;
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}
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};
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// Append the proxy configuration.
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// We will not remove the current proxy config if it exists, so we can just remove these last lines when we disconnect
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env_file += format!("\nhttps_proxy=127.0.0.1:{}", proxy_port).as_str();
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env_file += format!("\nhttp_proxy=127.0.0.1:{}", proxy_port).as_str();
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// Save
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fs::write("/etc/environment", env_file).unwrap();
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let mut config = Config::get().unwrap();
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let proxy_addr = format!("127.0.0.1:{}", proxy_port);
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if !config.game.environment.contains_key("http_proxy") {
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config
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.game
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.environment
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.insert("http_proxy".to_string(), proxy_addr.clone());
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}
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if !config.game.environment.contains_key("https_proxy") {
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config
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.game
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.environment
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.insert("https_proxy".to_string(), proxy_addr);
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}
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Config::update(config);
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}
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#[cfg(target_od = "macos")]
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@@ -327,21 +329,14 @@ pub fn disconnect_from_proxy() {
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#[cfg(target_os = "linux")]
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pub fn disconnect_from_proxy() {
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println!("Re-writing environment variables");
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let regexp = regex::Regex::new(
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// This has to be specific as possible or we risk fuckin up their environment LOL
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r"(https|http)_proxy=.*127.0.0.1:.*",
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)
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.unwrap();
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let environment = &fs::read_to_string("/etc/environment").expect("Failed to open environment");
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let new_environment = regexp.replace_all(environment, "").to_string();
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// Write new environment
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fs::write("/etc/environment", new_environment.trim_end()).expect(
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"Could not write environment, remove proxy declarations manually if they are still set",
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);
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let mut config = Config::get().unwrap();
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if config.game.environment.contains_key("http_proxy") {
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config.game.environment.remove("http_proxy");
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}
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if config.game.environment.contains_key("https_proxy") {
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config.game.environment.remove("https_proxy");
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}
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Config::update(config);
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}
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#[cfg(target_os = "macos")]
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@@ -10,6 +10,13 @@ use {
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windows_service::service_manager::{ServiceManager, ServiceManagerAccess},
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};
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#[cfg(target_os = "linux")]
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use crate::AAGL_THREAD;
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#[cfg(target_os = "linux")]
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use anime_launcher_sdk::genshin::game;
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#[cfg(target_os = "linux")]
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use std::thread;
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#[tauri::command]
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pub fn run_program(path: String, args: Option<String>) {
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// Without unwrap_or, this can crash when UAC prompt is denied
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@@ -22,6 +29,7 @@ pub fn run_program(path: String, args: Option<String>) {
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};
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}
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#[cfg(target_os = "windows")]
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#[tauri::command]
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pub fn run_program_relative(path: String, args: Option<String>) {
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// Save the current working directory
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@@ -41,6 +49,13 @@ pub fn run_program_relative(path: String, args: Option<String>) {
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std::env::set_current_dir(cwd).unwrap();
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}
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#[cfg(target_os = "linux")]
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#[tauri::command]
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pub fn run_program_relative(path: String, args: Option<String>) {
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// This program should not run as root
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run_un_elevated(path, args)
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}
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#[tauri::command]
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pub fn run_command(program: &str, args: Vec<&str>, relative: Option<bool>) {
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let prog = program.to_string();
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@@ -90,6 +105,7 @@ pub fn run_jar(path: String, execute_in: String, java_path: String) {
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};
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}
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#[cfg(target_os = "windows")]
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#[tauri::command]
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pub fn run_un_elevated(path: String, args: Option<String>) {
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// Open the program non-elevated.
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@@ -106,6 +122,20 @@ pub fn run_un_elevated(path: String, args: Option<String>) {
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};
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}
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#[cfg(target_os = "linux")]
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#[tauri::command]
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pub fn run_un_elevated(path: String, args: Option<String>) {
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drop(path);
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drop(args);
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let t = thread::spawn(|| {
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game::run().expect("doo doo");
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});
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{
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let mut l = AAGL_THREAD.lock().unwrap();
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l.replace(t);
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}
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}
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#[tauri::command]
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pub fn open_in_browser(url: String) {
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// Open the URL in the default browser.
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