BIG FAT CLEANUP PART ONE

This commit is contained in:
SpikeHD
2022-07-13 18:10:41 -07:00
parent a703843eed
commit b903c27a22
4 changed files with 237 additions and 144 deletions

View File

@@ -67,24 +67,27 @@ fn decrypt_metadata(file_path: &str) -> Vec<u8> {
}
};
let mut data = Vec::new();
// Read metadata file
match file.read_to_end(&mut data) {
Ok(_) => {
match dll_decrypt_global_metadata(data.as_mut_ptr(), data.len().try_into().unwrap()) {
Ok(_) => {
println!("Successfully decrypted global-metadata");
return data;
}
Err(e) => {
println!("Failed to decrypt global-metadata: {}", e);
return Vec::new();
}
};
}
Ok(_) => (),
Err(e) => {
println!("Failed to read global-metadata: {}", e);
return Vec::new();
}
}
// Decrypt metadata file
match dll_decrypt_global_metadata(data.as_mut_ptr(), data.len().try_into().unwrap()) {
Ok(_) => {
println!("Successfully decrypted global-metadata");
return data;
}
Err(e) => {
println!("Failed to decrypt global-metadata: {}", e);
return Vec::new();
}
};
}
fn replace_keys(data: &Vec<u8>) -> Vec<u8> {

View File

@@ -3,13 +3,15 @@ import Checkbox from './common/Checkbox'
import BigButton from './common/BigButton'
import TextInput from './common/TextInput'
import HelpButton from './common/HelpButton'
import { Configuration, getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
import { getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
import { translate } from '../../utils/language'
import { invoke } from '@tauri-apps/api/tauri'
import Server from '../../resources/icons/server.svg'
import './ServerLaunchSection.css'
import {dataDir} from '@tauri-apps/api/path'
import { getGameExecutable } from '../../utils/game'
import { patchGame, unpatchGame } from '../../utils/metadata'
interface IProps {
[key: string]: any
@@ -72,28 +74,6 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
})
}
getGameExecutable(config : Configuration) {
if(!config.game_install_path || !config.game_executable) {
alert('Game executable and/or path not set!')
return null
}
return config.game_install_path + '\\' + config.game_executable
}
getGameMetadataPath(config : Configuration) {
if(!config.game_install_path || !config.game_executable) {
alert('Game executable and/or path not set!')
return null
}
return config.game_install_path + '\\' + config.game_executable.replace('.exe', '_Data') + '\\Managed\\Metadata'
}
async getBackupMetadataPath() {
return await dataDir() + 'cultivation\\metadata'
}
async toggleGrasscutter() {
const config = await getConfig()
@@ -107,104 +87,24 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
await saveConfig(config)
}
async patchMetadata() {
const config = await getConfig()
if(!await invoke('dir_exists', {path: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
alert('Global metadata not found!')
return
}
// Copy unpatched metadata to backup location
console.log('Copying unpatched metadata to backup location')
if(await invoke('copy_file_with_new_name', { path: this.getGameMetadataPath(config) + '\\global-metadata.dat', newPath: await this.getBackupMetadataPath(), newName: 'global-metadata-unpatched.dat' })) {
// Backup successful
// Patch backedup metadata
console.log('Patching backedup metadata')
if(await invoke('patch_metadata', {metadataFolder: await this.getBackupMetadataPath()})) {
// Patch successful
// Replace game metadata with patched metadata
console.log('Replacing unpatched game metadata with patched metadata')
if(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' })) {
console.log('Replacement successful!')
return true
} else {
// Replace failed
alert('Failed to replace game metadata!')
return false
}
} else {
alert ('Failed to patch metadata!')
return false
}
} else {
alert ('Failed to backup metadata!')
console.log(await this.getBackupMetadataPath())
return false
}
}
async playGame() {
const config = await getConfig()
if(this.getGameExecutable(config) == null) {
if(!await getGameExecutable()) {
alert('Game executable not set!')
return
}
// Connect to proxy
if (config.toggle_grasscutter) {
// Check if metadata has been backed up
if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
// Assume metadata has been patched
// Compare metadata files
if (!(await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'}))) {
// Metadata is not patched
// Check to see if unpatched backup matches the game's version
console.log('Metadata is not patched')
if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
// Current metadata matches unpatched metadata
// Game's metadata is not patched, so we need to replace it with the patched metadata
console.log('Replacing unpatched metadata')
if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
// Replace failed
alert('Failed to replace game metadata!')
return
}
} else {
// Game has probably been updated. We need to repatch the game...
// Delete backed up metadata
if(!(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat' })) && !(await invoke('delete_file', { path: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat' }))) {
// Delete failed
alert('Failed to delete backed up metadata!')
return
}
const patched = await patchGame()
console.log('Patching Metadata')
if(!await this.patchMetadata()) {
// Patch failed
return
}
}
}
} else {
// Assume metadata has not been patched
console.log('Patching Metadata')
if(!await this.patchMetadata()) {
// Patch failed
return
}
if (!patched) {
alert('Could not patch game!')
return
}
let game_exe = this.getGameExecutable(config) as string
if (game_exe.includes('\\')) {
game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('\\') + 1)
} else {
game_exe = game_exe.substring((this.getGameExecutable(config) as string).lastIndexOf('/') + 1)
}
const game_exe = await getGameExecutable()
// Save last connected server and port
await setConfigOption('last_ip', this.state.ip)
@@ -221,13 +121,10 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
// Open server as well if the options are set
if (config.grasscutter_with_game) {
let jarFolder = config.grasscutter_path
const jarFolderArr = config.grasscutter_path.replace(/\\/g, '/').split('/')
jarFolderArr.pop()
if (jarFolder.includes('/')) {
jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('/'))
} else {
jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('\\'))
}
const jarFolder = jarFolderArr.join('/')
await invoke('run_jar', {
path: config.grasscutter_path,
@@ -236,30 +133,28 @@ export default class ServerLaunchSection extends React.Component<IProps, IState>
})
}
} else {
// Check if metadata has been backed up
if (await invoke('dir_exists', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat'})) {
// Check if metadata is patched
const unpatched = await unpatchGame()
// Compare metadata files
if (await invoke('are_files_identical', { path1: await this.getBackupMetadataPath() + '\\global-metadata-patched.dat', path2: this.getGameMetadataPath(config) + '\\global-metadata.dat'})) {
// Metadata is patched, so we need to unpatch it
console.log('Replacing patched game metadata with unpatched metadata')
if(!(await invoke('copy_file_with_new_name', { path: await this.getBackupMetadataPath() + '\\global-metadata-unpatched.dat', newPath: this.getGameMetadataPath(config), newName: 'global-metadata.dat' }))) {
// Replace failed
alert('Failed to unpatch game metadata!')
return
}
}
if (!unpatched) {
alert(`Could not unpatch game, aborting launch! (You can find your metadata backup in ${await dataDir()}\\cultivation\\)`)
return
}
}
// Launch the program
const gameExists = await invoke('dir_exists', {
path: this.getGameExecutable(config)
path: config.game_install_path
})
if (gameExists) await invoke('run_program', { path: this.getGameExecutable(config) })
else alert('Game not found! At: ' + this.getGameExecutable(config))
if (gameExists) {
await invoke('run_program', {
path: config.game_install_path
})
return
}
alert('Game not found! At: ' + config.game_install_path)
}
async launchServer() {

