Files
Cultivation/src/ui/App.tsx

246 lines
7.0 KiB
TypeScript

import React from 'react'
import { listen } from '@tauri-apps/api/event'
import './App.css'
import DownloadHandler from '../utils/download'
// Major Components
import TopBar from './components/TopBar'
import ServerLaunchSection from './components/ServerLaunchSection'
import MainProgressBar from './components/common/MainProgressBar'
import Options from './components/menu/Options'
import MiniDialog from './components/MiniDialog'
import DownloadList from './components/common/DownloadList'
import Downloads from './components/menu/Downloads'
import NewsSection from './components/news/NewsSection'
import Game from './components/menu/Game'
import RightBar from './components/RightBar'
import { getConfigOption, setConfigOption } from '../utils/configuration'
import { invoke } from '@tauri-apps/api'
import { dataDir } from '@tauri-apps/api/path'
import { appWindow } from '@tauri-apps/api/window'
import { convertFileSrc } from '@tauri-apps/api/tauri'
import { getTheme, loadTheme } from '../utils/themes'
import { unpatchGame } from '../utils/metadata'
interface IProps {
[key: string]: never;
}
interface IState {
isDownloading: boolean;
optionsOpen: boolean;
miniDownloadsOpen: boolean;
downloadsOpen: boolean;
gameDownloadsOpen: boolean;
bgFile: string;
}
const DEFAULT_BG = 'https://api.grasscutter.io/cultivation/bgfile'
const downloadHandler = new DownloadHandler()
class App extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
isDownloading: false,
optionsOpen: false,
miniDownloadsOpen: false,
downloadsOpen: false,
gameDownloadsOpen: false,
bgFile: DEFAULT_BG,
}
listen('lang_error', (payload) => {
console.log(payload)
})
listen('jar_extracted', ({ payload }: { payload: string}) => {
setConfigOption('grasscutter_path', payload)
})
// Emitted for metadata replacing-purposes
listen('game_closed', async () => {
const wasPatched = await getConfigOption('patch_metadata')
if (wasPatched) {
const unpatched = await unpatchGame()
console.log(`unpatched game? ${unpatched}`)
if (!unpatched) {
alert(`Could not unpatch game! (You should be able to find your metadata backup in ${await dataDir()}\\cultivation\\)`)
}
}
})
let min = false
// periodically check if we need to min/max based on whether the game is open
setInterval(async () => {
const gameOpen = await invoke('is_game_running')
if (gameOpen && !min) {
appWindow.minimize()
min = true
} else if (!gameOpen && min) {
appWindow.unminimize()
min = false
}
}, 1000)
}
async componentDidMount() {
const cert_generated = await getConfigOption('cert_generated')
const game_exe = await getConfigOption('game_install_path')
const game_path = game_exe?.substring(0, game_exe.replace(/\\/g, '/').lastIndexOf('/')) || ''
const root_path = game_path?.substring(0, game_path.replace(/\\/g, '/').lastIndexOf('/')) || ''
// Load a theme if it exists
const theme = await getConfigOption('theme')
if (theme && theme !== 'default') {
const themeObj = await getTheme(theme)
await loadTheme(themeObj, document)
}
// Get custom bg AFTER theme is loaded !! important !!
const custom_bg = await getConfigOption('customBackground')
if(!custom_bg || !/png|jpg|jpeg$/.test(custom_bg)) {
if(game_path) {
// Get the bg by invoking, then set the background to that bg.
const bgLoc: string = await invoke('get_bg_file', {
bgPath: root_path,
appdata: await dataDir()
})
bgLoc && this.setState({
bgFile: bgLoc
}, this.forceUpdate)
}
} else {
const isUrl = /^http(s)?:\/\//gm.test(custom_bg)
if (!isUrl) {
const isValid = await invoke('dir_exists', {
path: custom_bg
})
this.setState({
bgFile: isValid ? convertFileSrc(custom_bg) : DEFAULT_BG
}, this.forceUpdate)
} else {
// Check if URL returns a valid image.
const isValid = await invoke('valid_url', {
url: custom_bg
})
this.setState({
bgFile: isValid ? custom_bg : DEFAULT_BG
}, this.forceUpdate)
}
}
if (!cert_generated) {
// Generate the certificate
await invoke('generate_ca_files', {
path: await dataDir() + 'cultivation'
})
await setConfigOption('cert_generated', true)
}
// Period check to only show progress bar when downloading files
setInterval(() => {
this.setState({
isDownloading: downloadHandler.getDownloads().filter(d => d.status !== 'finished')?.length > 0
})
}, 1000)
}
render() {
return (
<div className="App" style={
this.state.bgFile ? {
background: `url("${this.state.bgFile}") fixed`,
} : {}
}>
<TopBar
optFunc={() => {
this.setState({ optionsOpen: !this.state.optionsOpen })
}}
downFunc={() => this.setState({ downloadsOpen: !this.state.downloadsOpen })}
gameFunc={() => this.setState({ gameDownloadsOpen: !this.state.gameDownloadsOpen })}
/>
<RightBar />
<NewsSection />
{
// Mini downloads section
this.state.miniDownloadsOpen ? (
<div className="MiniDownloads" id="miniDownloadContainer">
<MiniDialog
title="Downloads"
closeFn={() => {
this.setState({ miniDownloadsOpen: false })
}}
>
<DownloadList downloadManager={downloadHandler} />
</MiniDialog>
<div className="arrow-down"></div>
</div>
) : null
}
{
// Download menu
this.state.downloadsOpen ? (
<Downloads
downloadManager={downloadHandler}
closeFn={() => this.setState({ downloadsOpen: false })}
/>
) : null
}
{
// Options menu
this.state.optionsOpen ? (
<Options
downloadManager={downloadHandler}
closeFn={() => this.setState({ optionsOpen: !this.state.optionsOpen })}
/>
) : null
}
{
// Game downloads menu
this.state.gameDownloadsOpen ? (
<Game
downloadManager={downloadHandler}
closeFn={() => this.setState({ gameDownloadsOpen: false })}
/>
) : null
}
<div className="BottomSection" id="bottomSectionContainer">
<ServerLaunchSection />
<div id="DownloadProgress"
onClick={() => this.setState({ miniDownloadsOpen: !this.state.miniDownloadsOpen })}
>
{ this.state.isDownloading ?
<MainProgressBar downloadManager={downloadHandler} />
: null }
</div>
</div>
</div>
)
}
}
export default App