Autopatching on game launch

Plus adding some non-functional options for later
Need to add support for Chinese version of the game
This commit is contained in:
Benj
2022-07-07 01:25:54 +08:00
parent 6124d6949c
commit 99687f0550
12 changed files with 183 additions and 20 deletions

View File

@@ -1,5 +1,6 @@
use regex::Regex;
use std::fs::File;
use std::fs::OpenOptions;
use std::io::Read;
use std::io::Write;
@@ -23,16 +24,38 @@ fn dll_encrypt_global_metadata(data : *mut u8, size : u64) -> Result<bool, Box<d
}
#[tauri::command]
pub fn patch_metadata(metadata_folder: &str) {
let metadata_file = &(metadata_folder.to_owned() + "\\global-metadata.dat");
pub fn patch_metadata(metadata_folder: &str) -> bool {
let metadata_file = &(metadata_folder.to_owned() + "\\global-metadata-unpatched.dat");
println!("Patching metadata file: {}", metadata_file);
let decrypted = decrypt_metadata(metadata_file);
if do_vecs_match(&decrypted, &Vec::new()) {
println!("Failed to decrypt metadata file.");
return false;
}
let modified = replace_keys(&decrypted);
if do_vecs_match(&modified, &Vec::new()) {
println!("Failed to replace keys in metadata file.");
return false;
}
let encrypted = encrypt_metadata(&modified);
if do_vecs_match(&encrypted, &Vec::new()) {
println!("Failed to re-encrypt metadata file.");
return false;
}
//write encrypted to file
let mut file = File::create(&(metadata_folder.to_owned() + "\\encrypted-metadata.dat")).unwrap();
let mut file = match OpenOptions::new().create(true).write(true).open(&(metadata_folder.to_owned() + "\\global-metadata-patched.dat")) {
Ok(file) => file,
Err(e) => {
println!("Failed to open global-metadata: {}", e);
return false;
}
};
file.write_all(&encrypted).unwrap();
return true;
}
fn decrypt_metadata(file_path: &str) -> Vec<u8> {
@@ -124,3 +147,8 @@ fn encrypt_metadata(old_data: &Vec<u8>) -> Vec<u8> {
}
};
}
fn do_vecs_match<T: PartialEq>(a: &Vec<T>, b: &Vec<T>) -> bool {
let matching = a.iter().zip(b.iter()).filter(|&(a, b)| a == b).count();
matching == a.len() && matching == b.len()
}