mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-14 16:14:48 +01:00
BIG FAT CLEANUP PART ONE
This commit is contained in:
@@ -67,8 +67,17 @@ fn decrypt_metadata(file_path: &str) -> Vec<u8> {
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}
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};
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let mut data = Vec::new();
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// Read metadata file
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match file.read_to_end(&mut data) {
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Ok(_) => {
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Ok(_) => (),
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Err(e) => {
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println!("Failed to read global-metadata: {}", e);
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return Vec::new();
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}
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}
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// Decrypt metadata file
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match dll_decrypt_global_metadata(data.as_mut_ptr(), data.len().try_into().unwrap()) {
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Ok(_) => {
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println!("Successfully decrypted global-metadata");
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@@ -80,12 +89,6 @@ fn decrypt_metadata(file_path: &str) -> Vec<u8> {
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}
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};
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}
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Err(e) => {
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println!("Failed to read global-metadata: {}", e);
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return Vec::new();
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}
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}
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}
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fn replace_keys(data: &Vec<u8>) -> Vec<u8> {
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let mut new_data = String::new();
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@@ -3,13 +3,15 @@ import Checkbox from './common/Checkbox'
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import BigButton from './common/BigButton'
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import TextInput from './common/TextInput'
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import HelpButton from './common/HelpButton'
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import { Configuration, getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
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import { getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
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import { translate } from '../../utils/language'
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import { invoke } from '@tauri-apps/api/tauri'
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import Server from '../../resources/icons/server.svg'
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import './ServerLaunchSection.css'
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import {dataDir} from '@tauri-apps/api/path'
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import { getGameExecutable } from '../../utils/game'
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import { patchGame, unpatchGame } from '../../utils/metadata'
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interface IProps {
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[key: string]: any
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@@ -72,28 +74,6 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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})
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}
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getGameExecutable(config : Configuration) {
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if(!config.game_install_path || !config.game_executable) {
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alert('Game executable and/or path not set!')
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return null
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}
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return config.game_install_path + '\\' + config.game_executable
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}
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getGameMetadataPath(config : Configuration) {
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if(!config.game_install_path || !config.game_executable) {
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alert('Game executable and/or path not set!')
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return null
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}
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return config.game_install_path + '\\' + config.game_executable.replace('.exe', '_Data') + '\\Managed\\Metadata'
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}
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async getBackupMetadataPath() {
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return await dataDir() + 'cultivation\\metadata'
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}
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async toggleGrasscutter() {
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const config = await getConfig()
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@@ -107,104 +87,24 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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await saveConfig(config)
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}
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async patchMetadata() {
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const config = await getConfig()
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if(!await invoke('dir_exists', {path: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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alert('Global metadata not found!')
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return
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}
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// Copy unpatched metadata to backup location
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console.log('Copying unpatched metadata to backup location')
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if(await invoke('copy_file_with_new_name', { path: this.getGameMetadataPath(config) + '\\global-metadata.dat', newPath: await this.getBackupMetadataPath(), newName: 'global-metadata-unpatched.dat' })) {
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// Backup successful
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// Patch backedup metadata
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console.log('Patching backedup metadata')
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if(await invoke('patch_metadata', {metadataFolder: await this.getBackupMetadataPath()})) {
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// Patch successful
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// Replace game metadata with patched metadata
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console.log('Replacing unpatched game metadata with patched metadata')
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if(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' })) {
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console.log('Replacement successful!')
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return true
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} else {
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// Replace failed
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alert('Failed to replace game metadata!')
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return false
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}
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} else {
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alert ('Failed to patch metadata!')
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return false
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}
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} else {
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alert ('Failed to backup metadata!')
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console.log(await this.getBackupMetadataPath())
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return false
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}
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}
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async playGame() {
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const config = await getConfig()
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if(this.getGameExecutable(config) == null) {
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if(!await getGameExecutable()) {
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alert('Game executable not set!')
