Implement patching

Quick note: Patching works, but the launcher attempts to unpatch the
game two times.
This commit is contained in:
fnrir
2023-08-18 13:38:15 +02:00
parent 3ecc4f4231
commit 699eb2838e
3 changed files with 172 additions and 42 deletions

View File

@@ -222,6 +222,8 @@ fn main() -> Result<(), ArgsError> {
system_helpers::wipe_registry,
system_helpers::get_platform,
system_helpers::run_un_elevated,
patch::patch_game,
patch::unpatch_game,
proxy::set_proxy_addr,
proxy::generate_ca_files,
proxy::set_redirect_more,

View File

@@ -3,6 +3,53 @@ use crate::file_helpers;
use crate::system_helpers;
use std::path::PathBuf;
#[cfg(target_os = "linux")]
use once_cell::sync::Lazy;
#[cfg(target_os = "linux")]
use std::sync::Arc;
#[cfg(target_os = "linux")]
use tokio::sync::Mutex;
#[cfg(target_os = "linux")]
static PATCH_STATE: Lazy<Arc<Mutex<Option<PatchState>>>> = Lazy::new(|| Arc::new(Mutex::new(None)));
#[cfg(target_os = "linux")]
#[derive(Debug, Clone, Copy)]
enum PatchState {
NotExist,
Same,
BakNotExist,
BakExist,
}
#[cfg(target_os = "linux")]
use PatchState::*;
#[cfg(target_os = "linux")]
impl PatchState {
fn to_wta(self) -> WhatToUnpach {
let (mhyp_renamed, game_was_patched) = match self {
NotExist => (false, true),
Same => (false, true),
BakNotExist => (true, true),
BakExist => (false, false),
};
WhatToUnpach {
mhyp_renamed,
game_was_patched,
}
}
}
#[cfg(target_os = "linux")]
#[derive(Debug, Clone)]
struct WhatToUnpach {
mhyp_renamed: bool,
game_was_patched: bool,
}
#[cfg(windows)]
#[tauri::command]
pub async fn patch_game() -> bool {
let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
@@ -37,6 +84,82 @@ pub async fn patch_game() -> bool {
true
}
#[cfg(target_os = "linux")]
#[tauri::command]
pub async fn patch_game() -> bool {
let mut patch_state_mutex = PATCH_STATE.lock().await;
if patch_state_mutex.is_some() {
println!("Game already patched!");
}
let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
let game_mhyp = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll");
let game_mhyp_bak = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll.bak");
let patch_state = if !game_mhyp.exists() {
NotExist
} else if file_helpers::are_files_identical(
patch_path.to_str().unwrap(),
game_mhyp.to_str().unwrap(),
) {
Same
} else if !game_mhyp_bak.exists() {
BakNotExist
} else {
BakExist
};
match patch_state {
NotExist => {
// No renaming needed.
// Copy version.dll as mhypbase.dll
file_helpers::copy_file_with_new_name(
patch_path.clone().to_str().unwrap().to_string(),
get_game_rsa_path().await.unwrap(),
String::from("mhypbase.dll"),
);
}
Same => {
// No renaming needed.
// No copying needed.
println!("The game is already patched.");
}
BakNotExist => {
// The current mhypbase.dll is most likely the original
// Rename mhypbase.dll to mhypbase.dll.bak
file_helpers::rename(
game_mhyp.to_str().unwrap().to_string(),
game_mhyp_bak
.file_name()
.unwrap()
.to_str()
.unwrap()
.to_string(),
);
// Copy version.dll as mhypbase.dll
file_helpers::copy_file_with_new_name(
patch_path.clone().to_str().unwrap().to_string(),
get_game_rsa_path().await.unwrap(),
String::from("mhypbase.dll"),
);
}
BakExist => {
// Can't rename. mhypbase.dll.bak already exists.
// Can't patch. mhypbase.dll exists.
// This SHOULD NOT HAPPEN
println!("The game directory contains a mhypbase.dll, but it's different from the patch.");
println!("Make sure you have the original mhypbase.dll.");
println!("Delete any other copy, and place the original copy in the game directory with the original name.");
}
}
patch_state_mutex.replace(patch_state);
patch_state.to_wta().game_was_patched
}
#[cfg(windows)]
#[tauri::command]
pub async fn unpatch_game() -> bool {
// Just delete patch since it's not replacing any existing file
let deleted = file_helpers::delete_file(
@@ -50,6 +173,51 @@ pub async fn unpatch_game() -> bool {
deleted
}
#[cfg(target_os = "linux")]
#[tauri::command]
pub async fn unpatch_game() -> bool {
// TODO: Prevent the launcher from unpatching the game two times
// This might be related to redirecting calls from the ts version of
// unpatchGame to the rust version
let mut patch_state_mutex = PATCH_STATE.lock().await;
let patch_state = patch_state_mutex.take();
if patch_state.is_none() {
println!("Game not patched!");
// NOTE: true is returned since otherwhise the launcher thinks unpatching failed
// NOTE: actually it should be false since delete_file always returns false
return false;
}
let patch_state = patch_state.unwrap();
let game_mhyp = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll");
let game_mhyp_bak = PathBuf::from(get_game_rsa_path().await.unwrap()).join("mhypbase.dll.bak");
let WhatToUnpach {
mhyp_renamed,
game_was_patched,
} = patch_state.to_wta();
// If the current mhypbase.dll is the patch, then delete it.
let deleted = if game_was_patched {
file_helpers::delete_file(game_mhyp.to_str().unwrap().to_string());
true
} else {
false
};
// If we renamed the original mhypbase.dll to mhypbase.dll.bak
// rename mhypbase.dll.bak back to mhypbase.dll
if mhyp_renamed {
file_helpers::rename(
game_mhyp_bak.to_str().unwrap().to_string(),
game_mhyp.to_str().unwrap().to_string(),
)
}
// NOTE: As mentioned in a note above, false should be returned if the function succeded
// and true if it failed
!deleted
}
pub async fn get_game_rsa_path() -> Option<String> {
let config = config::get_config();

View File

@@ -1,50 +1,10 @@
import { invoke } from '@tauri-apps/api'
import { getGameFolder } from './game'
// Patch file from: https://github.com/34736384/RSAPatch/
export async function patchGame() {
const patchPath = (await invoke('install_location')) + '/patch/version.dll'
// Are we already patched with mhypbase? If so, that's fine, just continue as normal
const gameIsPatched = await invoke('are_files_identical', {
path1: patchPath,
path2: (await getGameRSAPath()) + '/mhypbase.dll',
})
// Tell user they won't be unpatched with manual mhypbase patch
if (gameIsPatched) {
console.log('You are already patched using mhypbase, so you will not be auto patched and unpatched!')
return true
}
// Copy the patch to game files
const replaced = await invoke('copy_file_with_new_name', {
path: patchPath,
newPath: await getGameRSAPath(),
newName: 'version.dll',
})
if (!replaced) {
return false
}
return true
return invoke('patch_game')
}
export async function unpatchGame() {
// Just delete patch since it's not replacing any existing file
const deleted = await invoke('delete_file', {
path: (await getGameRSAPath()) + '/version.dll',
})
return deleted
}
export async function getGameRSAPath() {
const gameData = await getGameFolder()
if (!gameData) {
return null
}
return (gameData + '\\').replace(/\\/g, '/')
return invoke('unpatch_game')
}