Files
Cultivation/src/ui/components/menu/Options.tsx
2023-04-28 13:11:06 -06:00

575 lines
19 KiB
TypeScript

import React from 'react'
import { invoke } from '@tauri-apps/api'
import { dataDir } from '@tauri-apps/api/path'
import DirInput from '../common/DirInput'
import Menu from './Menu'
import Tr, { getLanguages } from '../../../utils/language'
import { setConfigOption, getConfig, getConfigOption, Configuration } from '../../../utils/configuration'
import Checkbox from '../common/Checkbox'
import Divider from './Divider'
import { getThemeList } from '../../../utils/themes'
import * as server from '../../../utils/server'
import './Options.css'
import BigButton from '../common/BigButton'
import DownloadHandler from '../../../utils/download'
import * as meta from '../../../utils/rsa'
import HelpButton from '../common/HelpButton'
import TextInput from '../common/TextInput'
import SmallButton from '../common/SmallButton'
interface IProps {
closeFn: () => void
downloadManager: DownloadHandler
}
interface IState {
game_install_path: string
grasscutter_path: string
java_path: string
grasscutter_with_game: boolean
language_options: { [key: string]: string }[]
current_language: string
bg_url_or_path: string
themes: string[]
theme: string
encryption: boolean
patch_rsa: boolean
use_internal_proxy: boolean
wipe_login: boolean
horny_mode: boolean
auto_mongodb: boolean
swag: boolean
platform: string
un_elevated: boolean
// Swag stuff
akebi_path: string
migoto_path: string
reshade_path: string
}
export default class Options extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
game_install_path: '',
grasscutter_path: '',
java_path: '',
grasscutter_with_game: false,
language_options: [],
current_language: 'en',
bg_url_or_path: '',
themes: ['default'],
theme: '',
encryption: false,
patch_rsa: false,
use_internal_proxy: false,
wipe_login: false,
horny_mode: false,
swag: false,
auto_mongodb: false,
platform: '',
un_elevated: false,
// Swag stuff
akebi_path: '',
migoto_path: '',
reshade_path: '',
}
this.setGameExecutable = this.setGameExecutable.bind(this)
this.setGrasscutterJar = this.setGrasscutterJar.bind(this)
this.setJavaPath = this.setJavaPath.bind(this)
this.setAkebi = this.setAkebi.bind(this)
this.setMigoto = this.setMigoto.bind(this)
this.toggleGrasscutterWithGame = this.toggleGrasscutterWithGame.bind(this)
this.setCustomBackground = this.setCustomBackground.bind(this)
this.toggleEncryption = this.toggleEncryption.bind(this)
this.removeRSA = this.removeRSA.bind(this)
this.addMigotoDelay = this.addMigotoDelay.bind(this)
this.toggleUnElevatedGame = this.toggleUnElevatedGame.bind(this)
}
async componentDidMount() {
const config = await getConfig()
const languages = await getLanguages()
const platform: string = await invoke('get_platform')
// Remove jar from path
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
const encEnabled = await server.encryptionEnabled(folderPath + '/config.json')
console.log(platform)
this.setState({
game_install_path: config.game_install_path || '',
grasscutter_path: config.grasscutter_path || '',
java_path: config.java_path || '',
grasscutter_with_game: config.grasscutter_with_game || false,
language_options: languages,
current_language: config.language || 'en',
bg_url_or_path: config.custom_background || '',
themes: (await getThemeList()).map((t) => t.name),
theme: config.theme || 'default',
encryption: encEnabled || false,
patch_rsa: config.patch_rsa || false,
