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bump initial wait for game to 10 seconds
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@@ -94,7 +94,7 @@ fn enable_process_watcher(window: tauri::Window, process: String) {
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thread::spawn(move || {
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// Initial sleep for 8 seconds, since running 20 different injectors or whatever can take a while
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std::thread::sleep(std::time::Duration::from_secs(8));
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std::thread::sleep(std::time::Duration::from_secs(10));
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let mut system = System::new_all();
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