mirror of
https://github.com/Grasscutters/Cultivation.git
synced 2025-12-17 09:34:34 +01:00
Merge tag 'v1.0.2-alpha' into patcher-2.0
# Conflicts: # src-tauri/Cargo.lock # src-tauri/src/file_helpers.rs # src-tauri/src/main.rs
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@@ -3,7 +3,7 @@ all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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use lazy_static::lazy_static;
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use once_cell::sync::Lazy;
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use std::{sync::Mutex, collections::HashMap};
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use std::path::PathBuf;
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@@ -21,21 +21,12 @@ mod proxy;
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mod web;
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mod metadata_patcher;
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lazy_static! {
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static ref WATCH_GAME_PROCESS: Mutex<String> = {
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let m = "".to_string();
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Mutex::new(m)
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};
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}
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static WATCH_GAME_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String::new()));
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fn main() {
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// Start the game process watcher.
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process_watcher();
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// Make BG folder if it doesn't exist.
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let bg_folder: PathBuf = [&system_helpers::install_location(), "bg"].iter().collect();
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std::fs::create_dir_all(&bg_folder).unwrap();
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tauri::Builder::default()
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.invoke_handler(tauri::generate_handler![
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enable_process_watcher,
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@@ -61,6 +52,7 @@ fn main() {
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file_helpers::dir_exists,
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file_helpers::dir_is_empty,
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file_helpers::dir_delete,
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file_helpers::copy_file,
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file_helpers::are_files_identical,
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downloader::download_file,
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downloader::stop_download,
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@@ -89,14 +81,9 @@ fn process_watcher() {
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// Grab the game process name
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let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
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if !&proc.is_empty() {
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let proc_with_name = system.processes_by_exact_name(&proc);
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let mut exists = false;
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for _p in proc_with_name {
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exists = true;
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break;
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}
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if !proc.is_empty() {
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let mut proc_with_name = system.processes_by_exact_name(&proc);
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let exists = proc_with_name.next().is_some();
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// If the game process closes, disable the proxy.
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if !exists {
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@@ -114,7 +101,7 @@ fn is_game_running() -> bool {
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// Grab the game process name
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let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
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return !proc.is_empty();
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!proc.is_empty()
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}
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#[tauri::command]
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@@ -145,11 +132,8 @@ fn disconnect() {
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#[tauri::command]
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async fn req_get(url: String) -> String {
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// Send a GET request to the specified URL.
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let response = web::query(&url.to_string()).await;
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// Send the response body back to the client.
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return response;
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// Send a GET request to the specified URL and send the response body back to the client.
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web::query(&url.to_string()).await
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}
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#[tauri::command]
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@@ -185,7 +169,7 @@ async fn get_theme_list(data_dir: String) -> Vec<HashMap<String, String>> {
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}
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}
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return themes;
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themes
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}
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#[tauri::command]
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@@ -209,7 +193,7 @@ async fn get_bg_file(bg_path: String, appdata: String) -> String {
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}
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// Now we check if the bg folder, which is one directory above the game_path, exists.
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let bg_img_path = format!("{}\\{}", bg_path.clone().to_string(), file_name.as_str());
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let bg_img_path = format!("{}\\{}", &bg_path, &file_name);
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// If it doesn't, then we do not have backgrounds to grab.
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if !file_helpers::dir_exists(&bg_path) {
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@@ -225,15 +209,15 @@ async fn get_bg_file(bg_path: String, appdata: String) -> String {
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// The image exists, lets copy it to our local '\bg' folder.
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let bg_img_path_local = format!("{}\\bg\\{}", copy_loc, file_name.as_str());
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return match std::fs::copy(bg_img_path, bg_img_path_local) {
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match std::fs::copy(bg_img_path, bg_img_path_local) {
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Ok(_) => {
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// Copy was successful, lets return true.
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format!("{}\\{}", copy_loc, response_data.bg_file.as_str())
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format!("{}\\{}", copy_loc, response_data.bg_file)
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}
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Err(e) => {
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// Copy failed, lets return false
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println!("Failed to copy background image: {}", e);
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"".to_string()
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}
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};
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}
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}
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