use_internal_proxy: config.use_internal_proxy || false,
wipe_login: config.wipe_login || false,
horny_mode: config.horny_mode || false,
swag: config.swag_mode || false,
auto_mongodb: config.auto_mongodb || false,
platform,
un_elevated: config.un_elevated || false,
// Swag stuff
akebi_path: config.akebi_path || '',
migoto_path: config.migoto_path || '',
reshade_path: config.reshade_path || '',
})
this.forceUpdate()
}
setGameExecutable(value: string) {
setConfigOption('game_install_path', value)
// I hope this stops people setting launcher.exe because oml it's annoying
if (value.endsWith('launcher.exe')) {
const pathArr = value.replace(/\\/g, '/').split('/')
pathArr.pop()
const path = pathArr.join('/') + '/Genshin Impact Game/'
alert(
`You have set your game execuatable to "launcher.exe". You should not do this. Your game executable is located in:\n\n${path}`
)
}
this.setState({
game_install_path: value,
})
}
async setGrasscutterJar(value: string) {
setConfigOption('grasscutter_path', value)
this.setState({
grasscutter_path: value,
})
const config = await getConfig()
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
const encEnabled = await server.encryptionEnabled(folderPath + '/config.json')
// Update encryption button when setting new jar
this.setState({
encryption: encEnabled,
})
window.location.reload()
}
setJavaPath(value: string) {
setConfigOption('java_path', value)
this.setState({
java_path: value,
})
}
setAkebi(value: string) {
setConfigOption('akebi_path', value)
this.setState({
akebi_path: value,
})
}
setMigoto(value: string) {
setConfigOption('migoto_path', value)
this.setState({
migoto_path: value,
})
// Set game exe in Migoto ini
invoke('set_migoto_target', {
migotoPath: value,
})
}
setReshade(value: string) {
setConfigOption('reshade_path', value)
this.setState({
reshade_path: value,
})
}
async setLanguage(value: string) {
await setConfigOption('language', value)
window.location.reload()
}
async setTheme(value: string) {
await setConfigOption('theme', value)
window.location.reload()
}
async toggleGrasscutterWithGame() {
const changedVal = !(await getConfigOption('grasscutter_with_game'))
setConfigOption('grasscutter_with_game', changedVal)
this.setState({
grasscutter_with_game: changedVal,
})
}
async setCustomBackground(value: string) {
const isUrl = /^(?:http(s)?:\/\/)/gm.test(value)
if (!value) return await setConfigOption('custom_background', '')
if (!isUrl) {
const filename = value.replace(/\\/g, '/').split('/').pop()
const localBgPath = ((await dataDir()) as string).replace(/\\/g, '/')
await setConfigOption('custom_background', `${localBgPath}/cultivation/bg/${filename}`)
// Copy the file over to the local directory
await invoke('copy_file', {
path: value.replace(/\\/g, '/'),
newPath: `${localBgPath}cultivation/bg/`,
})
window.location.reload()
} else {
await setConfigOption('custom_background', value)
window.location.reload()
}
}
async toggleEncryption() {
const config = await getConfig()
// Check if grasscutter path is set
if (!config.grasscutter_path) {
alert('Grasscutter not set!')
return
}
// Remove jar from path
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
await server.toggleEncryption(folderPath + '/config.json')
this.setState({
encryption: await server.encryptionEnabled(folderPath + '/config.json'),
})
// Check if Grasscutter is running, and restart if so to apply changes
if (await invoke('is_grasscutter_running')) {
alert('Automatically restarting Grasscutter to apply encryption changes!')
