mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-14 08:04:52 +01:00
BIG FAT CLEANUP PART ONE
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@@ -3,13 +3,15 @@ import Checkbox from './common/Checkbox'
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import BigButton from './common/BigButton'
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import TextInput from './common/TextInput'
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import HelpButton from './common/HelpButton'
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import { Configuration, getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
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import { getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
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import { translate } from '../../utils/language'
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import { invoke } from '@tauri-apps/api/tauri'
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import Server from '../../resources/icons/server.svg'
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import './ServerLaunchSection.css'
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import {dataDir} from '@tauri-apps/api/path'
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import { getGameExecutable } from '../../utils/game'
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import { patchGame, unpatchGame } from '../../utils/metadata'
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interface IProps {
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[key: string]: any
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@@ -72,28 +74,6 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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})
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}
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getGameExecutable(config : Configuration) {
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if(!config.game_install_path || !config.game_executable) {
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alert('Game executable and/or path not set!')
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return null
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}
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return config.game_install_path + '\\' + config.game_executable
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}
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getGameMetadataPath(config : Configuration) {
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if(!config.game_install_path || !config.game_executable) {
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alert('Game executable and/or path not set!')
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return null
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}
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return config.game_install_path + '\\' + config.game_executable.replace('.exe', '_Data') + '\\Managed\\Metadata'
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}
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async getBackupMetadataPath() {
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return await dataDir() + 'cultivation\\metadata'
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}
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async toggleGrasscutter() {
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const config = await getConfig()
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@@ -107,104 +87,24 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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await saveConfig(config)
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}
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async patchMetadata() {
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const config = await getConfig()
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if(!await invoke('dir_exists', {path: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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alert('Global metadata not found!')
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return
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}
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// Copy unpatched metadata to backup location
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console.log('Copying unpatched metadata to backup location')
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if(await invoke('copy_file_with_new_name', { path: this.getGameMetadataPath(config) + '\\global-metadata.dat', newPath: await this.getBackupMetadataPath(), newName: 'global-metadata-unpatched.dat' })) {
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// Backup successful
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// Patch backedup metadata
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console.log('Patching backedup metadata')
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if(await invoke('patch_metadata', {metadataFolder: await this.getBackupMetadataPath()})) {
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// Patch successful
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// Replace game metadata with patched metadata
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console.log('Replacing unpatched game metadata with patched metadata')
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if(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' })) {
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console.log('Replacement successful!')
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return true
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} else {
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// Replace failed
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alert('Failed to replace game metadata!')
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return false
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}
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} else {
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alert ('Failed to patch metadata!')
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return false
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}
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} else {
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alert ('Failed to backup metadata!')
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console.log(await this.getBackupMetadataPath())
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return false
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}
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}
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async playGame() {
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const config = await getConfig()
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if(this.getGameExecutable(config) == null) {
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if(!await getGameExecutable()) {
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alert('Game executable not set!')
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return
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}
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// Connect to proxy
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if (config.toggle_grasscutter) {
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// Check if metadata has been backed up
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if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
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// Assume metadata has been patched
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// Compare metadata files
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if (!(await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'}))) {
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// Metadata is not patched
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// Check to see if unpatched backup matches the game's version
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console.log('Metadata is not patched')
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if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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// Current metadata matches unpatched metadata
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// Game's metadata is not patched, so we need to replace it with the patched metadata
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console.log('Replacing unpatched metadata')
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if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
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// Replace failed
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alert('Failed to replace game metadata!')
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return
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}
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} else {
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// Game has probably been updated. We need to repatch the game...
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// Delete backed up metadata
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if(!(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat' })) && !(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat' }))) {
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// Delete failed
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alert('Failed to delete backed up metadata!')
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return
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}
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const patched = await patchGame()
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console.log('Patching Metadata')
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if(!await this.patchMetadata()) {
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// Patch failed
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return
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}
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}
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}
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} else {
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// Assume metadata has not been patched
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console.log('Patching Metadata')
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if(!await this.patchMetadata()) {
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// Patch failed
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return
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}
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if (!patched) {
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alert('Could not patch game!')
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return
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}
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let game_exe = this.getGameExecutable(config) as string
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if (game_exe.includes('\\')) {
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game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('\\') + 1)
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} else {
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game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('/') + 1)
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}
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const game_exe = await getGameExecutable()
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// Save last connected server and port
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await setConfigOption('last_ip', this.state.ip)
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@@ -221,13 +121,10 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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// Open server as well if the options are set
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if (config.grasscutter_with_game) {
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let jarFolder = config.grasscutter_path
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const jarFolderArr = config.grasscutter_path.replace(/\\/g, '/').split('/')
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jarFolderArr.pop()
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if (jarFolder.includes('/')) {
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jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('/'))
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} else {
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jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('\\'))
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}
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const jarFolder = jarFolderArr.join('/')
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await invoke('run_jar', {
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path: config.grasscutter_path,
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@@ -236,30 +133,28 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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})
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}
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} else {
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// Check if metadata has been backed up
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if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
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// Check if metadata is patched
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const unpatched = await unpatchGame()
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// Compare metadata files
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if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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// Metadata is patched, so we need to unpatch it
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console.log('Replacing patched game metadata with unpatched metadata')
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if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
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// Replace failed
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alert('Failed to unpatch game metadata!')
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return
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}
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}
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if (!unpatched) {
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alert(`Could not unpatch game, aborting launch! (You can find your metadata backup in ${await dataDir()}\\cultivation\\)`)
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return
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}
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}
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// Launch the program
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const gameExists = await invoke('dir_exists', {
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path: this.getGameExecutable(config)
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path: config.game_install_path
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})
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if (gameExists) await invoke('run_program', { path: this.getGameExecutable(config) })
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else alert('Game not found! At: ' + this.getGameExecutable(config))
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if (gameExists) {
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await invoke('run_program', {
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path: config.game_install_path
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})
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return
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}
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alert('Game not found! At: ' + config.game_install_path)
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}
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async launchServer() {
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