Implement launching the game on Linux

This commit is contained in:
fnrir
2023-08-18 13:31:18 +02:00
parent ef576e36b8
commit 3ecc4f4231
8 changed files with 557 additions and 100 deletions

View File

@@ -26,6 +26,9 @@ use tauri::{api::path::data_dir, http::Uri};
#[cfg(windows)]
use registry::{Data, Hive, Security};
#[cfg(target_os = "linux")]
use anime_launcher_sdk::{config::ConfigExt, genshin::config::Config};
async fn shutdown_signal() {
tokio::signal::ctrl_c()
.await
@@ -281,24 +284,23 @@ pub fn connect_to_proxy(proxy_port: u16) {
println!("Connected to the proxy.");
}
#[cfg(unix)]
#[cfg(target_os = "linux")]
pub fn connect_to_proxy(proxy_port: u16) {
// Edit /etc/environment to set $http_proxy and $https_proxy
let mut env_file = match fs::read_to_string("/etc/environment") {
Ok(f) => f,
Err(e) => {
println!("Error opening /etc/environment: {}", e);
return;
}
};
// Append the proxy configuration.
// We will not remove the current proxy config if it exists, so we can just remove these last lines when we disconnect
env_file += format!("\nhttps_proxy=127.0.0.1:{}", proxy_port).as_str();
env_file += format!("\nhttp_proxy=127.0.0.1:{}", proxy_port).as_str();
// Save
fs::write("/etc/environment", env_file).unwrap();
let mut config = Config::get().unwrap();
let proxy_addr = format!("127.0.0.1:{}", proxy_port);
if !config.game.environment.contains_key("http_proxy") {
config
.game
.environment
.insert("http_proxy".to_string(), proxy_addr.clone());
}
if !config.game.environment.contains_key("https_proxy") {
config
.game
.environment
.insert("https_proxy".to_string(), proxy_addr);
}
Config::update(config);
}
#[cfg(target_od = "macos")]
@@ -327,21 +329,14 @@ pub fn disconnect_from_proxy() {
#[cfg(target_os = "linux")]
pub fn disconnect_from_proxy() {
println!("Re-writing environment variables");
let regexp = regex::Regex::new(
// This has to be specific as possible or we risk fuckin up their environment LOL
r"(https|http)_proxy=.*127.0.0.1:.*",
)
.unwrap();
let environment = &fs::read_to_string("/etc/environment").expect("Failed to open environment");
let new_environment = regexp.replace_all(environment, "").to_string();
// Write new environment
fs::write("/etc/environment", new_environment.trim_end()).expect(
"Could not write environment, remove proxy declarations manually if they are still set",
);
let mut config = Config::get().unwrap();
if config.game.environment.contains_key("http_proxy") {
config.game.environment.remove("http_proxy");
}
if config.game.environment.contains_key("https_proxy") {
config.game.environment.remove("https_proxy");
}
Config::update(config);
}
#[cfg(target_os = "macos")]