Autopatching on game launch

Plus adding some non-functional options for later
Need to add support for Chinese version of the game
This commit is contained in:
Benj
2022-07-07 01:25:54 +08:00
parent 6124d6949c
commit 99687f0550
12 changed files with 183 additions and 20 deletions

View File

@@ -4,7 +4,6 @@ import BigButton from './common/BigButton'
import TextInput from './common/TextInput'
import HelpButton from './common/HelpButton'
import { getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
import { patchMetadata } from '../../utils/patcher'
import { translate } from '../../utils/language'
import { invoke } from '@tauri-apps/api/tauri'
@@ -87,7 +86,30 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
}
async patchMetadata() {
await patchMetadata()
const config = await getConfig()
// Copy unpatched metadata to backup location
if(await invoke('copy_file_with_new_name', { path: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata\\global-metadata.dat', newPath: await dataDir() + 'cultivation\\metadata', newName: 'global-metadata-unpatched.dat' })) {
// Backup successful
// Patch backedup metadata
if(await invoke('patch_metadata', {metadataFolder: await dataDir() + 'cultivation/metadata'})) {
// Patch successful
// Replace game metadata with patched metadata
if(!(await invoke('copy_file_with_new_name', { path: await dataDir() + 'cultivation/metadata/global-metadata-patched.dat', newPath: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata', newName: 'global-metadata.dat' }))) {
// Replace failed
alert('Failed to replace game metadata!')
return
}
} else {
alert ('Failed to patch metadata!')
return
}
} else {
alert ('Failed to backup metadata!')
return
}
}
async playGame() {
@@ -97,7 +119,42 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
// Connect to proxy
if (config.toggle_grasscutter) {
let game_exe = config.game_install_path
// Check if metadata has been backed up
if (await invoke('dir_exists', { path: await dataDir() + 'cultivation/metadata/global-metadata-unpatched.dat'})) {
// Assume metadata has been patched
// Compare metadata files
if (!(await invoke('are_files_identical', { path1: await dataDir() + 'cultivation/metadata/global-metadata-patched.dat', path2: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata\\global-metadata.dat'}))) {
// Metadata is not patched
// Check to see if unpatched backup matches the game's version
if (await invoke('are_files_identical', { path1: await dataDir() + 'cultivation/metadata/global-metadata-unpatched.dat', path2: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata\\global-metadata.dat'})) {
// Game's metadata is not patched, so we need to patch it
if(!(await invoke('copy_file_with_new_name', { path: await dataDir() + 'cultivation/metadata/global-metadata-patched.dat', newPath: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata', newName: 'global-metadata.dat' }))) {
// Replace failed
alert('Failed to replace game metadata!')
return
}
} else {
// Game has probably been updated. We need to repatch the game...
alert('Deleting old metadata')
// Delete backed up metadata
if(!(await invoke('delete_file', { path: await dataDir() + 'cultivation/metadata/global-metadata-unpatched.dat' }) && !(await invoke('delete_file', { path: await dataDir() + 'cultivation/metadata/global-metadata-patched.dat' })))) {
// Delete failed
alert('Failed to delete backed up metadata!')
return
}
await this.patchMetadata()
}
}
} else {
// Assume metadata has not been patched
await this.patchMetadata()
}
let game_exe = config.game_install_path + '\\GenshinImpact.exe'
if (game_exe.includes('\\')) {
game_exe = game_exe.substring(config.game_install_path.lastIndexOf('\\') + 1)
@@ -134,14 +191,29 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
javaPath: config.java_path || ''
})
}
} else {
// Check if metadata has been backed up
if (await invoke('dir_exists', { path: await dataDir() + 'cultivation/metadata/global-metadata-unpatched.dat'})) {
// Check if metadata is patched
// Compare metadata files
if (await invoke('are_files_identical', { path1: await dataDir() + 'cultivation/metadata/global-metadata-patched.dat', path2: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata\\global-metadata.dat'})) {
// Metadata is patched, so we need to unpatch it
if(!(await invoke('copy_file_with_new_name', { path: await dataDir() + 'cultivation/metadata/global-metadata-unpatched.dat', newPath: config.game_install_path + '\\GenshinImpact_Data\\Managed\\Metadata', newName: 'global-metadata.dat' }))) {
// Replace failed
alert('Failed to unpatch game metadata!')
return
}
}
}
}
// Launch the program
const gameExists = await invoke('dir_exists', {
path: config.game_install_path
path: config.game_install_path + '\\GenshinImpact.exe'
})
if (gameExists) await invoke('run_program', { path: config.game_install_path })
if (gameExists) await invoke('run_program', { path: config.game_install_path + '\\GenshinImpact.exe' })
else alert('Game not found! At: ' + config.game_install_path)
}
@@ -201,7 +273,7 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
{
this.state.grasscutterEnabled && (
<div>
<div className="ServerConfig" id="serverConfigContainer">Compiled with problems:
<div className="ServerConfig" id="serverConfigContainer">
<TextInput id="ip" key="ip" placeholder={this.state.ipPlaceholder} onChange={this.setIp} initalValue={this.state.ip} />
<TextInput style={{
width: '10%',
@@ -216,7 +288,7 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
<div className="ServerLaunchButtons" id="serverLaunchContainer">
<BigButton onClick={this.patchMetadata} id="officialPlay">Patch Metadata</BigButton>
<BigButton onClick={this.playGame} id="officialPlay">{this.state.buttonLabel}</BigButton>
<BigButton onClick={this.launchServer} id="serverLaunch">
<img className="ServerIcon" id="serverLaunchIcon" src={Server} />
</BigButton>