Merge branch 'main' into patching

This commit is contained in:
SpikeHD
2022-07-14 20:54:02 -07:00
9 changed files with 244 additions and 30 deletions

View File

@@ -62,20 +62,27 @@
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
align-items: flex-start;
height: 100%;
max-height: 60px;
}
#officialPlay {
width: 60%
.ServerLaunchButtons .BigButton {
margin-right: 8px;
}
#officialPlay {
max-width: 60%;
flex-grow: 1;
}
#akebiLaunch,
#serverLaunch {
width: 5%;
}
.AkebiIcon,
.ServerIcon {
height: 20px;
filter: invert(28%) sepia(28%) saturate(1141%) hue-rotate(352deg) brightness(96%) contrast(88%);

View File

@@ -8,6 +8,8 @@ import { translate } from '../../utils/language'
import { invoke } from '@tauri-apps/api/tauri'
import Server from '../../resources/icons/server.svg'
import Akebi from '../../resources/icons/akebi.svg'
import './ServerLaunchSection.css'
import {dataDir} from '@tauri-apps/api/path'
import { getGameExecutable } from '../../utils/game'
@@ -31,6 +33,8 @@ interface IState {
httpsLabel: string;
httpsEnabled: boolean;
swag: boolean;
}
export default class ServerLaunchSection extends React.Component<IProps, IState> {
@@ -47,11 +51,13 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
portPlaceholder: '',
portHelpText: '',
httpsLabel: '',
httpsEnabled: false
httpsEnabled: false,
swag: false
}
this.toggleGrasscutter = this.toggleGrasscutter.bind(this)
this.playGame = this.playGame.bind(this)
this.launchAkebi = this.launchAkebi.bind(this)
this.setIp = this.setIp.bind(this)
this.setPort = this.setPort.bind(this)
this.toggleHttps = this.toggleHttps.bind(this)
@@ -71,6 +77,7 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
portHelpText: await translate('help.port_help_text'),
httpsLabel: await translate('main.https_enable'),
httpsEnabled: config.https_enabled || false,
swag: config.swag_mode || false
})
}
@@ -87,7 +94,7 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
await saveConfig(config)
}
async playGame() {
async playGame(exe?: string, proc_name?: string) {
const config = await getConfig()
if(!await getGameExecutable()) {
@@ -113,7 +120,7 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
// Set IP
await invoke('set_proxy_addr', { addr: (this.state.httpsEnabled ? 'https':'http') + '://' + this.state.ip + ':' + this.state.port })
await invoke('enable_process_watcher', {
process: game_exe
process: proc_name || game_exe
})
// Connect to proxy
@@ -143,18 +150,11 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
// Launch the program
const gameExists = await invoke('dir_exists', {
path: config.game_install_path
path: exe || config.game_install_path
})
if (gameExists) {
await invoke('run_program', {
path: config.game_install_path
})
return
}
alert('Game not found! At: ' + config.game_install_path)
if (gameExists) await invoke('run_program', { path: exe || config.game_install_path })
else alert('Game not found! At: ' + (exe || config.game_install_path))
}
async launchServer() {
@@ -178,6 +178,16 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
})
}
async launchAkebi() {
const config = await getConfig()
// Get game exe from game path, so we can watch it
const pathArr = config.game_install_path.replace(/\\/g, '/').split('/')
const gameExec = pathArr[pathArr.length - 1]
await this.playGame(config.akebi_path, gameExec)
}
setIp(text: string) {
this.setState({
ip: text
@@ -222,13 +232,19 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
<Checkbox id="httpsEnable" label={this.state.httpsLabel} onChange={this.toggleHttps} checked={this.state.httpsEnabled} />
</div>
</div>
)
}
<div className="ServerLaunchButtons" id="serverLaunchContainer">
<BigButton onClick={this.playGame} id="officialPlay">{this.state.buttonLabel}</BigButton>
{
this.state.swag && (
<BigButton onClick={this.launchAkebi} id="akebiLaunch">
<img className="AkebiIcon" id="akebiIcon" src={Akebi} />
</BigButton>
)
}
<BigButton onClick={this.launchServer} id="serverLaunch">
<img className="ServerIcon" id="serverLaunchIcon" src={Server} />
</BigButton>

View File

@@ -25,4 +25,30 @@
#version {
margin: 0px 6px;
color: #434343;
}
#unassumingButton {
font-weight: bold;
margin: 0px 6px;
color: #141414;
transition: color 0.2s ease-in-out;
}
#unassumingButton:hover {
color: #434343;
}
#unassumingButton.spin {
color: #fff;
animation: spin 0.5s ease-in-out;
}
@keyframes spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}