await invoke('restart_grasscutter')
}
}
async toggleUnElevatedGame() {
const changedVal = !(await getConfigOption('un_elevated'))
setConfigOption('un_elevated', changedVal)
this.setState({
un_elevated: changedVal,
})
}
async removeRSA() {
await meta.unpatchGame()
}
async addMigotoDelay() {
invoke('set_migoto_delay', {
migotoPath: this.state.migoto_path,
})
}
async installCert() {
await invoke('generate_ca_files', {
path: (await dataDir()) + 'cultivation',
})
}
async toggleOption(opt: keyof Configuration) {
const changedVal = !(await getConfigOption(opt))
await setConfigOption(opt, changedVal)
// @ts-expect-error shut up bitch
this.setState({
[opt]: changedVal,
})
}
render() {
return (
<Menu closeFn={this.props.closeFn} className="Options" heading="Options">
{!this.state.platform || this.state.platform === 'windows' ? (
<div className="OptionSection" id="menuOptionsContainerGamePath">
<div className="OptionLabel" id="menuOptionsLabelGamePath">
<Tr text="options.game_path" />
</div>
<div className="OptionValue" id="menuOptionsDirGamePath">
<DirInput onChange={this.setGameExecutable} value={this.state?.game_install_path} extensions={['exe']} />
</div>
</div>
) : (
<div className="OptionSection" id="menuOptionsContainerGameCommand">
<div className="OptionLabel" id="menuOptionsLabelGameCommand">
<Tr text="options.game_command" />
</div>
<div className="OptionValue" id="menuOptionsGameCommand">
<TextInput />
</div>
</div>
)}
<div className="OptionSection" id="menuOptionsContainermetaDownload">
<div className="OptionLabel" id="menuOptionsLabelmetaDownload">
<Tr text="options.recover_rsa" />
<HelpButton contents="help.emergency_rsa" />
</div>
<div className="OptionValue" id="menuOptionsButtonmetaDownload">
<BigButton onClick={this.removeRSA} id="metaDownload">
<Tr text="components.delete" />
</BigButton>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerPatchMeta">
<div className="OptionLabel" id="menuOptionsLabelPatchMeta">
<Tr text="options.patch_rsa" />
<HelpButton contents="help.patch_rsa" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxPatchMeta">
<Checkbox onChange={() => this.toggleOption('patch_rsa')} checked={this.state?.patch_rsa} id="patchMeta" />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerUseProxy">
<div className="OptionLabel" id="menuOptionsLabelUseProxy">
<Tr text="options.use_proxy" />
<HelpButton contents="help.use_proxy" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxUseProxy">
<Checkbox
onChange={() => this.toggleOption('use_internal_proxy')}
checked={this.state?.use_internal_proxy}
id="useProxy"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerWipeLogin">
<div className="OptionLabel" id="menuOptionsLabelWipeLogin">
<Tr text="options.wipe_login" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxWipeLogin">
<Checkbox
onChange={() => this.toggleOption('wipe_login')}
checked={this.state?.wipe_login}
id="wipeLogin"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerAutoMongodb">
<div className="OptionLabel" id="menuOptionsLabelAutoMongodb">
<Tr text="options.auto_mongodb" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxAutoMongodb">
<Checkbox
onChange={() => this.toggleOption('auto_mongodb')}
checked={this.state?.auto_mongodb}
id="autoMongodb"
/>
</div>
</div>
<Divider />
<div className="OptionSection" id="menuOptionsContainerGCJar">
<div className="OptionLabel" id="menuOptionsLabelGCJar">
<Tr text="options.grasscutter_jar" />
</div>
<div className="OptionValue" id="menuOptionsDirGCJar">
<DirInput onChange={this.setGrasscutterJar} value={this.state?.grasscutter_path} extensions={['jar']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerToggleEnc">
<div className="OptionLabel" id="menuOptionsLabelToggleEnc">
<Tr text="options.toggle_encryption" />
<HelpButton contents="help.encryption" />
</div>
<div className="OptionValue" id="menuOptionsButtonToggleEnc">
<Checkbox onChange={() => this.toggleEncryption()} checked={this.state.encryption} id="toggleEnc" />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerInstallCert">
<div className="OptionLabel" id="menuOptionsLabelInstallCert">
