mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-12 23:24:35 +01:00
Implement patching
Quick note: Patching works, but the launcher attempts to unpatch the game two times.
This commit is contained in:
@@ -222,6 +222,8 @@ fn main() -> Result<(), ArgsError> {
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system_helpers::wipe_registry,
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system_helpers::wipe_registry,
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system_helpers::get_platform,
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system_helpers::get_platform,
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system_helpers::run_un_elevated,
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system_helpers::run_un_elevated,
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patch::patch_game,
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patch::unpatch_game,
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proxy::set_proxy_addr,
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proxy::set_proxy_addr,
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proxy::generate_ca_files,
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proxy::generate_ca_files,
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proxy::set_redirect_more,
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proxy::set_redirect_more,
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@@ -3,6 +3,53 @@ use crate::file_helpers;
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use crate::system_helpers;
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use crate::system_helpers;
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use std::path::PathBuf;
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use std::path::PathBuf;
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#[cfg(target_os = "linux")]
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use once_cell::sync::Lazy;
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#[cfg(target_os = "linux")]
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use std::sync::Arc;
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#[cfg(target_os = "linux")]
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use tokio::sync::Mutex;
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#[cfg(target_os = "linux")]
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static PATCH_STATE: Lazy<Arc<Mutex<Option<PatchState>>>> = Lazy::new(|| Arc::new(Mutex::new(None)));
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#[cfg(target_os = "linux")]
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#[derive(Debug, Clone, Copy)]
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enum PatchState {
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NotExist,
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Same,
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BakNotExist,
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BakExist,
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}
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#[cfg(target_os = "linux")]
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use PatchState::*;
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#[cfg(target_os = "linux")]
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impl PatchState {
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fn to_wta(self) -> WhatToUnpach {
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let (mhyp_renamed, game_was_patched) = match self {
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NotExist => (false, true),
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Same => (false, true),
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BakNotExist => (true, true),
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BakExist => (false, false),
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};
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WhatToUnpach {
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mhyp_renamed,
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game_was_patched,
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}
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}
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}
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#[cfg(target_os = "linux")]
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#[derive(Debug, Clone)]
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struct WhatToUnpach {
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mhyp_renamed: bool,
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game_was_patched: bool,
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}
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#[cfg(windows)]
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#[tauri::command]
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pub async fn patch_game() -> bool {
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pub async fn patch_game() -> bool {
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let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
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let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
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@@ -37,6 +84,82 @@ pub async fn patch_game() -> bool {
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true
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true
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}
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}
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#[cfg(target_os = "linux")]
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#[tauri::command]
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pub async fn patch_game() -> bool {
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let mut patch_state_mutex = PATCH_STATE.lock().await;
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if patch_state_mutex.is_some() {
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println!("Game already patched!");
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}
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let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
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let game_mhyp = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll");
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let game_mhyp_bak = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll.bak");
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let patch_state = if !game_mhyp.exists() {
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NotExist
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} else if file_helpers::are_files_identical(
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patch_path.to_str().unwrap(),
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game_mhyp.to_str().unwrap(),
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) {
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Same
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} else if !game_mhyp_bak.exists() {
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BakNotExist
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} else {
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BakExist
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};
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match patch_state {
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NotExist => {
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// No renaming needed.
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// Copy version.dll as mhypbase.dll
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file_helpers::copy_file_with_new_name(
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patch_path.clone().to_str().unwrap().to_string(),
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get_game_rsa_path().await.unwrap(),
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String::from("mhypbase.dll"),
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);
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}
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Same => {
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// No renaming needed.
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// No copying needed.
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println!("The game is already patched.");
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}
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BakNotExist => {
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// The current mhypbase.dll is most likely the original
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// Rename mhypbase.dll to mhypbase.dll.bak
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file_helpers::rename(
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game_mhyp.to_str().unwrap().to_string(),
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game_mhyp_bak
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.to_string(),
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);
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// Copy version.dll as mhypbase.dll
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file_helpers::copy_file_with_new_name(
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patch_path.clone().to_str().unwrap().to_string(),
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get_game_rsa_path().await.unwrap(),
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String::from("mhypbase.dll"),
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);
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}
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BakExist => {
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// Can't rename. mhypbase.dll.bak already exists.