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return
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}
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// Connect to proxy
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if (config.toggle_grasscutter) {
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// Check if metadata has been backed up
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if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
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// Assume metadata has been patched
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const patched = await patchGame()
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// Compare metadata files
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if (!(await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'}))) {
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// Metadata is not patched
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// Check to see if unpatched backup matches the game's version
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console.log('Metadata is not patched')
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if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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// Current metadata matches unpatched metadata
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// Game's metadata is not patched, so we need to replace it with the patched metadata
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console.log('Replacing unpatched metadata')
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if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
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// Replace failed
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alert('Failed to replace game metadata!')
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return
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}
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} else {
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// Game has probably been updated. We need to repatch the game...
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// Delete backed up metadata
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if(!(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat' })) && !(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat' }))) {
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// Delete failed
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alert('Failed to delete backed up metadata!')
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if (!patched) {
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alert('Could not patch game!')
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return
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}
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console.log('Patching Metadata')
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if(!await this.patchMetadata()) {
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// Patch failed
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return
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}
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}
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}
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} else {
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// Assume metadata has not been patched
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console.log('Patching Metadata')
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if(!await this.patchMetadata()) {
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// Patch failed
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return
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}
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}
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let game_exe = this.getGameExecutable(config) as string
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if (game_exe.includes('\\')) {
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game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('\\') + 1)
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} else {
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game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('/') + 1)
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}
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const game_exe = await getGameExecutable()
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// Save last connected server and port
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await setConfigOption('last_ip', this.state.ip)
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@@ -221,13 +121,10 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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// Open server as well if the options are set
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if (config.grasscutter_with_game) {
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let jarFolder = config.grasscutter_path
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const jarFolderArr = config.grasscutter_path.replace(/\\/g, '/').split('/')
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jarFolderArr.pop()
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if (jarFolder.includes('/')) {
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jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('/'))
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} else {
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jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('\\'))
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}
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const jarFolder = jarFolderArr.join('/')
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await invoke('run_jar', {
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path: config.grasscutter_path,
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@@ -236,30 +133,28 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
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})
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}
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} else {
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// Check if metadata has been backed up
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if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
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// Check if metadata is patched
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const unpatched = await unpatchGame()
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// Compare metadata files
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if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
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// Metadata is patched, so we need to unpatch it
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console.log('Replacing patched game metadata with unpatched metadata')
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if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
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// Replace failed
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alert('Failed to unpatch game metadata!')
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if (!unpatched) {
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alert(`Could not unpatch game, aborting launch! (You can find your metadata backup in ${await dataDir()}\\cultivation\\)`)
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return
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}
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}
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}
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}
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// Launch the program
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const gameExists = await invoke('dir_exists', {
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path: this.getGameExecutable(config)
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path: config.game_install_path
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})
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if (gameExists) await invoke('run_program', { path: this.getGameExecutable(config) })
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else alert('Game not found! At: ' + this.getGameExecutable(config))
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if (gameExists) {
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await invoke('run_program', {
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path: config.game_install_path
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})
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return
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}
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alert('Game not found! At: ' + config.game_install_path)
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}
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async launchServer() {
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12
src/utils/game.ts
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12
src/utils/game.ts
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@@ -0,0 +1,12 @@
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import { getConfig } from './configuration'
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export async function getGameExecutable() {
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const config = await getConfig()
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if(!config.game_install_path) {
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return null
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}
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const pathArr = config.game_executable.replace(/\\/g, '/').split('/')
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return pathArr[pathArr.length - 1].replace('.exe', '')
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}
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183
src/utils/metadata.ts
Normal file
183
src/utils/metadata.ts
Normal file
@@ -0,0 +1,183 @@
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import { invoke } from '@tauri-apps/api'
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import { dataDir } from '@tauri-apps/api/path'
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import { getConfig } from './configuration'
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import { getGameExecutable } from './game'
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export async function patchMetadata() {
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const metadataExists = await invoke('dir_exists', {
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path: getGameMetadataPath() + '\\global-metadata.dat'
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})
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if (!metadataExists) {
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alert('Global metadata not found!')