View File

@@ -10,6 +10,7 @@ import gameBtn from '../../resources/icons/game.svg'
import Tr from '../../utils/language'
import './TopBar.css'
import { getConfig, setConfigOption } from '../../utils/configuration'
interface IProps {
optFunc: () => void;
@@ -19,13 +20,21 @@ interface IProps {
interface IState {
version: string;
clicks: number;
intv: NodeJS.Timeout | null;
}
export default class TopBar extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = { version: '0.0.0' }
this.state = {
version: '0.0.0',
clicks: 0,
intv: null
}
this.activateClick = this.activateClick.bind(this)
}
async componentDidMount() {
@@ -41,6 +50,39 @@ export default class TopBar extends React.Component<IProps, IState> {
appWindow.minimize()
}
async activateClick() {
const config = await getConfig()
// They already got it, no need to reactivate
if (config.swag_mode) return
if (this.state.clicks === 2) {
setTimeout(() => {
// Gotta clear it so it goes back to regular colors
this.setState({
clicks: 0
})
}, 600)
// Activate... SWAG MODE
await setConfigOption('swag_mode', true)
// Reload the window
window.location.reload()
return
}
if (this.state.clicks < 3) {
this.setState({
clicks: this.state.clicks + 1,
intv: setTimeout(() => this.setState({ clicks: 0 }), 1500)
})
return
}
}
render() {
return (
<div className="TopBar" id="topBarContainer" data-tauri-drag-region>
@@ -50,6 +92,16 @@ export default class TopBar extends React.Component<IProps, IState> {
</span>
<span data-tauri-drag-region id="version">{this.state?.version}</span>
</div>
{
/**
* HEY YOU
*
* If you're looking at the source code to find the swag mode thing, that's okay! If you're not, move along...
* Just do me a favor and don't go telling everyone about how you found it. If you are just helping someone who
* for some reason needs it, that's fine, but not EVERYONE needs it, which is why it exists in the first place.
*/
}
<div id="unassumingButton" className={this.state.clicks === 2 ? 'spin' : ''} onClick={this.activateClick}>?</div>
<div className="TopBtns" id="topBarButtonContainer">
<div id="closeBtn" onClick={this.handleClose} className='TopButton'>
<img src={closeIcon} alt="close" />

View File

@@ -14,6 +14,12 @@
border-radius: 10px;
box-shadow: 0px 0px 5px 3px rgba(0, 0, 0, 0.2);
overflow-y: auto;
}
.Menu::-webkit-scrollbar {
display: none;
}
.MenuInner {

View File

@@ -18,16 +18,20 @@ interface IProps {
}
interface IState {
game_install_path: string;
grasscutter_path: string;
java_path: string;
grasscutter_with_game: boolean;
language_options: { [key: string]: string }[];
current_language: string;
bg_url_or_path: string;
themes: string[];
theme: string;
encryption: boolean;
game_install_path: string
grasscutter_path: string
java_path: string
grasscutter_with_game: boolean
language_options: { [key: string]: string }[],
current_language: string
bg_url_or_path: string
themes: string[]
theme: string
encryption: boolean
swag: boolean
// Swag stuff
akebi_path: string
}
export default class Options extends React.Component<IProps, IState> {
@@ -45,11 +49,16 @@ export default class Options extends React.Component<IProps, IState> {
themes: ['default'],
theme: '',
encryption: false,
swag: false,
// Swag stuff
akebi_path: '',
}
this.setGameExecutable = this.setGameExecutable.bind(this)
this.setGrasscutterJar = this.setGrasscutterJar.bind(this)
this.setJavaPath = this.setJavaPath.bind(this)
this.setAkebi = this.setAkebi.bind(this)
this.toggleGrasscutterWithGame = this.toggleGrasscutterWithGame.bind(this)
this.setCustomBackground = this.setCustomBackground.bind(this)
this.toggleEncryption = this.toggleEncryption.bind(this)
@@ -75,6 +84,10 @@ export default class Options extends React.Component<IProps, IState> {
themes: (await getThemeList()).map((t) => t.name),
theme: config.theme || 'default',
encryption: await translate(encEnabled ? 'options.enabled' : 'options.disabled'),
swag: config.swag_mode || false,
// Swag stuff
akebi_path: config.akebi_path || '',
})
this.forceUpdate()
@@ -104,6 +117,14 @@ export default class Options extends React.Component<IProps, IState> {
})
}
setAkebi(value: string) {
setConfigOption('akebi_path', value)
this.setState({
akebi_path: value
})
}
async setLanguage(value: string) {
await setConfigOption('language', value)
window.location.reload()
@@ -180,8 +201,20 @@ export default class Options extends React.Component<IProps, IState> {
<DirInput onChange={this.setGameExecutable} value={this.state?.game_install_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerGCJar">
<div className="OptionLabel" id="menuOptionsLabelGCJar">
{
this.state.swag && (
<div className='OptionSection' id="menuOptionsContainerAkebi">
<div className='OptionLabel' id="menuOptionsLabelAkebi">
<Tr text="swag.akebi" />
</div>
<div className='OptionValue' id="menuOptionsDirAkebi">
<DirInput onChange={this.setAkebi} value={this.state?.akebi_path} extensions={['exe']} />
</div>
</div>
)
}
<div className='OptionSection' id="menuOptionsContainerGCJar">
<div className='OptionLabel' id="menuOptionsLabelGCJar">
<Tr text="options.grasscutter_jar" />
</div>
<div className="OptionValue" id="menuOptionsDirGCJar">