12
src/utils/game.ts Normal file
View File

@@ -0,0 +1,12 @@
import { getConfig } from './configuration'
export async function getGameExecutable() {
const config = await getConfig()
if(!config.game_install_path) {
return null
}
const pathArr = config.game_executable.replace(/\\/g, '/').split('/')
return pathArr[pathArr.length - 1].replace('.exe', '')
}

183
src/utils/metadata.ts Normal file
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@@ -0,0 +1,183 @@
import { invoke } from '@tauri-apps/api'
import { dataDir } from '@tauri-apps/api/path'
import { getConfig } from './configuration'
import { getGameExecutable } from './game'
export async function patchMetadata() {
const metadataExists = await invoke('dir_exists', {
path: getGameMetadataPath() + '\\global-metadata.dat'
})
if (!metadataExists) {
alert('Global metadata not found!')
return
}
console.log('Copying unpatched metadata to backup location')
// Copy unpatched metadata to backup location
const copiedMeta = await invoke('copy_file_with_new_name', {
path: await getGameMetadataPath() + '\\global-metadata.dat',
newPath: await getBackupMetadataPath(),
newName: 'global-metadata-unpatched.dat'
})
if (!copiedMeta) {
alert('Failed to backup metadata!')
console.log(await getBackupMetadataPath())
return false
}
// backup was successful! Time to patch
console.log('Patching backedup metadata')
const patchedMeta = await invoke('patch_metadata', {
metadataFolder: await getBackupMetadataPath(),
})
if (!patchedMeta) {
alert('Failed to patch metadata!')
return false
}
// Patch also worked! Time to replace
console.log('Replacing unpatched game metadata with patched metadata')
const replacedMeta = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
newPath: await getGameMetadataPath(),
newName: 'global-metadata.dat'
})
if (!replacedMeta) {
alert('Failed to replace game metadata!')
return false
}
console.log('Replacement successful!')
return true
}
export async function patchGame() {
const backupExists = await invoke('dir_exists', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
if (!backupExists) {
// No backup found? Patching creates one
const patched = await patchMetadata()
if (!patched) {
return false
}
}
// Are we already patched? If so, that's fine, just continue as normal
const gameIsPatched = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
if (gameIsPatched) {
return true
}
// Is the current backup the same as the games current metadata?
const backupIsCurrent = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
// Game has probably been updated. We need to repatch the game...
if (!backupIsCurrent) {
const deletedOldBackup = await invoke('delete_file', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
const deletedOldPatched = await invoke('delete_file', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat'
})
// It's fine if these deletes fail. The game will be replaced anyway.
if (!deletedOldBackup) {
console.log('Warning: Failed to delete old backup!')
}
if (!deletedOldPatched) {
console.log('Warning: Failed to delete old patched metadata!')
}
console.log('Patching Metadata')
const patched = await patchMetadata()
if (!patched) {
return false
}
return true
}
console.log('Metadata is not patched')
console.log('Replacing unpatched metadata')
// Finally, replace the unpatched metadata with the patched one
const replaced = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
newPath: await getGameMetadataPath(),
newName: 'global-metadata.dat'
})
if (!replaced) {
return false
}
return true
}
export async function unpatchGame() {
const backupExists = await invoke('dir_exists', {
path: getBackupMetadataPath + '\\global-metadata-unpatched.dat'
})
if (!backupExists) {
// Let's just hope the game isn't on a patched metadata since we don't have a backup...
return true
}
const metaPatched = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
if (!metaPatched) {
// Game isn't patched
return true
}
console.log('Replacing patched game metadata with unpatched metadata')
const replaced = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
newPath: getGameMetadataPath(),
newName: 'global-metadata.dat'
})
return replaced
}
export async function getGameMetadataPath() {
const config = await getConfig()
const gameExec = await getGameExecutable()
if (!gameExec) {
return null
}
return config.game_install_path + '\\' + gameExec.replace('.exe', '_Data') + '\\Managed\\Metadata'
}
export async function getBackupMetadataPath() {
return await dataDir() + 'cultivation\\metadata'
}