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@@ -113,18 +113,24 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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const gameVersion = await getGameVersion()
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console.log(gameVersion)
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if(gameVersion == null) {
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alert('Game version could not be determined. Please make sure you have the game correctly selected and try again.')
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if (gameVersion == null) {
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alert(
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'Game version could not be determined. Please make sure you have the game correctly selected and try again.'
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)
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return
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}
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if(gameVersion?.major == 2 && gameVersion?.minor < 8) {
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alert('Game version is too old for metadata patching. Please disable metadata patching in the settings and try again.')
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if (gameVersion?.major == 2 && gameVersion?.minor < 8) {
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alert(
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'Game version is too old for metadata patching. Please disable metadata patching in the settings and try again.'
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)
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return
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}
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if(gameVersion?.major == 3 && gameVersion?.minor >= 1) {
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alert('Game version is too new for metadata patching. Please disable metadata patching in the settings to launch the game.\nNOTE: You will require a UA patch to play the game.')
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if (gameVersion?.major == 3 && gameVersion?.minor >= 1) {
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alert(
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'Game version is too new for metadata patching. Please disable metadata patching in the settings to launch the game.\nNOTE: You will require a UA patch to play the game.'
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)
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return
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}
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@@ -38,22 +38,24 @@ export async function getGameDataFolder() {
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}
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export async function getGameVersion() {
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const GameData = await getGameDataFolder();
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const GameData = await getGameDataFolder()
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if (!GameData) {
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return null
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}
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const settings = JSON.parse(await invoke('read_file', {
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path: GameData + '\\StreamingAssets\\asb_settings.json',
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}))
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const settings = JSON.parse(
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await invoke('read_file', {
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path: GameData + '\\StreamingAssets\\asb_settings.json',
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})
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)
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const versionRaw = settings.variance.split('.');
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const versionRaw = settings.variance.split('.')
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const version = {
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major: parseInt(versionRaw[0]),
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minor: parseInt(versionRaw[1].split('_')[0]),
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release: parseInt(versionRaw[1].split('_')[1]),
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}
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return version;
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return version
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}
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