<Tr text="options.install_certificate" />
</div>
<div className="OptionValue" id="menuOptionsButtonInstallCert">
<BigButton disabled={false} onClick={this.installCert} id="installCert">
<Tr text="components.install" />
</BigButton>
</div>
</div>
{this.state.swag && (
<>
<Divider />
<div className="OptionSection" id="menuOptionsContainerAkebi">
<div className="OptionLabel" id="menuOptionsLabelAkebi">
<Tr text="swag.akebi" />
</div>
<div className="OptionValue" id="menuOptionsDirAkebi">
<DirInput onChange={this.setAkebi} value={this.state?.akebi_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerMigoto">
<div className="OptionLabel" id="menuOptionsLabelMigoto">
<Tr text="swag.migoto" />
</div>
<div className="OptionValue" id="menuOptionsDirMigoto">
<SmallButton onClick={this.addMigotoDelay} id="migotoDelay" contents="help.add_delay"></SmallButton>
<DirInput onChange={this.setMigoto} value={this.state?.migoto_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerReshade">
<div className="OptionLabel" id="menuOptionsLabelReshade">
<Tr text="swag.reshade" />
</div>
<div className="OptionValue" id="menuOptionsDirReshade">
<DirInput onChange={this.setReshade} value={this.state?.reshade_path} extensions={['exe']} />
</div>
</div>
</>
)}
<Divider />
<div className="OptionSection" id="menuOptionsContainerGCWGame">
<div className="OptionLabel" id="menuOptionsLabelGCWDame">
<Tr text="options.grasscutter_with_game" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxGCWGame">
<Checkbox
onChange={() => this.toggleOption('grasscutter_with_game')}
checked={this.state?.grasscutter_with_game}
id="gcWithGame"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerUEGame">
<div className="OptionLabel" id="menuOptionsLabelUEGame">
<Tr text="options.un_elevated" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxUEGame">
<Checkbox
onChange={() => this.toggleOption('un_elevated')}
checked={this.state?.un_elevated}
id="unElevatedGame"
/>
</div>
</div>
{this.state.swag ? (
<div className="OptionSection" id="menuOptionsContainerHorny">
<div className="OptionLabel" id="menuOptionsLabelHorny">
<Tr text="options.horny_mode" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxHorny">
<Checkbox
onChange={() => this.toggleOption('horny_mode')}
checked={this.state?.horny_mode}
id="hornyMode"
/>
</div>
</div>
) : null}
<Divider />
<div className="OptionSection" id="menuOptionsContainerThemes">
<div className="OptionLabel" id="menuOptionsLabelThemes">
<Tr text="options.theme" />
</div>
<div className="OptionValue" id="menuOptionsSelectThemes">
<select
value={this.state.theme}
id="menuOptionsSelectMenuThemes"
onChange={(event) => {
this.setTheme(event.target.value)
}}
>
{this.state.themes.map((t) => (
<option key={t} value={t}>
{t}
</option>
))}
</select>
</div>
</div>
<Divider />
<div className="OptionSection" id="menuOptionsContainerJavaPath">
<div className="OptionLabel" id="menuOptionsLabelJavaPath">
<Tr text="options.java_path" />
</div>
<div className="OptionValue" id="menuOptionsDirJavaPath">
<DirInput onChange={this.setJavaPath} value={this.state?.java_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerBG">
<div className="OptionLabel" id="menuOptionsLabelBG">
<Tr text="options.background" />
</div>
<div className="OptionValue" id="menuOptionsDirBG">
<DirInput
onChange={this.setCustomBackground}
value={this.state?.bg_url_or_path}
extensions={['png', 'jpg', 'jpeg']}
readonly={false}
clearable={true}
customClearBehaviour={async () => {
await setConfigOption('custom_background', '')
window.location.reload()
}}
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerLang">
<div className="OptionLabel" id="menuOptionsLabelLang">
<Tr text="options.language" />
</div>
<div className="OptionValue" id="menuOptionsSelectLang">
<select
value={this.state.current_language}
id="menuOptionsSelectMenuLang"
onChange={(event) => {
this.setLanguage(event.target.value)
}}
>
{this.state.language_options.map((lang) => (
<option key={Object.keys(lang)[0]} value={Object.keys(lang)[0]}>
{lang[Object.keys(lang)[0]]}
</option>
))}
</select>
</div>
</div>
</Menu>
)
}
}