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return
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}
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console.log('Copying unpatched metadata to backup location')
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// Copy unpatched metadata to backup location
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const copiedMeta = await invoke('copy_file_with_new_name', {
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path: await getGameMetadataPath() + '\\global-metadata.dat',
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newPath: await getBackupMetadataPath(),
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newName: 'global-metadata-unpatched.dat'
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})
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if (!copiedMeta) {
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alert('Failed to backup metadata!')
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console.log(await getBackupMetadataPath())
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return false
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}
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// backup was successful! Time to patch
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console.log('Patching backedup metadata')
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const patchedMeta = await invoke('patch_metadata', {
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metadataFolder: await getBackupMetadataPath(),
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})
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if (!patchedMeta) {
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alert('Failed to patch metadata!')
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return false
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}
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// Patch also worked! Time to replace
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console.log('Replacing unpatched game metadata with patched metadata')
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const replacedMeta = await invoke('copy_file_with_new_name', {
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path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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newPath: await getGameMetadataPath(),
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newName: 'global-metadata.dat'
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})
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if (!replacedMeta) {
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alert('Failed to replace game metadata!')
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return false
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}
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console.log('Replacement successful!')
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return true
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}
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export async function patchGame() {
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const backupExists = await invoke('dir_exists', {
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path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
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})
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if (!backupExists) {
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// No backup found? Patching creates one
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const patched = await patchMetadata()
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if (!patched) {
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return false
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}
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}
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// Are we already patched? If so, that's fine, just continue as normal
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const gameIsPatched = await invoke('are_files_identical', {
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path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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path2: await getGameMetadataPath() + '\\global-metadata.dat'
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})
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if (gameIsPatched) {
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return true
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}
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// Is the current backup the same as the games current metadata?
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const backupIsCurrent = await invoke('are_files_identical', {
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path1: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
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path2: await getGameMetadataPath() + '\\global-metadata.dat'
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})
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// Game has probably been updated. We need to repatch the game...
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if (!backupIsCurrent) {
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const deletedOldBackup = await invoke('delete_file', {
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path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
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})
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const deletedOldPatched = await invoke('delete_file', {
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path: await getBackupMetadataPath() + '\\global-metadata-patched.dat'
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})
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// It's fine if these deletes fail. The game will be replaced anyway.
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if (!deletedOldBackup) {
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console.log('Warning: Failed to delete old backup!')
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}
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if (!deletedOldPatched) {
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console.log('Warning: Failed to delete old patched metadata!')
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}
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console.log('Patching Metadata')
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const patched = await patchMetadata()
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if (!patched) {
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return false
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}
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return true
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}
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console.log('Metadata is not patched')
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console.log('Replacing unpatched metadata')
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// Finally, replace the unpatched metadata with the patched one
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const replaced = await invoke('copy_file_with_new_name', {
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path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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newPath: await getGameMetadataPath(),
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newName: 'global-metadata.dat'
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})
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if (!replaced) {
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return false
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}
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return true
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}
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export async function unpatchGame() {
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const backupExists = await invoke('dir_exists', {
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path: getBackupMetadataPath + '\\global-metadata-unpatched.dat'
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})
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if (!backupExists) {
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// Let's just hope the game isn't on a patched metadata since we don't have a backup...
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return true
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}
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const metaPatched = await invoke('are_files_identical', {
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path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
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path2: await getGameMetadataPath() + '\\global-metadata.dat'
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})
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if (!metaPatched) {
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// Game isn't patched
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return true
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}
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console.log('Replacing patched game metadata with unpatched metadata')
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const replaced = await invoke('copy_file_with_new_name', {
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path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
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newPath: getGameMetadataPath(),
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newName: 'global-metadata.dat'
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})
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return replaced
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}
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export async function getGameMetadataPath() {
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const config = await getConfig()
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const gameExec = await getGameExecutable()
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if (!gameExec) {
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return null
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}
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return config.game_install_path + '\\' + gameExec.replace('.exe', '_Data') + '\\Managed\\Metadata'
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}
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export async function getBackupMetadataPath() {
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return await dataDir() + 'cultivation\\metadata'
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}
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Reference in New Issue
Block a user