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// Can't patch. mhypbase.dll exists.
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// This SHOULD NOT HAPPEN
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println!("The game directory contains a mhypbase.dll, but it's different from the patch.");
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println!("Make sure you have the original mhypbase.dll.");
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println!("Delete any other copy, and place the original copy in the game directory with the original name.");
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}
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}
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patch_state_mutex.replace(patch_state);
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patch_state.to_wta().game_was_patched
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}
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#[cfg(windows)]
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#[tauri::command]
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pub async fn unpatch_game() -> bool {
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pub async fn unpatch_game() -> bool {
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// Just delete patch since it's not replacing any existing file
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// Just delete patch since it's not replacing any existing file
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let deleted = file_helpers::delete_file(
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let deleted = file_helpers::delete_file(
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@@ -50,6 +173,51 @@ pub async fn unpatch_game() -> bool {
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deleted
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deleted
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}
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}
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#[cfg(target_os = "linux")]
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#[tauri::command]
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pub async fn unpatch_game() -> bool {
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// TODO: Prevent the launcher from unpatching the game two times
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// This might be related to redirecting calls from the ts version of
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// unpatchGame to the rust version
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let mut patch_state_mutex = PATCH_STATE.lock().await;
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let patch_state = patch_state_mutex.take();
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if patch_state.is_none() {
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println!("Game not patched!");
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// NOTE: true is returned since otherwhise the launcher thinks unpatching failed
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// NOTE: actually it should be false since delete_file always returns false
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return false;
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}
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let patch_state = patch_state.unwrap();
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let game_mhyp = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll");
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let game_mhyp_bak = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll.bak");
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let WhatToUnpach {
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mhyp_renamed,
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game_was_patched,
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} = patch_state.to_wta();
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// If the current mhypbase.dll is the patch, then delete it.
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let deleted = if game_was_patched {
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file_helpers::delete_file(game_mhyp.to_str().unwrap().to_string());
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true
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} else {
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false
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};
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// If we renamed the original mhypbase.dll to mhypbase.dll.bak
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// rename mhypbase.dll.bak back to mhypbase.dll
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if mhyp_renamed {
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file_helpers::rename(
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game_mhyp_bak.to_str().unwrap().to_string(),
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game_mhyp.to_str().unwrap().to_string(),
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)
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}
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// NOTE: As mentioned in a note above, false should be returned if the function succeded
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// and true if it failed
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!deleted
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}
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pub async fn get_game_rsa_path() -> Option<String> {
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pub async fn get_game_rsa_path() -> Option<String> {
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let config = config::get_config();
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let config = config::get_config();
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@@ -1,50 +1,10 @@
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import { invoke } from '@tauri-apps/api'
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import { invoke } from '@tauri-apps/api'
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import { getGameFolder } from './game'
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// Patch file from: https://github.com/34736384/RSAPatch/
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// Patch file from: https://github.com/34736384/RSAPatch/
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export async function patchGame() {
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export async function patchGame() {
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const patchPath = (await invoke('install_location')) + '/patch/version.dll'
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return invoke('patch_game')
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// Are we already patched with mhypbase? If so, that's fine, just continue as normal
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const gameIsPatched = await invoke('are_files_identical', {
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path1: patchPath,
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path2: (await getGameRSAPath()) + '/mhypbase.dll',
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})
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// Tell user they won't be unpatched with manual mhypbase patch
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if (gameIsPatched) {
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console.log('You are already patched using mhypbase, so you will not be auto patched and unpatched!')
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return true
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}
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// Copy the patch to game files
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const replaced = await invoke('copy_file_with_new_name', {
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path: patchPath,
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newPath: await getGameRSAPath(),
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newName: 'version.dll',
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})
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if (!replaced) {
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return false
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}
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return true
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}
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}
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export async function unpatchGame() {
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export async function unpatchGame() {
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// Just delete patch since it's not replacing any existing file
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return invoke('unpatch_game')
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const deleted = await invoke('delete_file', {
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path: (await getGameRSAPath()) + '/version.dll',
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})
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return deleted
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}
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export async function getGameRSAPath() {
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const gameData = await getGameFolder()
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if (!gameData) {
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return null
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}
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return (gameData + '\\').replace(/\\/g, '/')
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}
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}
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Reference in New Issue
Block a user